Devblog: Updates to Sales Taxes & Brokers Fees

Been playing for 9 years and have been thinking for a while about quitting entirely, my questions are with the changes the last few months what has been implemented lately to entice me to continue playing? A tax change that hurts me in the long run is suppose to get me to continue paying a monthly fee? In the last year I haven’t seen anything that makes me ‘want’ this game anymore but I could be missing something so tell me what has been done lately to make you ‘want’ to keep playing? Honestly, I do want to know your opinions.

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it seems that most people at least agree that there will be a decrease in value of all things in eve, but by how much? Will the decrease be the percentile that they change or will it be a chain reaction spilling into other isk related activities and go beyond the percentile changes?

My guess? Tuesday.

The increase in the value of ISK will be the result of more than just the tax changes. As a result, it will be significantly more than just the change in tax rates. Just look at how the value of ISK has already changed in during the last three months. At the beginning of May, PLEX (which is EVE’s hard currency. ISK and everything else floats in relation to PLEX) was at 1 PLEX : ~4.27M each (May 01). As of today, the average is 1 PLEX : ~3.67M.

Sure, 600k isn’t a huge swing for 1 item… but for 500 PLEX, that’s a change of 300,000,000 ISK. It adds up. In the last 3 months, ISK has appreciated by roughly 15%

At the other end of the scale, the bedrock (literally) of EVE’s economy: Tritanium. As of today, 6.56ISK per unit. 3 months ago, 4.58 ISK per unit. That’s an increase of ~45%. Part of that is the tightening of supply with summer (It was higher last year, too). Part of it was the drop in production shown in the June MER, because we went off to war and basically shut down the mines in Delve. Now, I’ll admit, I’m lazy and don’t feel like going to get the April MER data to plug into my spreadsheet, but I was less lazy in March, so my running spreadsheet can tell me that in February, Delve accounted for fully 20% of the mining in EVE.

Which means that between the general trend of ISK value, and the tightening supply of raw materials, you’re looking at a lot of competing influences on the value of ISK, aka, the cost of things. Which way will it go depends entirely on what it is you want to trade in. But will the change be limited to ‘compensating for the tax changes’? Hell no.

(Incidentally, this means that the value of 1 unit of Tritanium has risen about 70% against the PLEX in the last 3 months.)

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This is a huge increase is tax. Why does empire think they deserve this? They actually do a miserable job defending citizens. PI taxes are too high already… what new perks are we getting over this increase?

It might be a good idea to allow standings to have a bigger influence on % of tax maybe at 10 10 it puts it back to where the old tax was at a minimum, this allows everyone that want’s to be a trader to max their standings in order to do so, which gives traders a goal to work toward’s.

The other benifit would be that since there are so many different types of standings you would have major hubs for every type of faction instead of Jita being the big boy where everyone goes.

Multiple markets with a good divide between high sec areas would make the game a lot more interesting.

Oooh, good one.

Or today.

Today works, too. Not a lot of loafing about in the chaos era, just ship it.

For all this idi*ts crying for remove asset saftey:
I hope you need to be offline for some weeks due RL and when you come back you start like a noob and lose all your stuff.

Dont forget this is a Game. I know for the most ppl its a life because they dont have any social interaction in RL but still:

Its a Videogame!

Most of the Players cant afford to be Online 24/7 because we have a family, childrins and a low Mastercard.

If its a punishmend in a Videogame to have a Reallife you’ll see more and more player go offline and never come back.

BTW: i life in a WH with my other Main. So dont say “you dont know nothing you nullsec bear”

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Most of us are not dumb enough to put all our eggs into the same basket, it helps when you move some stuff to nullsec to tell your self that it is already lost, then it makes it no problem at all to actually loose it doing something fun, or risk it to make even more.

I’ve personally Lost 15bil in investments because CCP changed the VNI and the prices fell like crazy but its fine because its better for the game, live / learn / adapt and at the end of the day its still a Game.

Yes. Thats true.
But if you move your assets to nullsec because “i’m gonna play there for months” - then move out to get something to eat and get hit by a car…?
Whats the first thing you do? Take a Laptop and evacuate your stuff?

Thats the Main problem of this Game.
Everyone thinks they are immortal and it will never happen something.

And also dont get me wrong. I have a full wallet the ISK sinks or lose of assets could not do me any damage. Its jsut a headsup to the guys that you could be the one getting hitted and not be able to play for some time and after coming back restarting like a bob.

