Dev Tip: Use Greed

Ya, that area that basically got to the point of a single massive entity, with a few much smaller associated hunter entities. The area that at one time was bustling with activity then due to over fishing and the harshness of the space they inhabited packed up and left or quit. Yes, that failed experiment. The area that was originally meant for true nomadic lifestyles and day tripping which turned into a place to actually be inhabited due to an accident which lead to far more bloated wallets than null - that place.

Implementing the main features of one over to another will only result in the same occuring unless balancing is made to existing mechanics to compensate. No local works when you can put your space on lockdown, and safer yet when you’re running sites when all you need to do is keep a lookout for unknown probes because nearly all your sites require being scanned down first. Unlike null which cannot be locked down and sites can be warped to directly. Which arguable means null becomes actually more dangerous than WH with no changes to such mechanics. Not that it’s a bad thing, but you must find a balance. That’s my point. WH had balance but still became what we see today, horribly underpopulated and under utilized.

My entire point is, balance must be maintained in all areas of space for each play style and expected risks. I agree that putting your own assets into asset safety needs to go. I also agree in part that to get your assets back you should be required to place a new citadel down. I’m just saying, don’t start taking mechanics from WH space and applying them to null. They are two different entities, and to treat them the same will only bring ruin which EVE is far too far along in years to recover if mechanics push away too many people with unchecked imbalance. Balance patches must come swift and often to maintain confidence. I doubt you can disagree with that much.

Gee, based on trolling these forums, the old forums, and the old old forums, I’d say WHers are the happiest of all the areas.

1 Like

sounds a lot like you have been getting your info from second had sources rather than the actual thing…

No, just been playing long enough to remember the boom, very quick consolidation of groups, expulsion of most of them, collapse of others, over fishing of smaller groups by larger entities who showed a complete lack of self control, and finally the slow loss of players from those larger entities due to lack of content as well as lack of beneficial patches for WHs to result in what we have today. I’m not saying the people in WHs are all unhappy (you can’t tell me they don’t want a real content patch thrown their way). I look at the numbers and see that they have been going down at a faster rate than the rest of the game, which isn’t what I’d call a healthy system or a success in the grand scheme of things (looking at known WH corps/alliances to get that btw). And that we need to balance this ā€œnewā€ system around null mechanics that WHs don’t have to deal with and CCP needs to iterate quickly and often so people don’t jump ship feeling they’re going to be stuck with a broken system between 6 month patches.

That goes for anything really. We really should be seeing small tweaks/bug fixes on a bi-weekly basis (anything ready gets pushed rather than waiting) with larger content patches every 6 months. It would do a lot to ease the masses’ minds if it looks like they’re working on issues even if they don’t get to w/e their issue is right away. BTW I truly mean content patches, not structure release or the like. Specifically for the low/mid range players so we can work on retention… but that’s me getting off topic. Anyway, forgive the rambling it’s late as all hell and just wanted to tell you that no, I’m not getting all my info second hand (some of it obviously since I don’t personally live there anymore and it’s been yearsssss)

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.