Drone ship pve in highsec l4 not viable anymore.. fix suggestion included

I told him from the very beginning that he shouldn’t be using drones in the 2 missions that he was testing them in, you’ll have to try harder than that.

L2R

Right back at ya, with knobs on.

Just because there is a workaround, does not make the issue disappear. I think that’s the subtle difference your brain can’t process.
Because otherwise the workaround to any issue in Eve, is to just not play.
So your answer was just a troll.

And note that I don’t agree with him that there is an issue. I however agree with him on the current state and the effect of the recent changes. While you are just trolling.

So yes, L2R.

No, you are still the one who made OP say something that he did not mean.
Because he literally said it’s bad to use drones in those missions. You are not bringing anything useful here by saying it’s bad and he does not know it. He knows it. What he is saying is, he should be able to.

So yes, L2R. You are lacking the basic communication skills, that is reading what people are actually saying before making a judgement.

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The 2 missions that he’s moaning about are well known as drone unfriendly, telling him that a drone boat isn’t the right ship for the job is neither a workaround or a troll; nor was suggesting that a missile bost was more suitable.

What he is saying is, he should be able to.

I disagree and I’ve clearly stated that.

So yes, L2R. You are lacking the basic communication skills, that is reading what people are actually saying before making a judgement.

Oh god that’s irony indeed coming from you.

Back to the blocklist you go.

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No, you don’t. You made a strawman, and proved you misunderstood the OP.

Yes that’s the definition of a workaround. FFS learn english.
You are not addressing the issue, you are giving a way to cope with the issue. Which he already knows of.
Your intervention is thus completely irrelevant, and only shows you are lacking the basic comprehension skills.

And as ironic as it is, it’s true. You were completely off-topic, because you tried to judge without trying to understand first.

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i know. almost all sniper build either drone, turret or missile will work fine l4 because enemy don’t warp on top of you like some events.

but clearly we are not talking about sniping build here. we are talking about brawling. give me a reason why it’s viable for turret and missile build to brawl with their short range weapon but not drone?

i’ll agree with you when ccp remove auto cycle from weapon module and force you to cycle them manually.

as always, you all are entitle to flame and troll. but i’ll appreciate constructive arguments whether it’s for or against. thanks for that.

Not all ships are suitable for all purposes. Not all fits are suitable for all purposes. Missions are not meant to all be run exactly the same way by every ship, or all be runnable -by- exactly the same ship. Are there some fits that can ultimately run every level 4, with varying degrees of speed and efficacy? Yes. Are all of them efficient uses of those fits? No.

Stop trying to make the game conform to your wishes, and instead figure out how to adapt to the missions - or skip them if they are not cost-effective for your fitting/playstyle. If you have a reason to farm drone-unfriendly missions, keep an alternate ship to hand for those; otherwise, just skip them for something else.

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i guess that means all lv4 mission worth doing are “drone-unfriendly” then… only mission like l4 trilogy “recon” mission and such that is pointless to do are “drone acceptable”…

then again, those mission can be done in vexor. probably might be a far fetch, but i think a catalyst can do them as well if bling them properly.

They are unfriendly to your fit/playstyle. Not unfriendly to all drone fits. There are L4 drone fits that can complete these missions, obviously, as several players have attested to already.

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and as i have stated as well.

The brawling turret/missile ships are dealing their own damage, so they hold aggro. If your drones are dealing all/most if the damage, why would the NPCs shoot anything ELSE?

You need to make your ship a threat for the AI to re-prioritize its attention to you; otherwise, it is perfectly reasonable for your drones to get the majority of the attention, as ignoring the source of damage is plain stupid AI design.

Learn to manage aggro, or adjust your play style to be effective based on functional AI.

I wouldn’t bother, he doesn’t appear to want information about how to overcome his issues for himself, he seems to want CCP to solve his issue for him.

The dictionary troll will be along shortly to nitpick about the meaning of words and accuse you of judging without reading; while doing something very similar.

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my question and follow up idea - why do drone ships have turret or launcher slots to begin with?

why not have the drones become the high slot modules so to speak, you lock targets and hit f1 and the assigned drone/group moves and engages. Different ammo types can be used but the drone must recall and reload or perhaps if a laser drone it has crystals, which will break/decay and suffer from some other penalty to made them equal to a more limited weapon type (any other that needs to stop shooting and reload/has larger space taken by ammo - such as missiles)

a player can therefor elect to have all drones focus 1 target or split them into as many groups as they please. Up to the max drone number they can launch according to skills/ship limits and they get to operate them interectively. A downside i can see immediately is its basically just the slowest version of turret damage so in a way its not going to be especially engaging, unless its gameplay someone really wants - “pet class” so to speak

isn’t that the definition of “Drone Ship”?
why would a drone ship deal more damage through it’s weapon module?

manage aggro?
remember, i’m not complaining for rats to stop killing drone… i’m asking for drone to repair themselves while in drone bay slowly while we launch a different squadron to replace them in the field.
this gameplay will be more interactive and more engaging then then w(orbit) and f1(shoot) of turret/missile weapon system.
no more afk farming, no more boring drone auto engage. you have to monitor the health of your drone and bring them in for repair while launch another one to replace them as efficient as possible for higher dps.

same as turret and missile ship have drone bandwidth as well.

the rest of the description is more towards carrier mechanic… but sure, i have been looking forward for ccp to bring “escort/mini carrier” usable in highsec.

I think summoner class ships should be able to resurrect drones and whatnot.

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summoner != necromancer.

Only if the Necronomicon is a requirement, and the pilot has to say Klaatu Barada Nikto; without futzing up the last word, lest they end up with very angry rogue drones.

We should probably add a Necromancer ship class - for when remote repping just isn’t enough.

Raising the dead is a minor part of necromancy, most of it is communicating with the dead in order to predict the future.

A fancy job title for it would be postmortem communications specialist.

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What would be the point? Even living people don’t have much of anything to say that is worth listening to.

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To con old ladies out of their pension.

Uh oh, @Mortlake is posting, this should be amusing.