Economy and Trading Dead

Because they demanded to be given high levels of income in safe areas of space. Back in those times, before FozzieSov and insane levels of super-cap proliferation, null-sec was chock-full of piracy. So they demanded to be allowed to farm without having to deal with the threats, and CCP gave it to them.

The incursion community was extremely exclusive. You wouldn’t be able to get into those fleets without being very well-connected at the top. And if you formed competing fleets, they would spend a lot of effort and money to, as they put it over VoIP and private channels, literally “remove you from the game.”

Regarding Rorquals, even though some were getting destroyed from roaming gangs, it was only a drop in the bucket. And even that drop in the bucket was responsible for an extreme amount of whining from the Rorqual farm operators (who were either upper-echelon null-sec leadership caste themselves, or hired by them to do the farming). Rorqual proliferation resulted in high-ends dropping in value to 10% of what they went for for basically the first 10 years of the game’s existence. Megacyte, for example, went from 5,000 to 500, and it took crazy changes to the entire ecosystem recently to bring it back to intended price levels.

A lot of people don’t know this, but the game’s minerals were intended to be a “multiple of 4” system in which each subsequent mineral type was worth 4 times as much as the previous one. So if Veldspar went for 2 ISK, it would be like:

(2) Tritanium
(8) Pyerite
(32) Mexallon
(128) Isogen
(512) Nocxium
(2048) Zydrine.
(8192) Megacyte

And for a really long time, it was close to that. Then Rorquals came about, and the high-ends cost less than the mid-end low-sec minerals.

Are Incursions still a thing? Or have they kind of been replaced by Abyssals and other content?

Thanks, I already know how mats were thought of at first, you’re right that the value was “thought of” with a multiplication scale (did not remember it was base 4 though, thought it was base 2)

Yeah NS and LS were both full of activity. I would not call that piracy, because it was more on the fun side than the industrial side, killing people in the belt to then fight with two barghests while they were scanning the booster which was in deep safe …

Also staging false defense, with a frienemy preparing a marauder and notifying of his approach to a main system so that we don’t use OP jamers or so and he kills more than he lost.

Was way more complex than it may look like it was.
Not saying it was perfect.
You’re right that super prolif made the game dull. Especially carrier prolif meant that anything subcap was worthless. Carrier drop ? You can warp off, unless you are sabre. I hope we had fund, cause we won’t get any more.

I don’t know about that incursion community. I guess you mean the same that’s then been running pirate structure afterwards ? Tried incursion, got bored even though the people were very nice. Did not try in NS, too much of a hassle. Maybe that’s a good thing ? I mean, that lucrative activity require heavy involvement and not just “add 10 more alts” ?

Also there was this same high-level cast with moon mining, like OTEC and co.

At the same time, Eve was first thought of with dystopian ultra-liberal politic system, so with megacorp being able to rule over the plebeian. Up to you to reach the top of the food chain … and exploit the people at the bottom.
I guess this idea fell short, just like BTC, when there was no more greater fool to buy into it.

Don’t need to run incursions for 200M an hour when you can now do super-cap ratting right in your cyno-inhibited home system for 600M/hour.

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Sounds like we all know where the next ISK sink should be…

In contracts ?

I was thinking null-sec…

I don’t think that’s going to pass muster with the CSM.

Here are some alternative, pre-approved ideas:

  • Increase war fees to 1 billion ISK
  • Security tag turn-in fees increased by 2,000%
  • CONCORD fines 50 million ISK per response to each act that results in a criminal flag

When you say “pre-approved”…? I like all of these, lol (at first glance the latter two are straight up anti-ganking)

That if implemented would just have many on conversion day have a JC move to the main hubs and live there eternally.

Most of eve’s money would be in like 5 stations. Just like the old days when plex was a only real item too ( no vault long ago). Most made plex day…jita (other hub) day.

While the 5 billion KM"s for plex hauler ganks were fun to read, most with 2 brain cells didn’t’ want to be the KM themselves. Dock/jc hop to jita, plex it and…done. Contract out from there to alts.

