See that’s the thing it’s chance. The unlucky feel especially shitty and the lucky don’t mind. ECM will still have a ton of use. Breaking a lock for 20 seconds from a drone is still extremely strong even if you can blow it up.
I thiink ec 300 will mainly work as a tackle break for explorers against solo hunters. That is like it used to be. Now a bunch of those drones can be dispatched easily by ecmed ship. One shot and they are dead. Too slow for a hunter to reapply tackle to fleeing explorer tho.
Every ship in the game should be based on a 1 vs. 1 possibility. This is taking an entire niche/class out of solo and making it a LARGE FLEET ONLY utility… a very vulnerable one at that.
Are we going to divide the entire ship tree this way?
I can sell you some Extractors… very special price, just for you.
Also, you just reinforced the absurdity of this ‘rebalance’. All those skills to V. Yet, if you targeted and landed a full rack of ECM, you’d still die. LOLOLOL!!!
They might as well add a massive sig-radius penalty for each active ECM mod, like an MWD. This change does nothing but eliminate an entire line of ships/mods.
That will not happen here. It is more feasible to do such thing in games with less scalable encounters. Star Citizen, Elite: Dangerous, those kinds of games are more suited to those kinds of encounters. Here its fleet doctrines, scisors paper rock, and such… rts mechanics.
You missed the point. The idea being that at the very least, in a 1v1 encounter any ship, ESPECIALLY ONE WITH A VERY SPECIFIC PURPOSE ie ECM, should be able to use it’s modules to the fullest effect possible based on ship size, resists, dmg type etc… to defend itself.
On the plus side… they do say that they’ll make small adjustments to tank. Maybe ECM boats will look more like Rooks? Hopefully with slightly more reliable jams, but the tank and spank of the Rook has always been something I loved about it.