Problem: Player with multiple clients open are having hard time figuring out which of their clients gives sound effects. Using directional audio already in use in the game this problem can be helped.
Solution: Directional audio libraries are passed coordinates along the audio information. Add an option to overwrite all of those coordinates with fixed values for all audio calls for that specific client instance. Advanced solution would be to automatically disable this option when the game instance is in full screen, enabling full game experience.
Result: All audio from the game instance will be played “mono” and from fixed position. A player having several clients on the screen will be able to hear sounds for specific clients from specific, predefined direction. This will reduce the immersion slightly, but improve distinction between game events between active game instances.