hi all, so i’ve just seen this video you get if you’re omega and i have to admit its actually a pretty cool thing to see how many jumps, kills and fleet stuff you get over the last year.
which got me thinking “man if only eve was more like this all the time”
which got me thinking about the HOW.
the most common factor in playing eve for players is about what ship you fly, a lot of players will trained into certain ships just because they cosmetically look good.
so what if perhaps in the agency, ideally for veteran players who might not be too sure what to do with themselves, a simple tool can be done to set yourself certain goals.
some goals could be pretty simple “obtain solo kills, double my time in fleet / double the amount of fleets i go on” bridging the gap between player goals and connectivity within the game.
this could then set for you a form of daily or weekly challange in terms of kills for example for fleets, creating entirely player driven content with markers for themselves. based on a players skill and capability, this could potentially further help create bench mark achievements for new players down the line in years to come.
I could see the goal setting thing having some pre-selected ones, but i also see it like a game where you drag and drop words top form a sentence, these words will be affiliated with certain data from within the games core system and will then pump out the next goal on your list based on this information.
so I could put there “be No 1 Nyx Pilot” i’m sure there will be a minimum number of kills which i need to achieve daily to get this. this is obviously a very loose concept, the concept is to help establish and set goals for people (without even trying i have been in the top 24% of certain factors according to my video) and i just looked at it like “huh, i didn’t even know that”
it would ultimately be up to ccp to establish the bench marks or how data was presented to players and shifted around, but knowing where you sit within the ecosystem and specifically further self guidance of what you’re good at could be a big and important factor to peoples game play. i know there is the activity tracker, but this is from my understanding meant to be accumlative over time.
if there was a way to view your own play stats to see how you best apply yourself in the game and set goals and build play style off of that, it could be a hugely benifical thing for players, especially new bros who might not be sure if they want to get into a corporation yet, or some bitter vets, sometimes going at it alone is the best choice but at least if that were the case it would help them generate content for themselves.
TLDR: create an internal system for players to use to help establish goals for themselves within the game, based off of their previous activity data and skills.
this would prevent players from taking time off of the game just to skill up and continue to help create content for people in game.