Discussion Of The Implications Of Niarja's Invasion

Some time passed since Narnia fell. For me, from my subjective average joe, hisec player pretty much nothing has changed except that sometimes instead of ~10 jumps I have to do 50+ jumps making certain daily activities giant pain in the rear.
No interesting content for me, no activities that I’m interested in, no new mechanics, no nothing that I’d give 2 shts about exceps of longer travel times thus less comfortable gameplay.
#warpdriveactive x 6 000 000

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An no Turkish Delight.

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Blame your fellow highsec residents for their failure to defend such a vital system.

most in that area are not interested in pvp

Too bad, they can deal with it or GTFO and go back to WoW. Nothing of value will be lost when they ragequit.

Aside from you not understanding the concept of a forum alt, it’s hilarious how badly you sabotage your own case here. If I’m so terrible at PvP then it means that I have no personal stake in arguing for more PvP. In fact, I’m arguing against my own best interests! So if even I, supposedly terrible non-PvPer, can identify that EVE needs more PvP and sacrifice myself for that goal what does it say about the farmer trash that defends their menial farming activities?

I like gardening and mining in New Eden sort of relaxes me similar to how gardening does.

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Yeah I read that and that is why I commented =)

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You are engaged in reification. HS is not a thing like say The Imperium or Panda Fam. Even there it is a mistake to talk about the Imperium or Panda Fam as if they were single individuals or an person. They are a collection of people and will react accordingly.

As such HS chooses nothing. People chose things. And what I am saying is that players in HS have very little incentive to coordinate. So even though most players in HS might find Niarja being 0.5 (or whatever it was) good/desireable they have very little reason to go and make sure it stays 0.5. In fact, most of these HS players will be quite happy to let other HS players go do that “heavy lift” and then enjoy the benefits of that effort without expending that effort.

Contrast that with NS entities. NS entities exist because players coordinate and the various alliances, corporations and coalitions have found a way to solve the free rider problem (usually, after a certain point you are made KoS and it can often be the case your stuff is stuck in NS if you don’t start going on fleets to defend your space). So, NS alliances see a benefit (or cost) to Niarja going NS (Triglavian Sec if you prefer) and they use their ability to coordinate to help push Niarja into the hands of the Trigs.

There is nothing shocking, astounding or the like here. This is something someone who has read The Logic of Collective Action would have predicted. This is why HS typically fails when it is a situation that bring HS and NS into conflict. NS has the organization and incentive structure to accomplish its goal whereas HS has none of that. And as a result HS is always left holding the bag/getting the crap end of the stick. It will almost always be that way.

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This is the usual refrain. It is the EVE Online version of: think of the children!!!

So…give everybody what they want…but keep changing the game?

Got my butt back home to Domain a few days ago and finally got a chance to visit Niarja and see for myself. I think I could get through to Kaaputenen easily enough (after setting up some proper bookmarks), but getting back through into Domain would be much more risky. The Trigs seem to be blobbing the Kaap gate, and I wouldn’t trust a cloak to hold. I did see a few people get through but they were in small ships, no haulers.

Definitely a game changer for me. I don’t mind long drives if they’re worth it. Don’t know how I’m gonna adapt yet, but as with all thing in Eve, I’ll figure something out.

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It really is a pain in the butt. I use the https://wiki.eveuniversity.org/Cloak_trick for my Mastodon, but that won’t work for Bowheads and the big freighters. But it needs to be so practiced that it is a calm, rhythmic reflex.

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I think null sec wars is where CCP makes it’s money.

I can vouch for this. The Minmatar and Amarr local Navy NPC’s do a MUCH better job against the the Trig NPC’s than the Caldari Navy NPC’s. This makes it hard on the players. To properly defend a Caldari system would need more overall defending human players with a good portion of them doing “OLogi” (Defending the Navy NPC’s with shield and armor reps). For Caldari shield Ologi would make the most sense.

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NS is where all the botters play.

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Thousand’s post :slight_smile:

loss of niarja route amarr/jita made the game suck 30% more imo

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Curious your reasons. I initially thought it was annoying because I sometimes felt like I had to make the 50 extra jumps to get to Jita, but now Amarr’s market has developed enough that I just go there instead if it’s much closer. My impression has been that gankers adapted successfully, but maybe that’s who is harmed by it the most, not sure.

I think it has probably improved my enjoyment of the game a bit. Having two markets is better than one in a lot of ways. And it just kind of makes the universe seem bigger to me.

But, yeah, interested to understand what problems it is causing.

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You mean the route shortened a lot?

i live in the low sec route
lots of weirdos in my neighborhood
pluss i liked the HS route
niarja was a gank point and amarr caldari friendship was a motive of joy , good old weebs friends

glad to read this. IMO this was the reason why Niarja falling was a good thing.

agree with that. Niarja falling made Amarr great again !

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