Then the rants come really fast as empire people would go so…make one man corp 100% tax rate. I’d do this with mine. Hell I am 75% now. My alt corps takes the money and the chars themselves make enough for small buys and to cover the 900K for JC hops as needed. I’d have to be clinically schizophrenic to pull a Jay lol so I am safe lol.

Low sec and 0.0 would love that. they are either faction NPC starters or a real player corp. And yeah…no one is giving a corp 100% of all their money these days to keep it safe to be paid out later.

Last crew I saw like that was Sir Molle’s corp Evolution back around the 2010’s. Its 2024…now at this point I can’t trust even a +4 implanted clone in fort storage lol.

It already kind of is. While ISK may be digital, the bulk of the goods in the game underwriting the market cap is located in the handful of primary hubs. ISK is effectively useless unless spent in those places, because there are few places to spend it otherwise (on a macro scale).

CCP can transform all bounties into tokens, and keep turn-in centers for them far away from the primary hub areas as possible. This would possibly even create the need for player-run banks and their associated secure cash transportation services. I’m pretty sure that CCP is actually on board with this, because since 2009 they’ve been heading in this direction, first with the introduction of wormhole tokens, and later with abyssal tokens and ESS tokens. All of these create additional avenues for ISK consumption through transportation risks. So it’s already happening. I think that CCP needs to peel off the band-aid and apply it to ISK as a whole.

Depends on where and what you are doing. Some very nice assumed minmatar mil players don’t really care where their isk comes from. They have been closer than my stash. Its not a locked station and a nice price. My isk does not discriminate lol. I just want a ship. the char does fw politics stuff. My money…could not care less lol.

Low and 0.0…usually have inside deals as well. Many homes had good prices for the doctrine deal all there. Why yes, I will take 3 already done fleet BS and a hac. All contracted. Didn’t even have to hunt down ammo. the say 4 ammo’s of doctrine fit already there.

The last part is bad. Try to understand why there is an issue and make a fix that makes sense in the general case rather than a fix that addresses the perceived resulting issue.
So, just spread the turn-in centers, and especially spread them among the same mission type so that one specific reward type (say, amarr) needs to move to several places.

If you think that part is bad, wait until you hear my take on why ISK should be split up into empire-based, regional currencies. You’re not going to like that at all. But it would do a lot to fix many broken parts of the economy!

I’m not saying the rest is good.
I’m saying, the part where you only try to fix the resulting issue and not the general system is especially bad because it will need even more fixing later.

CCP has cordoned off resources, over-complicated blueprints as well as requiring too many materials, and made the spectrum of industrial playstyles too broad.

Everything is too time consuming and offers such little yield.

They also allow for monopolization of POCOs. Siege Green for example. 20% tax on all of them… and there is ZERO effort or cost required on their part.

They don’t comprehend that some excel at solo industry, but there are literally only so many hours in a day/week and CCP expects a player to be on 24/7 7 days a week for minimal reward…

Unless you have 10 Rorq alts in a safe nullsec carebear pocket of course.

Actually they made a plugin for it.

It’s not a “real market economy”, it only simulates one. It’s as fake as a video game can be for simple reason that EvE isn’t real life.
Case in point:

EvE market could not exist in real life in its present form.

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That leads down dark paths. WoW is there. we call it currency bloat. Its not like really liked. Over time the currency tabs and items got horrendous there really. It gets fugly really.

One of the dark paths is people work out BIS and “trash” currency. Or work the angles that pay out better.

Where we get the economic divide now. Rens/hek had some wtf pricing for a recent buy. So this char took her butt to jita to buy a svipul. +40 ish million over jita for it in Heimatar? Hell no. I ain’t that lazy. Added millions saved for the modules on it as well.

Its not like there was a reason for the disparity. Pretty sure a savy wh crew worked out…a heimatar WH exit. I ain’t paying well I spent hours moving it to rens markup for that. Hell I wasn’t paying close to 2 million per jump from jita either. I “paid” myself and picked it up myself lol.

No crew has a svipul doctrine really. Fl33t of late blows up sleipnirs on their CVA road trip. That price going to crap of late, especially in hek/rens, I can see why.

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