I don’t want this to be vacuous ranting. I want a meaningful change to ECM to reduce it from UTTER ■■■■■■■■ to something that requires a more material investment from a group than undock griffin and jam fighters ftw lol 1mil ship > 2bil carrier.
This is my proposal
ECM now reduces max target locks on target. This is a sample of how it would look like
Blue jams: 2,1,1,1 = 2 lost max targets for caldari sensors, 1 for others. Ship bonuses improve this
Green: 1,2,1,1
Red: 1,1,2,1
Yellow: 1,1,1,2
Omni: 1.5,1.5,1.5,1.5 = no improvement for unbonused ships, bonused ships will have higher effective jams
How do ships calculate bonuses for jams applied? Say bonuses = 20% per level. Therefore a griffin at all 5 gets
*Blue jams: 4,2,2,2
etc
*Omni: 3,3,3,3
Per jammer.
How do ships calculated jams received? The humble catalyst can lock for eg 6 targets. A griffin enters the field and applies 3 green jams. The catalyst is now completely jammed out, he cannot lock ANY target because he has no more targets available. The griffin must dedicate at minimum 2 of his 3 jams to maintain the jam-out.
This system is fundamentally superior because it removes the dice roll randomness from jams, it means that ships even with bonuses cannot permajam a target with a single jam, it means that you must either maintain jams on a target permanently to reduce their effectiveness or suffer the risk of them locking you. It means that jams can be spread over logis to force them to pick between capchain members and friendlies, it means that fleets which include ECM become more viable as well because the jams might force a target with 6 available locks to choose the 2 closest to him, or the jammer and another target, because he legitimately might be able to break out of the jam death spiral if he has the range to hit the jammer.
its hands down a superior system to the current F*** You mechanics we have now.