I feel that this change, while potentially handy, is not really something anyone was looking for.
For the newbro, my personal experience is that the NPE gave me the books I needed right at the start/tutorial stage (although the last tutorial I ran could hang if you claimed and injected the books a bit too quickly). After the tutorial, I was at a starter system/university, so all the books I needed were right there (or 1 hop away). In fact the skill system sort of gave me my first intro into looking up market items and pricing them.
It wasnât really until I was well into cruisers and skilling up whole new weapons systems that I ran into the situation of âI want a skill, but the nearest one on market is 5 jumps awayâ⌠which is the first time this demand system would have been handy for me.
At that stage, I would sometimes encounter anomalies, like Missile skills in Gallente systems selling for something like 4.5 million ISK⌠and from the numbers these were seeded skills at University/school type systems, selling for massively more than they do in their âhome zoneâ systems.
Again, this gave me an early-ish intro to the concept of buying things where they are cheap, shipping them 15 systems over, selling them for cheaper than local but still 8x what I paid for them. Between the early âcart skills from school to hub and resellâ, and the later âcart skills from region to regionâ, this made an important early ISK earning and market learning opportunity for me.
If the markup on âdemandâ skills is less than 100%, it seems it will kill a lot of the early/newbro skillbook trading market (since the max they can make is double your money, and lots of people wonât even bother checking market if the premium is <100%). If the markup is 100% or greater, then it doesnât really help newbros since they wonât have the ISK to afford it and will end up just going back to the market anyway.
I guess Iâm saying, kudos on trying to do something? But really, fiddling about with minor changes that have as many negatives as positives, while ignoring massive glaring issues with entire game features and events⌠might not be the best use of programming time.