I’ve always wanted the first change to be making the cost to war deck’ing grow with each new dec, 50 mill for first war then 100 mill for second war, 200, 400 etc. This would at least honor the mechanics original purpose which was a way to remove a high sec POS. This will still allow groups to remove space trash and actively “take over” a high sec systems structures.
The exponential cost curve will eliminate these snakes in the grass war deck’ing everything that visits a trade hub. Good or bad, not really sure but if enough people complain about being “oppressed” in what they thought was a “safe space” people will speak with their dollars and their business models need to adapt if they want to grow.
As with all things in life things change and we do the best we can to confront them and the “elite pvp” station camping is a tired annoying and borderline exploitive career.
Ideally the end goal state of the war dec mechanic should be, Exponential cost per war. AND if you want to kill a structure you need to anchor a small forward operating base in the high sec system by the attacker which gives a clear victory condition to the defender.
So you can still war dec anyone, maybe even NPC corps, just not that many at once, AND you can still take out high sec structures.