Quote: 4.09% is also a hard number. That’s the percentage of new players that have stuck around in EVE after 30 days during Q1 of 2019.
I believe this percentage could be improved in one major way and there are definitely some who do not agree with my opinion.
Please consider making PvP optional. I’ve written a very detailed ticket describing by ideas.
Very simply, there are a core group of life-time players who want PvP but there are many new-comers who do not want to engage in it involuntarily. They just want to explore the galaxy of New Eden in their own way but Always-On-PvP makes that a stifling process which eventually leads them to other games where exploration is a more viable play style.
This does create holes in the current iteration of the game especially related to fleet combat which I addressed in my ticket.
Basically, non-PvP players would not be able to engage directly or assist in combat involving PvP players and to do so would engage PvP automatically allowing the Non-PvP assistant to be targeted and engaged.
Furthermore, fleeting up would simply engage PvP automatically so that there is no strategic advantage to being flagged as non-PvP.
Non-PvP scouts create a grey area in this methodology, but considering a 4.09% continued-play-rate from new players, there is obviously no such thing as perfection.
Are the ones that realise with a bit of planning it’s very possible to be on a par with an older player in any given subcap within a relatively short time, experience is where they lose out and given their nature they pick that up in short order; normally by learning from their mistakes at a reasonable cost as they go.
You don’t appear to be a member of that crowd though.
I disagree. I have tried introducing many of my friends to this game, and after a few days, they are like “So I am up against everyone else, some who have been here for almost 2 decades? Peace out!” and that is the end of that. They have no reason to try and fight the marginalized system. I think it may be time to get rid of the restriction on Skill points that limit players from using equipment. Make the skill points so they can use it better.
I think everyone is chasing the rabbit - its not about the SP or plex its all about how hard it is to replace a ship lost -
noob player joins game “rifter” missions earns isk buys rifter goes to low sec searches 2hrs boom kills a miner
searches 3 more hours kills cyno again searches but this time finds gate camp gets killed then has to go back to level 1 -2 missions earn isk again rinse repeat. now do this for a T2 or T3 ship so instead of having to earn 10mil he needs 150mil plus this is whats sucks about eve the 20sec of pvp v 3 hrs searching and 5hrs plus earning isk to pvp
this is WHY people in eve are reluctant to pvp cause of the cost to replace and time it takes to replace. this is why new players dont stick around, over my time in eve mission rewards have NEVER increased EVER.
The thing is, if you give newbies 5M SP to start with, how long before people are asking for 10M, 20M etc?
Currently new players start off at a serious advantage to those of us that started when learning skills were a thing. They have more SP and better stats without a bunch of skills that you pretty much needed to train in order to be able to train other, more immediately useful, skills faster.
Yeah, sorry guys. I talk with people in quite a few games. I often suggest EVE when the “what game should I try next?” topic comes it (it does in most games, EVE isn’t the only old, tired game around).
I happen to hang, most of the time, with a pretty analytical crowd. And you can say all the “Oh a new guy with a destroyer and 3 months of training took on a 10 year old char and won!” crap you like, but I’ve talked with the guys as they figure out:
The ISK cost of ships, implants, modules
Research good competitive ship fits (Assault ships, T2/T3 ships, Tengus, etc. etc. get tossed out by ‘the old crowd’ as if they are the ships everyone flies)
The time it takes to get decent support skills, T2 skills, ship skills.
The learning process given that they are going up against people who already have megabillions of ISK, the ships, the modules, the skills, and years of gaming experience
Then they normally do the math further and say “Fine, buy ISK, buy injectors, do this do that, what’s it gonna run me?” Oh, hey, look, just $300 or more to get basically up to moderately useful in EVE, and then they’re still 8 years behind the crowd.
You see that steady drop in player participation over the past 6 years or so? That is crowds of people leaving, starting and quitting, or never starting at all, because they know you are just blowing smoke with your little “why with a bit of planning everyone can succeed!” BS.
Please note: I am aware that people can start late and do fine in EVE. I’ve done it on multiple characters myself. I hardly play at all, and yet I have multi-billions of ISK, tons of PLEX, lots of ships, some decent pilots yadda yadda. The fact that 3% of the gaming market has the potential, and the skills, and the patience to make it in EVE as it exists today still says “Kiss your game goodbye in a couple more years, fellas, but hey just keep stickin’ those heads in the sand!”
Again… A misconception CCP are unable to explain to new players for some reason.
There is no tier progression in eve. You don’t progress from frigates -> cruisers -> battleships -> titans. Every ship has a role and is supposed to be used for specific reasons. You are not supposed to progress through ship classes as you’d progress through raid tiers in themeparks. You can be a vet and still fly around in T1 frigates and be useful.
That’s the case in any game, more experienced players always have the advantage; in Eve’s case that advantage is time spent, which is true of any game that’s been around for this long.
Everyone who has been in game for 10+ years, raise your hand if you have a t1 frig as your active ship right now you aren’t just using to fly somewhere else?
Seems like your friends have not really done the math.
Getting skilled into something useful for a pvp gang is rather fast.
Look, I totally understand people are getting discouraged that they are not able to compete with vets. However, that is not the reality. CCP are just really bad at explaining their game and how it actually works. So I don’t blame you for having this perception.