I’m of the opinion that salvaging is a waste of time. Better to blitz missions, selectively loot (any notable loot will be documented Eve Survival), and ignore the salvage. You might also seriously consider cross training for the Unified Nergal, so that you can run the anomic/burner missions. I know it seems like you already have a billion skills to train, but you can get up to 250mil/hr by being picky with your regular level 4’s, blitzing the ones you do run (only killing what is necessary and selectively looting), and by running every anomic that you can get your hands on (aside from the carrier one, which is typically avoided because it takes a long time to run).
Anyway, planning out a year long queue, and then creating a remap optimized specifically for it will give you the most SP that you can possible get. However, this strat will also penalize you for trying to change directions -which is something that newer players are more prone to do (you might discover other ships, roles, or activities which you enjoy more). Thus, I generally recommend that newer players (who are not trying to get into stuff like mining, industry, or trade) roll with a 27 perception, 21 intelligence remap (not counting implants). This strategy won’t give you the best training rate possible, but it’s still much better than the default remap, and it will give you more flexibility to adapt your skill queue to changing goals. I made a video about it if you want to know more.
And I wouldn’t worry too much about hammering out fits for 6 months down the road. Balance passes might change things, and your fitting knowledge will likely improve rapidly during that time.
Of course, if I understand you correctly, you might be wanting to do this so that you know what skills you need to train. Unfortunately, I’m not going to spend an hour making a year long skill plan for you. However, I will tell you that the P27/I21 remap does work well with the skills that you’ll be wanting to train. Like I said, it won’t help you eek out every last SP that you could get with an Evemon Optimized remap, but it doesn’t require a bunch of planning, and won’t punish you for forgetting anything or wanting to change direction. So, as long as you don’t pivot into mining, industry, or trade, and stick with pew pew stuff, it will have you covered.
And, if you’re curious, here’s a broad overview of the skills you’ll want to train. Note that, aside from a few odds and ends, all the primary and secondary attributes will always include per or int.
- spaceship command skills (Per/Wis)
- missiles (per/wis and wis/per)
- tanking (int/mem)
- support skills/magick 14 skills (int/mem)
- navigation (int/per)
- drone skills (mem/per).
- various skills from social, neural enhancement, and trade, which have varied attributes. However, these skills will require a relatively small portion of your skill training time.