10MN Y-S8 Compact Afterburner
Large Compact Pb-Acid Cap Battery
X5 Enduring Stasis Webifier
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Medium EM Armor Reinforcer I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Acolyte I x8
Imperial Navy Multifrequency M x5
Imperial Navy Microwave M x5
Is not logic that the ship will drop modules similar to what a players wrecks will have?
Addition to that is not logical that it drop half the fits or more than one modules ?
if CCP implement that in eve online then what is the side effect that it will lead to and how to improve?
No, NPC ships aren’t fitted with individual modules like player ships. They might imitate the stats to a degree, but it’s still just a single entity with static stats. NPC ships also tend to have vastly deflated/inflated HP figures, and do much less damage than player ships. To give some perspective, a pocket in a level 4 mission might have 10 battleships and another 20-30 smaller ships shooting you, which you could tank with a fairly standard battleship setup. But if 3 or 4 player cruisers were shooting you, even if those players had baseline skills, you’d be in serious trouble.
The market would tank since so many additional things would drop (assuming NPC spawn rates remained the same). It would be a huge mineral faucet.
So the issue is flooding the market?
I think there is a way which might help. so we make an exchange for these material for a standing or for a faction modules.
Let us say if we want one True Sansha Cap Recharger we can exchange it with like 1000 Cap Recharger I .
that will lead to players buy it massivly and exchange for faction one.
So Modules and ISK will decrease.
it also might be good idea to make fighting NPC similer to a player with less number.
So ratter can enter a site and fight 2-5 B in vargur as example.
Or a cruiser agianst 3 cruiser but it need higher bounty than before.
Then all you’re doing is pegging rare item prices to mineral prices. Everything would pretty much cost the same thing, which would suck. Also, faction items wouldn’t be rare anymore.
It kind of feels to me that you just want to vastly inflate PvE rewards.