In fact you can’t know id he has 200 people, but if he has and you has => you will be die before you’re reinforce come in most ship.
Remimber he could covert cyno, if you want cyno or covert cyno the ship selection is limited. And if you cyno in subcap … well you are dead and they will just run away.
Defender need to have 200 people ready every second, not offender who choose when and how he want engage. It’s why a lot of people stop game when they are perma camped. It’s why since super nerf a lot less player farm … why you will farm in subcap or in super if you can’t be save beacause actually you are so easy to alpha ? You will just not farm. So less player.
If you add ESS more to “create content” it will just remove more content beacause you will just have less and less people who will farm, beacause you add a new layer of difficulty.
If you nerf some advantage of offender in 0.0 and add some new buff to defender so yes you could spwan ESS and create content. But in other case it’s just one more layer of difficulty for nothing. Risk VS reward is broken, i agree CCP on that. The problem is the CCP answer to that problem. They take problem by the wrong side.
You know why people think super and cap are opressive ? Because they could teleport to save people, and before nerf they have enought EHP to farm and win time to be save. Actually kill pve player is not a matter of fire power 99% of time, just a matter of time : did he will survive enought time to receive reinforce. CCP reinforce the power of teleportation of agressor to hope reduce farming, in reality they just encourage botting (yes bot could react faster than human so …). If they have react by nerfing agressor and defender (remove cyno from cap, but not from BS) , and kill perma cloacking , yoçu will have a lot more PVP. Yes pvp player will have more losse a lot of pvp player are very risk averse (efficiency of bomber 99.9% ), but in the same time the fact pve pplayer will continue to farm will make more and more target. And so at this point if you add ESS it will become interesting to hunter to actively hunt ESS when you have a lot of target. You could make people farm more, attract more farmer, make more intersting to kill ESS attract more pvp player … or reduce farm and reduce everything in the game.
CCP make the second choice. The probleme of the second choice it’s it will work on short term. After you will have only bot, and very few player who will continue to farm (remimber Blackout same mechanic).
More over a new problem start to appear : what is the interst to own 0.0 sov actually ? Farm ? Mining and produce super ? Yes but if you continue to nerf : - abysall could be done in HS. WH are safer (yes they are stop said no, allow cyno and WH and coutn how many time before all actual WH player start to cry, and i do’nt forget thera, permit to people to destroyu and loot the NPC station inside thera … just imagine the amount of salt after). Own a WH constellation require logistic but when you have a full constellation mining inside is safer than 0.0. . With all super nerf they loose a great part of they 're utility to hunt subcap (super carrier) and by the way reduce the need of titan. Really actually you nee dsuper only to attack keepstar… and keepstar are for dock super. You break ship interaction a lot. (Dread are more efficient for all cap battle things).
In reallity CCP make a lot o mistake rencently… and in the past and the thing his they dont learn lesson of the past.
In reality the previous era with super and citadel was good for the game, the thing who was not good is the fact by removing passive income of moon they do’nt get new reward to pvp player to just … you know pvp. So they have reduce the number of hunter at this critical moment, and it was the biggest error of CCP in previous era. if the perma ESS was on this previous era the number of player will have just skyrocket (minor some adjustement on ESS like, no instant sharing to really force pvp).
But in this new era of nerf nerf nerf nerf nerf, add more layer of difficulty will just contribute to reduce the player population.