do ccp have they own market bots?
I think part of the point of this is driving people to capsuleer corps and citadels. Get people used to doing business in cits, and when the empires are literally on fire because of trigs, drifters, Jovian herpes, a bad batch of quafe, or whatever, we wonāt even notice the Empire hubs are gone.
You are replying to a point that has been deleted 10 minutes ago, but yea I agree with you I just wish nullsec entities didnāt benifit from it, Iām personally going to boycot their Citadel in perimeter.
Can? Sure. Typical? It is to laugh. Selling PLEX for cash is something you grow out of naturally as you play, if you have any actual skill at the video game. And, no, Iām not talking about ratting for cash for PLEX. Itās safe to assume that PLEXing for ISK is, in most cases, an impulse action.
By then the Empires wont be NPC.
Itll be a big blue disk
Doesnāt make me wrong.
ā¦
You know its possible that high sec bands together and forms their own alliance big enough to counter all null blocs just putting it out there guys.
Some sort of cat-herd?
Less ISK for purchased plex = Less Plex purchased for cash. Unless you exempt Plex from the new taxes.
More tax = Less trade and inflated prices.
I think you got things backwards if you want the game to thrive. You want real money to flow into CCP because you are moving more towards an Activision model of screw the player at every turn. All you are doing is making sure that those of us that enjoy playing wil just sub and grind isk.
For those that laugh at you and come up with new bots every 5 minutes it wont bother them.
For those that are just trying the game you make it even less welcoming and make the idea of working to a goal even more of a grind.
I was happy grinding plus buying a couple of plex packs a month on top of subbing multiple accounts. Now it will be consolidated to 2 accounts that will only be subbed with no extra plex purchases. I probably sit in your larger demographic of regular player with some spare money for plex. I feel you are pushing players in my demographic to just sub and grind. Fine by me. But i dont think your accountants are going to like it if the rest of the regular player base feels the same.
You are losing touch with your player base.
taxes even in a gameā¦
otherwise, with my lack of experience in the market, i cant see any improvement
in the game(play) by this change.
You really should go and look up who it is that likes flat taxes.
Youāre going to have to qualify and back up such a claim, Iām afraid. I have ran my own little industry empires over the years, Iāve done a bit of carrier/super ratting, and so on and so forth. Most ways to earn isk in Eve, Iāve given a whirl. Hell, for funsies I once made a brand new char with no sp or isk, and turned the initial 5k into a Bill in less than a month, just because a blogpost talked about the āchallenge.ā Player skill doesnāt really come into play when it comes to earning ISK in Eve. Mostly, itās just drudgery, chores, luck or already being wealthy enough that you can just manipulate or invest into further wealth.
Thing is though, some of us value our time. With an hour of overtime at work, I make several hundred percent more, if not thousand+, turning that dosh into plex into isk, than any in-game activity can ever get close to. Basically, the only reason I bother doing industry or trade is because itās kind of fun sometimes. Doing it for the isk? Meh.
Nah, youāre just objectively wrong here. PLEXing for ISK is not inherently an impulsive act. Itās simply a shortcut used by those who have disposable income they can use on a hobby, getting to the fun bits rather than mindlessly drudge in the various isk mines of New Eden.
FW space has a massive tax reduction as a system bonus just move trade hubs to there.
so if a ship dies it transfer to another player when has that happened? and why am I only finding out about it now?
Donāt be silly, Arrendis. Taxes = socialuzm! which we all know is communism and democrat territory.
⦠or something. I will never understand their trains of thought. I suspect they may not actually be thoughts, but some sort of if-then programming of the most basic sort.
Increased total minimum taxation on NPC structures from 3% to 5.25%.
^ 75% increase
For alphas: from 4.3% to 8.9% (107% increase).
Suggestion: giving Alphas access to Accounting Lv2 (from 0) and Broker Relations Lv 3 (from 2) will even things out - minimum tax on NPC structures will be 7.5% (74.4% increase compared to 4.3%). It is still a higher increase in absolute amount of extra ISK they have to pay.
Increased total minimum taxation on NPC structures from 3% to 5.25%.
Suggestion: increase Faction standings affecting broker fees from 0.3% to 0.5% (at 10.0 true standing), owner npc corporation standing from 0.2% to 0.25% (again, at 10.0). That will bring ātotal minimum taxation on NPC structuresā down from 5.25% to 5% (2.25% tax and 2.75% brokerās fee).
Or reduce the increase (yup!) of Broker Relations skill from 0.3% to 0.2% per level and increase faction standings to 0.75% (at 10.0), NPC corp standing to 0.5% (at 10.0). Net effect is same 5%(total) as proposed above with an added benefit of players hating CCP even more for āforcing them to undockā to do stuff to raise standings. A win/win situation!
Make standings matter!!!
Also 5% is a nice number for OCD people.
Edit: Added standings to the post.
Edit2: expanded standings part with alternative.
This seems like a pretty shitty change that doesnāt really do anything to help anyone other than making itself an annoyance.
Youāve stated the balance of wealth being concentrated in big coalitions is a problem. This exacerbates that problem, rather than making it better. Itās a nerf to NPC station trading, which forces people to give their ISK to the big coalitions in tax havens.
Maybe you shouldnāt have fired your economist.
If you really want to fix the balance of wealth in EVE, NPC station taxes should stay as-is, and taxes in non-NPC structures should be tied to sec status so that Tax havens are forced to exist in low and null sec only. That would help fix the problem while also pushing more assets into low security space where combat can happen more easily.
Also:
- Delete asset safety
- Nerf the supercarrier warp core strength by half so they actually get caught by small gangs
- Remove the plex vault, why should PLEX get 100% safe transit when no other item does?
- Block the VNI from fitting 100mn ABs
P.S. Donāt forget to ban capitals and supercapitals in FW space.