Base idea:
New mod that drops as a “Pack.” this “Pack” can have any shipfitting type…
it could be an 50mn MWD pack or a 200mm autocannon pack.
the pack contains 1 item of this type, how ever u cant open the pack only fit it to your ship.
Once fittet, it cant be removed only destroyed. Once you put the pack in a suitable slot, it becomes
said item of its type.
the packs have quality from a-f (or what ever.) and have a modifier attached.
Lets do an example to make this understandable:
Kill serpintis overlord, u get an Grade A - MN10 Serpentis ‘tinker-mod’ afterburner.
u dock up, take the pack and fit it to your ship.
As soon as its put in slot its LOCKED IN, if removed its destroyed.
It at random adds a 10-30% modifier on any aspect of that mod, be that power usage, fitting req, or speed bonus.
Why:
- Gambling incentive to loot rats, as these ‘tinker’ mods will drop randomly everywere (ofc. best ones in most dangerous space.)
- Can be placed on marked, in pack form, onces fittet LOCKED IN bound to ship.
- ISK SINK.
- Reduce NPC bounties in all spaces from high to low, add “packs” as part of the income from doing
missions, ratting and so on.
theres a lot of room to play with how much improvement the “pack” does to said item, or how rare they
should be.