Drake Iddon for CSM21 // Consistent, Reliable, Proven representation for all

Hi all, I am Drake Iddon; former member of CSM 19, avid 1400mm artillery enjoyer and a die hard resident of Pochven

Over the past two years, both on CSM19 and the preceding year after last years elections, I have worked tirelessly to do what I can to make the game that we all love to be the healthiest it can be, from working with FC Rampant on multiple areas of the game, to being an effective intermediary for players from all areas of space to get their bug, ticket, report, or feedback directly to the FC staff that can deal with it the quickest and most effectively, I have strived to do my part in making the game that it deserves to be, so it can continue into its third decade and beyond for all of us.

The majority of CSM threads usually end up with a wishlist of items that they personally want in the game, however not many of them can back it up with evidence of them actually being effective in driving change, which is quite frankly one of the most important traits of a CSM Candidate

For the work that I have done while on CSM19, you can find a condensed list on my CSM 20 thread

Not getting elected to CSM20 was not something that was going to make or break my willingness to work with FC to improve the game, and i’ve also been busy over the past year:

  • Fixing the Panther after its “buff”, returning the tracking bonus and giving it a new niche that suits its role as the fastest empire blops

  • Input and feedback during the stat design of the command carriers, including getting the original 5%, 3% and 1% to three different command link bonuses changed to a more useful flat 5% bonus per level to two of them

  • Significant testing, brainstorming and economic balance input on the Rampant Drone Fabricator sites, both the Election event version and the improved Evergreen version in the game today

  • Helping get the Ansiblex changes over the line (thanks to CSM20, CSM19, and multiple years of CSMs before that who put a huge amount of discussions, arguments, and overall passion and effort into finally getting this into the game)

  • Input into the Triglavian side of the upcoming Crimson Harvest event

  • Getting the Babaroga costs down to something more reasonable (Thank you to Oz for also pushing FC on this at the same time)

Pochven-Specific work this year

  • A full overhaul of all Pochven wormholes and the dungeons that spawn on each side of them

  • Adding Triglavian salvage to the LP store, both adding a critical ISK sink into the region that previously lacked any meaningful sink, and also adding a relief valve for salvage supply constraints

  • in addition to the above, adding a similar isk sink for Wormholes via Rampant Drone Fabricator loot, adding new drone mutaplasmids into the game

  • An ongoing project to revamp all Pochven rat AI into the new more deadly versions, more roamers, more chaos, and more importantly they can combat probe you now :eyes:

  • Moving Accelerator Flashpoints to Lowsec, while these are still on the list to be looked at, moving them out of Highsec adds some much needed risk and destruction to the huge amount of ISK it was generating

  • Ongoing monitoring of Pochvens impact on the wider game economy, resulting in (as of September MER) 163.7 trillion less isk being injected into the games ISK supply since FC Rampant and I started out on the project to overhaul the region

My goals for the future that I wish to work on

  • Nullsec PVE: While it has had bits here and there, a makeover to the anoms, Nullsec PVE is pretty stagnant, the Ansiblex changes do not fundamentally make Nullsec a more enticing place to live or to make money, especially for Line-Members. Now is the perfect time to start thinking about new PVE sites/mechanics for null, that importantly needs to be done in a manner that isnt only simply injecting even more ISK into the game.

  • Split weapon bonuses for turrets: This is not a small amount of work for FC and we have known this for a long time, but unlike missiles, ship balancing for turret ships is massively hamstrung by the simple fact that the game does not support separate bonuses for different types of the same size and class of gun (for example, you can only get bonuses for medium hybrid turrets, instead of being able to do bonuses for either blasters OR railguns. The best time for FC to do this work for years ago, but the second best time for FC to do the work is now

  • Undersized Artillery rebalance: Right now there is simply no realistic use for smaller calibres of each size of artillery turret (1200mm, 650mm, 250mm), everyone uses the larger ones for a reason, and I think these smaller ones have been neglected for too long

  • A push for more data-driven balancing of T3Cs; Right now T3Cs are in a very strange juxtaposition, their most common subsystems and fits are incredibly popular (more so than many other ships), but these overshadow the less often used subsystems and fits, meaning they never actually get looked into and considered for rebalancing, I would like the data team at FC to sit down with the CSM and player focus groups to work on creating data metrics that devs can use for balancing

  • More Pochven stuff to come (obviously, i’m going to be working on Pochven with FC either until its done or until they get sick of me), the region is not finished and, while it is far healthier than it was when we started working on it, it still has a ways to go

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I’ve known Drake long enough, some say too long, to know that he is a good pick for CSM. He takes all views given as a good representative should, has an NDA attached to his ballsack as a good representative should, and does his best to fix the region he is emotionally invested in. His voice has an impact because it’s all of our voices.

If you had one vote to give he’s worth it.

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This candidate has also been endorsed by the Blood Raider Covenant. A strong and leak-proof yapper.

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I have known and been happy to work with Drake for years, and he is a very effective candidate on or off the CSM. I think pochven needs a lot of work to get where it needs to go, and Drake is going to be an integral part of that no matter what, and therefore having him on the CSM would be ideal.

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Good CSM despite his inability to actually fix pochven

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luv u too boo

I have had the pleasure of interviewing Drake for This EVE Life and it was very obvious he has a clear and communicable vision with a set of realistic, actionable items unlike many who seek a CSM seat.

Solid fella, great stream guest, and absolute innovator. He’s a fantastic choice on your ballot.

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Cool dude

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Drake listened to me and fixed blood raider skins when the decals were messed up.

I highly recommend people to vote for him - and to talk with him in general in discord. He’s a chiller

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0c649a17ec1e5f5ca340248b4ef4e4be

Angel HAC?

Hehe love u Drake, you got my vote!

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I Have issue with game,

Contact Mr CSM Drake Iddon

Issue gets fixed within a week

Good CSM Drake Iddon

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Angel HAC?

Itaer can attest that I have many crackpipe ideas for AT ships, and angel HACs could be part of that who knows

One of the few actual gamers running this year. Hope we both make it on!

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Hello @Drake_Iddon, what about this?

  • The connection between EVE Online and EVE Vanguard

Do you have any expectations what that could be, how it could work? I am aware there is nothing tangible yet, but it’s rather inevitable if I red FC correctly.

I havn’t played much of Vanguard recently, last time I played was during the nemesis event (the dual mode shotgun is peak btw), but i was a massive fan of Dust514 and really do miss the Eve style fitting system for the suits

I also really hope they bring back the vision of Dust 514s interconnected markets, maybe starting out with Vanguard players supplying certain bonuses in space for the systems, in return for EVE players using those bonuses and the Eve industry to supply different materials weapons and modules for the Vanguard players

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