You obviously feed your pets; I forgot to feed my Fedo one day and boom I had to buy me a prosthetic arm.
lol thats funny
Funny, I recall CCP giving away a monocle lately… Clearly you haven’t been playing regularly.
that was the joke the fist ones where 1bill get it
Was saving it for another thread but…
CCP what to retain players offer SP - PLEX - G-Strings for players subbing using real cash honestly its not that hard, maybe gingers don’t get it ?
IMO this is just the worst way possible to try and retain new players - sell them sp for real dollars so they can jump in to a more expensive ship. Then cajole them to buy plex with real dollars so they can buy that ship. Now they are sitting in an expensive ship which they lack the real skills to fly so they promptly lose that ship doing something stupid. Losing real life money is the surest way to keep people from coming back. Pushing players to spend Real life money so that they go into areas for which they are not ready is just not smart.
We’ve been offering packs like this (including skillpoints) via Steam for a while now, so it was assumed that offering them via the secure website would be received in the same way.
So… if CCP is going to go this way…
Is it just me or shall we be shocked that “standalone” players are not treated the same way… what i get from the statement… “for a while now”… “(including skillpoints)”… So Steam players are something more than the rest of us and not this is atempt to “solve this”?
How will be this addressed for all the steam deals in the past? We’d might want those SP too…
I think you missed this line:
It’s going to mean different DLC packs, it’s going to mean collaboration with new player organizations in EVE, and it’s going to mean changes to the way we do things and how we incentivize and assist new players who are diving into EVE for the first time so that they have the best chance of sticking around.
I see that value. What is the difference to the current state, though? I would bet that most new people join the same 3 corps in null sec. It’s furthermore not impossible to check undue slanting. That’s what the CSM could be fore, too. … Oh wait, that organization is slanted towards one null sec empire, too.
The more skill points you throw at people and advertise to them, the more you let them think, it’s the only thing that counts. If I only had more skill points, I could have fun …
… before skill injectors and SP sold for cash, the skillpoint gap between new and old players was largely irrelevant, because everybody had to arrange with it. Now this gap is perceived as a big problem, because you can instantly bridge it with cash or ISK, and people will remind you every day.
And this were trailers supporting this notion.
the real truth was the arriving gang killed and podded the noob cause they traveled 23jumps for a fight then found out there was nothing left not even loot
CCP
you are nerds.
Old players sell their skill points for money and earn on it
You are the owners of the game and sell poor skins
I think people are missing the point here. I know there are tons of players that have been here for 10+ years, I would say that most ppl playing have been here a long time, and have a ton of SP. I have been here for a while myself. I understand the time it takes to train. The problem, IMHO, is there is no reason for new players to start. Imagine you just started off today, didn’t know anyone, didn’t have any isk. The game is immense. Most people have a 10 year head start on you? I play for a few days, realize I can’t do anything, and everything is so dang marginalized already, it doesn’t make it fun or rewarding for anyone else. There needs to be opportunities. And there is the special interest lobby of the huge alliances that keep the game working great for them, but not anyone else. And that lobby keeps the status quo. Sometimes things just need to be shaken up. I, for one, congrats for ccp for making this pack to get new players in the game. We need new people. People need a reason to play and a chance to be successful. There are too many complaints about this being OP or that needs to be nerfed, when in reality it’s people who need to adapt to change and fight stagnation. I think the following things should be considered as well:
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Inflation- Start increasing the cost of doing activities, everywhere across the board. If players can’t keep their wealth, you are hurting all of them who cannot generate wealth quickly (ie new players you aim to get a boost too)
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Re-imagine low-sec. - What a boring waste of everything. Besides guys running around looking for content? How about make some like gangsters that hide out in lowsec and do criminal activities. Make whorehouses, bars, gun running, places like that that people can run and manage? Make a seperate gov of each system, and create some way for this person to manage and tax the system. Only be able to hold one office. Make a security force. And hire the roaming band for security or something. Also, give someone else a job to steal something or whatever that challenges the security. Put more interfaces into these activities to legitimize them. Experiment and brainstorm with ideas. This game really could use some more unique content and a lot less skins.
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ALL system need to be challenged regularly by a purge, and make it so people can be part of the purging, as well as defending it. Things need to be shaken up a lot more often. There are groups of people that just do the same thing there for years. The longer you hold something, the more difficult the purges will become. Old structures should be destroyed. Stagnation and complacency need to be rooted out.
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High sec players need to be introduced to pvp. There could be a thing where 2 players are given an inexpensive frig each, and they both have to fight for another small or alpha injector. I can’t imagine even the snuggliest (is that a word?
) care bear turning that down. Just give them the experience and get them plotting and planning to go to low sec described above to make some iskies. A frig that the loser loses and the winner can’t keep isn’t that big of a deal. Neither is 1M SP for a new player.
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Need more challenging missions. Enough said.
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It’s OK if some people get mad and leave. That opens up opportunities for new players. If we don’t get new people in, then the community isn’t growing.
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Start a new instance. If the community on Tranquility doesn’t want to help new people, then maybe a new server would be more welcoming then. New players wouldn’t feel overwhelmed.
Or, we could not change, get more skins, always stay at ~27000 people online, and stay in our routine. Just think about if from a new person’s perspective.
My post earlier…
Then we have this…
CCP… Why are you so bad at explaining how your game works?
It is enough to add an option
Rent Concord for protection
I didn’t miss it, pointing new players at established new player organisations and their resources is something some of us have been pushing for for years; however any attempt to do so has to be inclusive for political reasons, as I have pointed out elsewhere in the thread.
CCP have been fiddling with the NPE for years, while it’s certainly light years ahead of the old “here’s a spaceship, screw you” it’s still too “narrow” in its introduction to Eve.
More emphasis needs to be put on interacting with other players, less with NPCs, the career tutorials and activity tracker could be utilised to point people to relevant resources associated with the activities, etc etc.
While I don’t like the DLC itself I have no problems with CCP trying to retain players, the step towards cooperating with new player organisations is a step in the right direction.
It has to be done right though, and I think they would be wise to observe and listen to the new player organisations that they approach.
I agree with most points in the rest of the post, but 100x the quoted point.
Seriously, we have all these bittervets hanging out saying “CCP is going full carebear, new players are stupid, all this handholding kills the game, only us old players are real EVE”.
They apparently don’t clue in that the “intelligent, analytical, self-starter” crowd that they assume is the ‘proper’ EVE audience… can do math!
And that math says, as soon as you start the game, see how it works, look at the mechanics… you can never be actually competitive with the old fogies who’ve been sitting in the game, soaking up the P2W perks for years.
So they move on to other games where they aren’t 10 years of training behind the old boys network.
When was EVE at its best? In the early game, and the intermediate game (2003-2010, say) when new players had lots of people in their bracket, and didn’t have people with 10-12 years of game development ahead of them.
Personally, I am perfectly fine with CCP selling catch-up packs, and head start packs, and new account packs. They need to.
The only problem is, they can’t do their usual, half-assed, lame, poorly researched, poorly coded, poorly integrated into the game job of it. They need to re-envision what it means to start playing and keep playing EVE, and then build their packages and their NPE (and the rest of the game) around that.
It ain’t 2003 anymore, CCP. Get with the current decade.
I personally think is a good incentive for new player to get in the world of EVE, and we need fresh players .