Dev blog: Upwell 2.0 - Structures Changes Coming On February 13th!

@CCP_Fozzie I’m also concerned about this particular topic. Some feedback on this would be nice.

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JUST ONE SMALL REQUEST

If possible are you able to allow better filtering of structures in the overview.

So instead of all Citadels for example can we allow better filtering for each type so that if I want only Keepstars to be displayed then that will be great.

Only asking due to the cancerous number of structures that are appearing around New Eden it would be good to filter them down even further.

Maybe be bold enough to say even Filter to Blue structures as well for each type.

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Realistically there is no point increasing lock range if all modules don’t get the same treatment.
Getting scrammed and neuted at 400k - Defenders couldn’t ask for a better buff…


4 hour window;
Did anyone consider the point, not everyone can have a defence fleet on standby for 4 hours at a time and what drawbacks it brings with it?
EG; It’s a weekday and your timer is set for 9pm (your local TZ). Two things can happen here that are bad.
1; 4 hour window chooses 5pm as the exit timer. Many of your corp/alliance are still coming home from work.
2; 4 hour window chooses 1am to exit. Many of your group has to work the next day (some people have lives outside Eve) so you are short on numbers for a defensive/attacking fleet.
3; A 4 hour window has the potential to force players to be online outside their normal TZ/play time. A game isn’t fun if you have to choose between it and RL.

You’re giving a nice buff to large groups who can cover all TZ’s more thoroughly, while putting a major nerf on smaller groups.

2 hour window would be more reasonable.

What happens if you fail the hack? Does the Citadel blow up if the second attempt fails? :rofl:

One suggestion: Fail twice and structure owner gets a single notification that hack was attempted that hour or day. Hacker is infinity pointed while hacking and failing hack leaves you connected to structure for 2 minutes.

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Mentioned here:

It is especially important for us to address these modules now since the addition of 24/7 shield vulnerability means structures will be able to activate their tackle modules at all times. To solve these issues, we plan to add a reactivation delay to the Standup warp scrambler and Standup stasis webifier modules that prevents them from being cycled constantly without breaks. The current plan is for them to activate for 30 seconds, and then need to wait one minute before activating again.

When a structure enters this first reinforced mode it determines when to become vulnerable again by looking forward to the next reinforcement time that takes place at least 24 hours after it entered reinforced mode and randomly adding or subtracting some amount time up to two hours in either direction. This means that the structure owners will always have about one day’s notice that they need to form for a fight, and that the fight will take place at a random time within a four hour window centered on the time chosen by the defender.

Two hours in either direction is basically what four hour window means, so the earliest possible exit timer would be 7 pm and 11 pm would be latest. You already have what you are asking for.

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That’s what it is:

it determines when to become vulnerable again by looking forward to the next reinforcement time that takes place at least 24 hours after it entered reinforced mode and randomly adding or subtracting some amount time up to two hours in either direction.

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Rowells
Just the nature of infinite hangar space.

Which is somewhat negated by the owner being able to move everything right up until the final timer.
Yes there will be loot drops and on the odd occasion there might be a decent loot drop.
Loot drops will very much come down to whether or not the owners of a given structure are active or not…

NB; If the cost of coming T2 modules is anything like the cost of T1 vs T2 rigs, You’re not going to see a large uptake on the average structure. Those who can afford to fit a structure with T2 rigs and mods will also be able to defend it.

Yet people still conquered stations and flipped outposts. Even the shitty caldari ones. Not all actions in eve are driven by pure profit.

Of course flipping stations and outposts was driven by profit.
Stations and Outposts were tied to Sov. Sov = Profit
They were flipped to change ownership and allow access - Ownership = Profit.

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Cheers, just did a read over.
I obviously didn’t read it correctly the first time.

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Because we keep hearing wormholers asking for it?

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POS had automatic defensive weapons though.

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You can’t I’m afraid. It’s because of the ’ in your name. Because your username and your display name are different, it has to show both.

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Sorry, but have your read my question about decomission ? I’ve read no information about it…

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In regards to Wormholes and Highsec getting moon ores, I think its fine for wormhole space though 6/8 ores in this expected group are already borderline not worth it. Please do not add any nullsec or moon ores to highsec, If the gases are too valuable at the moment cut their volume in a third or triple what the ores contain don’t add them to highsec.

@CCP_Fozzie @CCP_Falcon Are repair timers going to be fixed in Tidi?

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@CCP_Falcon Thank you for this post. I appreciate the communication as these are important changes.

It is likely that these modules will be cycled one after another to keep the FC webbed or scammed 2/3’s of the time (30 seconds web, 30 seconds scram, 30 seconds both on cooldown). This makes faster doctrines harder to use and limits the choice of doctrines when taking on an Upwell Structure.

Have you given any thought to changing the scram into a heavy point to prevent warping? That way the citadel can still lock a ship down, but it doesn’t get to reduce a the speed of any MWD ship 2/3’s of the time.

Upwell Structures would be more interesting if there were many fleet concepts that were viable when attacking.

The cost of T2 rigs is so high because the T1 versions are also high. A T1 Heavy Warp scrambler costs roughly the same as a Standup Warp Scrambler. Of course we won’t know if CCP sticks to the same T1 - T2 price pattern, but assuming they do, a T2 Warp scrambler might cost around 120m.

Not likely something you will see on every single structure, but if the stats differences are worthwhile, you’ll probably see it on structures the owner values more. And you’ll very likely see it on the larger structures, since the increased cost is would represent a much smaller fraction of the overall investment.

I didn’t say it wasn’t driven. But that wasn’t the sole reason and varied in importance from person to person. There are loads of times when players will do something where profits aren’t on the forefront of their mind. Hell, I’ve spent untold hours grinding down hundreds of POSes and dozens of stations that I would never see a dime of profit from.

Just take a look at any alliance that’s been evicted from their space. Many of hem probably hemorrhaged members at differing rates during those low points. Some of them even collapse completely. Yet many of these alliances are still around. Would an entirely profit-driven mindset of the membership dictate that they find homes elsewhere? Places where the security of their income is more assured?Some do, no doubt about that. However it would be remiss of us and the developers to assume that profits are the forefront of the decision making behind different actions and decisions.

Are you talking about unanchoring structures?

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ARE YOU INSANE?
DO YOU HAVE ANY IDEA WHAT A FREE FIRE SYSTEM LIKE THAT MEANS?
DO YOU REMEMBER SOV-TROLLING? When ceptors could go everywhere at 10k/s sov-wanding for no other reason other than trolling the sov owners?
WELL WELCOME TO UPWELL-TROLLING! Where anyone can aggress anything at any given time generating ENDLESS alert mails, where every alliance members will have to scramble every minute of its life because anyone with a pulse can potentially be a real threat!
Oh, and on top of that, ANYONE CAN LITERALLY STOP YOU FROM REFITTING YOUR STRUCTURE AT ANY TIME!
Please, sign here with your name, this game is looking to hire people for no pay and no fun.

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Staring with the Upwell 2.0 release

I’m pretty sure you did mean “starting”.