An idea I had for reworking ECM to make it as close to how “Electronic Counter-Measures” are supposed to logically function would be abandoning its usage against sensor systems entirely, and reworking them as anti-electronic warfare platforms for specific kinds of modules.
Magnetometric ECM gets reworked to Disruption CM, reducing the effective range of disruptors and scramblers on enemy craft
Ladar ECM gets reworked to Stasis CM, reducing the effective range of stasis webifiers and grapplers on enemy craft.
Radar ECM gets reworked to Neutralizer CM, reducing the effective range of energy neutralizers and energy vampires on enemy craft.
Gravimetric ECM gets reworked to ECCM, reducing the effective range of ecm modules on enemy craft.
Multispectral ECM gets reworked to Efficiency CM, increasing the capacitor cost of ALL electronic warfare modules. The point has also been raised with the other modules being scripts, although I think for this model keeping them separate would help with potential power curve issues, since ECM modules aren’t locked to ships with bonuses on them. That would prevent it from becoming a standard outfit for pvp fits.
This makes ECM ships the correct ships to use in fleets to COUNTER enemy ewar, which is, technically speaking, what they should be doing, and the currently bonused ecm ships would benefit best from.
EDIT: Another idea I’d like to toss in for discussion would be range & strength scripts for ECM and possibly webs & target painters. While it’s separate to the ecm balance, I think adding scripts that let you choose between increasing range at the cost of module strength and visa-versa would help out with balance and nice issues, especially if it comes with something like a penalty to extra capacitor usage for either of them