Hi!
So Disclaimer: I’m a wormholer and one of the best features ever introduced is no local.
From what I’ve heard about lore, local and jump gates is that the jump gates themselves track the movement of capulseers, therefore, putting them in local which is why WH space has no local, there are no jump gates.
Having no local is a beautiful thing, it allows you to genuinely hide, take to the shadows, gather intel, and so forth. You see someone ratting, well they better be on Dscan! You see someone out with an orca with their holes unrolled, sweet time to sit down get in position, and call the boys over. If local was a thing in WH space 70% of our gameplay style would be impossible. And we love it which is why we are in this space.
And its more than just being a spooky scarry space ganker, When fleet fights happen you have no idea how many enemies are actually showing up, only your intel from your scouts tracking movement can warn you, not a stupid local…
My thought is not original: Why not have a dynamic local, if you were to say enter a system from WH space why do you show up in local… You haven’t run into anyone, you haven’t gone past any infrastructure that can give away that you are in system…
A Dynamic local would open up so much fun gameplay, whether it be wormholers coming to K space from our spooky space or someone Blopsing a fleet from a couple of systems over.
If you haven’t docked, or travelled through a stargate or been spotted by an out of fleet player you should stay out of local…
That’s my 2 cents. let me know, I bet this idea scares a lot of LSers and NSers but trust me its a fun mechanic.