Ok, gentlemans, we have a problem. There is a way to lower target’s speed by 60%-90% with 1 module and apply more damage to it. But there is no way to boost target’s signature proportionally. Result of this is that you cant apply much missle damage to small target that does nothing but hangs in front of you. Target painter looks like a decision, but its efficiency is not even close to stasis webifier. In the same time, you dont need that much optimal range when you brawl.

Suggestion is to change base stats of target painters and add two scripts for them - painting range and painting efficiency. More efficiency you will get - less optimal and faloff range will be.

Current stats for target painter II, all 5 skills, no ship bonus.

optimal 54km, falloff 135km, signatureradius +37.5%

Those can stay the same for painter with painting range script.

To get something equal to teck II web, we need 150% signature boost at ~9km (16.875km falloff) while using .efficiency script. (x4 signature boost, /6 optimal and /8 falloff range)

So, base stats would be 75% signature boost at 18km.with 33.75km falloff

(x2 signature boost, /3 optimal and /4 falloff range). In this case we will get same 37.5% at 51.75km, so flying without pange scripts will not hurt most of the fits, imo.

Also, to get something equal to stasis grappler II we may need script that boosts target’s sig like x600% at 2.25 optimal and 4.24km falloff