Wahhhh i cant club baby seals anymore waahhhhh
Careful, you might cut yourself on that edge
There are indeed some people who still hunt - myself included. It is still entirely possible, with the use of spy alts. A side effect of all the mechanical and cultural changes to the game over the last couple of years is that nobody has any corp security anymore. Iâve been doing this for the last couple of months and have been accepted into every corporation I applied to, no questions asked, even re-using the same spy alt over and over again with a history full of red flags.
It is a different, and somewhat less sporting, style of hunting though, and not practical on the kind of scale that would sustain even a small wardec corporation. A corporation needs to provide content for its members, and that means providing enough targets for them to get fights - and yeah 1 fight per member per hour is not an unreasonable expectation. I would not want to be a member of a PvP corp in any area of space which couldnât provide that basic expectation of content - such a corp can and should be considered a failed PvP corporation. In highsec, that means you need to have enough wars to support your membership - say 2 per member being a solid minimum for a focused, hunting-style wardec corp. Thatâs a lot of alts to manage and keep an eye on.
As a solo guy, spies seem to work ok, although for the defenders it is far, far more oppressive.
Using watchlists/locators, the aggressor only had the number of people online and the location of a couple of them. Then theyâd have to fly out umpteen jumps with a neutral scout, not really knowing what they would see until they got there. Then follow up with PvP ships - a situation that gave the defenders ample opportunities to set traps. Using spy alts, I know exactly where the targets are, exactly what ships and fits they have, and can even give myself a warp-in to their exact location. I stage a bowhead-load of ships and fits for every conceivable situation 2 jumps from their HQ and murder them ruthlessly with very little possibility of them defending themselves.
And yes, to some extent, you can get familiar with a local area and have a good idea where the targets are. To someone who does focused wardecs as a career path, the latter isnât really practical because highsec isnât so target dense that you can just stay in one area - the playstyle necessitates constant movement. That kind of hunting is something you can sort of do as a secondary bit of diversion, if your primary playstyle has you living in a particular area of space.
Thanks for that excellent overview, hopefully that information gets noted, because for me the small scale stuff what you are doing is what makes Eve fun.
and now itâs gone.
While there are many people who say that the new War Declaration changes were a mistake I would like to say that I believe in experience this was ultimately a good decision. I have seen many small industrial-PvE corps (as little as 4-20 active members) get crushed in highsec by huge PvP alliances whom could win the war in a landslide victory if there was an objective. The new change provided an objective other than total annihilation of the enemy to the point where no one in the defending corp logs in.
Thank you CSM for hearing this out!
The problem was real, the solution was stupid. Letâs see what the real solution will be in January or if they go for another easy âfixâ or make a real change.
I know that very well :(
Changes are here to stay. Deal with it.
Letâs hope these changes are not âhere to stayâ, but simply âhere until the better, comprehensive revamp of wardecs that addresses the legit concerns raised by some playersâ goes in.
Cool story bro.
If anything itâs made ganking even more viable. If you canât dec it, get a few buddies with catalysts and gank it.
It makes the situation more dangerous. And Iâm all for it. See you soon miners.
bUt tHiNk oF ThE cHiLdReN!!!1111
Dom_Arkaral - His post here is exactly what inspired me to come up with the phrase Cryatholon
When i first started playing eve in 2011, the corp i was in was war decced for 3 months straight. It never stopped me playing as a new player, i just become more aware of local. Oh and i never quit like so many special snowflakes have. In actual fact we formed up and went hunting. Yep i lost a badly fit vigilant but we got some kills.
Just curious, you say you were WarDecced for 3 months, your Vigilant died on August 2011, and you had another 2 deaths the following week to NPCâs.
Any particular reason why your next log on zKill is December 2011? A 4 month break?
No malice in the question, just curious as said.
Well this is a good change. Now it is possible for players to play without getting PVP, obviously they must still limit their loss and not risk too much as ganking is still rife.
CCP has met the wardec complainers halfway, what I donât want to see is people starting to complain about not being able to have structures and be exempt from wardecs.
I think this will inspire newer players and new corps to really take their time and get to know the game before making the decision to be wardecable. Hopefully this will result in more player retention and higher concurrent login numbers.
Well done CCP.
Yeah you are right, they will all just be wiped out and a coalition or two will setup more own them all. Station content is now denied to anyone who isnât in control of a major corp/alliance.
I like the change.
Iâve grown my high-sec industrial corp multiple times over the years. But the corp generally always died after a wardec from a large wardec alliance whoâs sole purpose seems to be to wardec every single corp who had the audacity to setup shop in high-sec. After a few weeks of the aggressor renewing the war dec, people just started to stop logging on to the game.
You could say well they should just leave the corp and go on to another corp. That might be viewed as a victory, but the problem is they just came from a corp or two corps who were also wardecced for weeks and they were hoping for something different, so after multiple tries they gave up on the game. Those that were new generally left to join another corp, following the path of those that ended up leaving the game.
So yes, this is a good change, for many corps in high-sec. The only people I could see complaining about this are those corps/alliances that just spend their time wardecing and killing defenseless mining ships or inexperienced/ill-equipped PvE players. Anyone who wants to PvP is still free to do so regardless of corp status by going to low/null sec and any corp that moves to those zones is doing so taking that risk and apparently any corp in high-sec that decides to build a structure is also deciding to take that their game play to the next level.
So itâll be interesting to see how the new war-dec system evolves, it definitely gives players more choices on how they want to play EVE whether they want to play in relative safety for low rewards, or to play more dangerously for higher rewards.
Typically what these guys have done would be go back to an NPC corp and give access rights to the characters they intend on returning to the corp when the war is over. Using the NPC corp is a little less convenient then having everyone in a regular player corp but there almost nothing you couldnât do in a NPC corp that you couldnât do in your own corp. You could have had your own private channel that everyone could talk in too, like a corp chat. So i see what you are saying but if your people really wanted to keep playing the game there was a way to continue. Or you could have just paid the war dec corp to drop the war. They do that all the time.
For someone who has been war decâd many times and has war decâd this change really makes little sense and my corp has stayed together though out all of it because we have had a good group of core players that would help keep the other players informed of whats going on. When you lose engagement with your core players youâre done as a corp. You could have found ways around war dec. NPC corps with fleets and private channels was always a tool that you must not have used.
Oh, and discord. You talk to each other when you donât even have to be online. Ping each other when you think you are doing something another member likes to do and bring them online. An external war dec may not have been the only factor your corps failed. It might have been an internal problem.