thanks to the ai keep switching aggro to drone make all drone ship unable to l4 farm succesfully. even battleship switch target and aggro drop midway after i dock and relaunch them constantly.
tested this on EOS with durability rig and implants. lost 1 light drone in process and almost all drone damaged.
due to this, i would like to suggest a fix to make drone pve content viable again. drone need to have rapid regen while dock in ship to regen lost hull/armor/shield. so we can carry 2 squadron of drone (250m3) and switch between them while 1 squadron repair on mothership.
what is your opinion?
the reason i started playing eve online in 2016 is because i was looking for summoner play style mmorpg and found that eve online drone mechanism is similar to summoner.
over the years the fixes to combat bot and afk farming have make this game which attracted me to it in the first place started to lose appeal.
pls make drone ship pve viable again… at least in highsec.
after thinking about it with all your input, i still think making drone auto repair on drone bay is good. perhaps i don’t mean fast repair like carrier mechanic, but maybe few minutes depending on the severity of the damage? this way, it will make sense to carry multiple squadron of the same type so while 1 squadron is being slowly repair, you can launch another one to take it’s place.
alternative suggestion by other/me:
- make rats stop targeting drone but remove drone autotargeting so pilot need to manually target just like turrent. (@Ira_Infernus)
- make drone consume ammo as well just like turret
- increase drone bay capacity so we can carry enough squadron of the same type to finish 1 l4 mission like angel extravaganza and world collide without needing to dock up and repair.
make drone repair on drone bay consume a little paste or something that cost isk. thanks to @Destiny_Corrupted for the suggestion.
edit 4: courtesy of @Elena_Laskova
The drone controls available to players are very primitive, and inefficient to use.
- Player drone management could be improved via the GUI, using existing drone-management capabilities that currently take too long to apply in mid-fight
- Additional capabilities could be added. This would probably cost CCP more (so is less likely to be implemented) but it might be worth a separate discussion.
edit 5: @Sima_Akitu
i hope it will take up high slots modules. make sense as if you wanted to brawl with the drone repair highslot module or snipe with drone control range.
edit 6: due to many repetitive arguments because some didn’t read through the entire topic (can’t blame you due to the many flame and troll post), i’ll post some response here so it doesn’t keep on getting repeated.
this is my ship bling fit EOS with max drone durability implants and drone skills tested on world collide mission and failed to complete it due to most drone damaged and losing 1 augmented hobgoblin. was constantly relaunching drone one by one and also by squadron but entire room keep changing aggro to drone.
sorry to disappoint some of you who have same idea as @Destiny_Corrupted… but it was done on singularity. i can’t even fly an EOS on tranquility.
rattlesnake is not a “Drone” ship cause their missile deal more damage then drone. so they are more of a missile ships. at best, they are hybrid. beside 125m3 drone ships with 2 gecko, 2 medium and 1 light can dish out more “drone” damage then rattlesnake with gecko. if you must insist rattlesnake is a drone ship as well due to it having drone role, let’s just agree to disagree and move on from this.
i know sentry sniper fit ship is doing fine. so does sniper turret and missile ships. give me one reason why it’s ok for brawlers turret and missile ships for pve but not brawlers drone ships for pve?
ccp already have mechanic to repair damage module from overheat without requiring special module fitted so don’t argue that it will break the game balance if they introduce a drone repair module specially to repair drone in drone bay.