Not to be a dick, but I inherently loathe solutions to Eve problems that rely on NPCs/PvE/Bearing related stuff. There’s so many reasons for this, but a few of the more important ones are, in no particular order:

  1. I don’t care how good your AI is. People will learn how they work and they will become predictable. We’ve solved every single PvE aspect thrown at Eve, usually within days, and then the damned grind is on lockdown. Look at the Sansha Incursion stuff, one of the biggest flashiest things to come to Eve in ages at that point. A bunch of storylines going on, dev events, great fights and RP and… iiiiit’s a crap bunch of sites we can now run blindfolded, because we know every single script backwards and forwards, better than the guys at CCP who wrote them in the first place. Drifters, Triglobytes etc are more complicated and difficult, but it’s still just a crap script running on the server somewhere. Players will always very quickly find, after a few thousand people throw their brains at the problem for a week or two, that there’s an optimum way to do things and from then on it’s gone from challenge or problem to drudge work. The only thing that can, with a bit of effort, continuously challenge Eve players is other Eve players.

  2. Making any such system rely on Triglobytes or Derp Jove or whatever and whoever the sod the Devs choose to rubber stamp into their event scripts etc still means it’s just you versus scripts. As a singleplayer game, Eve is kind of lacking. It’s kind of crap. Every single worthwhile reason to play this game relies entirely on interaction with others, be it “peaceful” competition and conflict through trade, industry and so on through more vicious interaction involving ungodly amounts of horrifying firepower. Any good means of tearing the sandbox apart a little, has to begin and end with incentives for players to populate the fords through quicksand fields, being each others challenges, foils and compatriots alike.

  3. CCP is really not very good at forwarding the story and development of New Eden as a world as it is. They’ve made some more recent efforts, which I’m thankful for, but they need to up their game past Bambi Faffing About On Ice levels of competency. Tying NPCs/factions into any kind of such sandbox mechanic ties them up and pulls the progress to a screeching halt. Again let’s look at Incursions as an example. The storyline of Sansha Nation’s resurgence, the incursions, the abductions, the threat of them and so on had such great potential and momentum. It started being a bit wobbly and shaky the moment they made them into mustache twirling cartoon villains, I admit, but it could still go somewhere… and then the Incursion mechanic came along and the entire damn storyline is now frozen in time and goes nowhere. You can’t resolve or develop the story anymore without borking Incursions in one way or another, and Sansha’s Nation has gone from an interesting actor in the New Eden world to… well, just another bloody grind, irrelevant in every way except the ISK and LP faucets they offer.

No, the best solutions are to rely on Eve players’ inherent desire to dump massive steaming turds on each other. Set up the sandbox mechanics allowing them to do so, add a little incentive in terms of finance or notoriety etc, then sit back and watch them take care of it. It’s the absolutely best aspect of Eve as it is, and that is the kind of thing CCP needs to leverage the most in this Age of Chaos.

If you can’t predict your next couple of weeks, you should probably keep your crap in an NPC station. You leave it around for other people to crap on, people are going to crap on it. Live lean. Don’t risk things you can’t afford to lose. Don’t bring stuff out into nullsec Citadels if you can’t afford to lose it all. If you have to move your entire asset stock, find the nearest NPC space and drop it in a station, and move only the day to day stuff to null.

Voila.

It really shouldn’t be difficult to grasp basic risk mitigation in Eve. Everything in Eve’s so safe now it makes me sick.

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Perfect example here :slight_smile:

If you get hit by a car, eve online is going to be the least of your problems thou, but I understand what you mean. I think its better to educate people to only bring things to null that they can loose instead of everything like most people do unfortunately.

But I mean if you move 40% of your assets to null and you loose it all because of what you say then its not the end of the world, could just use the other 60% that is safe and do a little bit of grinding and try again to go to null at a later stage.

There was a game called empyrion that was similar you could farm for 2 weeks to gather enough resources to move out to the pvp regions and try to survive and often that base would die within 2-3 days and people would need to go back to the pve regions and try again with a different strategy.

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My last Quote on that. “I hope that you dont get any Impact on RL and after returnung your stuff is lost” :stuck_out_tongue:

You don’t seem able to grasp something this very simple, but I’ll give it one last shot:

I don’t have to worry about that, because even if I take a Ford F250 up the arse and spend a few months creeping out nurses or something, I won’t have lost more than exactly the stuff I decided to put at risk in a Citadel. Everything else would be safe, be it a week from now or a year from now. Whenever I should decide to return, I’ll find exactly what I expect to see: The things I decided to keep safe.

It really is that simple. Wanting asset safety to safeguard you from having to take risks is just… sad.

The only redeeming feature Asset Safety has these days is that it has an isk sink function, but it’s way too cheap at that.

It’s not it’s an alternative life

Winter is coming

Yeah, why bother having a reliable patch day for game changes, or, you know, some kind of ‘patch notes’ release on the day of changes. That’d just be silly. Your players might feel like you give a crap, or something.

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I’m looking forward to the part where they just roll a D20 at downtime to see what ruleset we get today.

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and you would