Hi,
This is something that’s been on my mind for a while: Increase the tick rate from 1Hz to 2Hz to make the game feel more responsive and alive.
I’ll admit CCP did a great job of hiding the tick rate in the client simulation for the most part. However, the tick rate is still plainly visible when activating/deactivating modules, launching/commanding drones, aligning to points in space and beginning navigational maneuvers. The 1Hz tick rate makes these actions feel sluggish and unresponsive. Frequently I think the game didn’t respond to my commands only for them to play back later. This makes my actions as a player feel disconnected from what actually happens. It is as if I’m barking commands to a bridge crew instead of corporeally being my ship.
The feeling of being the ship on-screen I think is a huge part of what makes EVE, and many RPGs for that matter, so enthralling and addictive, so the game should be doing anything it can to keep that disguise up. I believe doubling the tick rate from 1Hz to 2Hz would be a great way to do that.
I think servers should have a “fast” or “low-latency” mode when CPU resources allow (i.e. no TiDi) that allow them to choose a 2Hz tickrate over a 1Hz rate. A 2Hz tick rate would, on average, reduce the amount of wait time for seeing an action play out on-screen by 250ms, and reduce the worst case by 499ms.
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Won’t this make TiDi twice as bad?
Since I’m proposing a dynamic tickrate, during TiDi, the previous 1Hz tick rate would be used as the target, and then TiDi would be applied to that. -
Won’t this be expensive for CCP?
Possibly not since the tickrate would be dynamic. If it’s possible to have a different tick-rate per grid, then small grids could have the fast tick rates while large grids (like jita undocks, stargates and massive battles) could have the slower “normal” tickrates. -
What about insta-align/insta-lock balance?
It’s likely true that the insta-align/insta-lock balance would be disrupted by the tick rate change (for those who don’t know: an interceptor with an align time of less than 2 ticks/seconds will always beat instalockers). I’d expect CCP to have to make changes if they intend to keep this balance identical.