Not sure if this would be a crazy idea but I would like to explore the idea of adding “Electronic Logistic Disruptors”. This module would stop any “one targeted ship” from allowed from being remotley repaired. We have modules for everything else, but it’s time we add something more fun. Like stopping the target ship from getting logistic help during the battles. This module could also be added to structures.
I think with the existence of damps to slow down remote logistics, ECM jams to stop remote logistics and neuts to stop remote logistics players already have plenty of options to stop a ship from being remotely repaired.
Awful idea. Have you ever actually been in a fleet battle? The FC calls primaries and then it’s a race between friendly DPS to kill it and enemy logi to land reps. This module would basically delete all logi from existence. Even if it’s on a specific hull you’d basically have to jam or kill all of that hull first. Blatantly unbalanced and meta-warping.