Dynamic camera, FOV

when i’m chillin, i like using the dynamic camera to see the action up close instead of being zoomed out all the time

issue: dynamic camera is weird. when it the camera follow the object, it ends at the rear of the ship and stays there.

solution: the camera should continue to rotate around the ship, like a 360. maybe what i’m describing is less “dynamic” and a more cinematic camera angle.

issue: the dynamic camera causes the FOV to behave strangely. FOV can be controlled with ALT+ZOOM. when dynamic camera is ON, zooming in (without ALT) will decrease the FOV.

solution: FOV should be static and not be affected by the dynamic camera mode.

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