Entering a plex in a kiting ship, how to?


(Galen Astion) #1

Heya, I am a newbie trying to learn solo pvp, I am currently flying a Slicer Navy Issue with a kiting fit, my problem is that I do not know how to enter complexes that already have players in them, learned the hard way that going in mindlessly will land me 500m away from a blaster brawler, is there any trick I can use to avoid getting camped at the marker or should I just switch to a brawler myself if I want to enter complexes.


(Tipa Riot) #2

Enter plexes first … or kite away before they can land a scram. Normal scram is just 10km heated. Maybe pre-heat MWD, and run heated for one cycle. Personally I hate kiting because I’m regularly f*up range, flying brawling ships most of the time.


(Makshima Shogo) #3

You can take a ship known for kiting and turn it into a scram kite like a garmer, brawlers will think they have the upper edge and sit at 0 while you are the one able to dictate range once you land ^_^.

If you have a long point mwd kite ship, you can experiment with a sensor damp and a fast locking rig and try up their lock time as you land, but I can imagine it’ll be pretty hard to pull that off. But at the same time then you will more than likely just be sling shotted and then you have 1 mid and 1 rig that isn’t helping you anymore. (Slicer is kinda stuck with its 2 mid slot’s thou :/)

There is a reason afterburner is the king in FW space.


(Val en Thielles) #4

1- Overheat MWD before entering plex.
2- Start spamming double click in the direction you are facing (or even the + button at the right end of your speed meter, that might do a cleaner job).
3- At the same time, spam the MWD button.
4- Keep spamming the MWD as the scrambler shuts it down.

If everything goes well, you’ll be able to coast out of scrambler and web range due to the momentum from the initial cycle. Once you can get a second MWD cycle off, you have got it from there.

Keep in mind that with perfect piloting from both sides, the kiter gets caught, however there are usually many factors in play. It’s often worth giving a shot in a 25m frigate. I wouldn’t try my luck with ships that have viable dual web fits though.

Edit: 2nd step used to be “When the ship appears on your overview, turn your camera so that you can start spamming double click in the opposite direction” and it was wrong, see #6.


(Makshima Shogo) #5

BTW does mwd duration rig’s help prolong the momentum or does scram shut down the mwd before the cycle end’s, I’m pretty curious about it.

I used to plate my crusader’s with a 400 to add extra momentum to counter scram’s but never tried mwd duration before.


(Oreb Wing) #6

Overheat your mwd as you come in. Double click in direction your ship is facing (to remove agility drawbacks or speed drops) and pray they aren’t on point or have extra scan rez. If you’re fast enough, you can drift with the momentum beyond their scram if you’re allowed some speed to build. Turn on your prop back on and get your range.

It’s a balsy gamble. Pretty much it.


(Val en Thielles) #7

MWD duration doesn’t affect mass or agility, and the MWD shuts down as soon as the scram hits. You are probably better off fitting any other rig.


(Makshima Shogo) #8

Meh would be cool if it did :confused: o well.


(Oreb Wing) #9

The plate is adding mass, which reduces your initial acceleration. Acceleration is critical to warping into a target. An oversized prop would serve better and would benefit you more than tank in some situations, but especially if you anticipate very high but very short range damage.

And an mwd most definitely increases your mass considerably while it’s on and mass reduces your ability to turn or move quickly, which would be your agility. But Val is right in saying duration means nothing if your mwd gets shut off by a scram. You can, however, turn it back on if you can stretch the scram beyond its range.


(Makshima Shogo) #10

It slows your rate of de-acceleration as well, I used it to scram sling shot to 9km’s on blaster boats by ramming right passed them while being scram webbed and usually they died before they got me back down to 3km’s.


(Will Riraille) #11

If you’re set on the Slicer then I’d actually argue that if your goal is to bomb around in lowsec you want to instead fly a sort of “anti-meta” fit that is optimized to basically crush (or run away from) anything that is very common and/or very dominant in the lowsec meta.

pulse fit

[Imperial Navy Slicer, scramkite pulse]

Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Crystalline Carbonide Restrained Plates
Adaptive Nano Plating II
Heat Sink II
IFFA Compact Damage Control

1MN Afterburner II
Faint Epsilon Scoped Warp Scrambler

Small Focused Pulse Laser II, Conflagration S
Small Focused Pulse Laser II, Conflagration S
Small Knave Scoped Energy Nosferatu

Small Auxiliary Nano Pump I
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II

This is my attempt at a pulse laser fit scramkite Slicer. You still want the range rigs because it lets you load higher damage crystals (in this case, potentially Conflag) to in turn do more DPS. The Slicer is still decently faster without speed mods, and in the case of this pulse fit you have some extra buffer to play with since you have the grid to not only pack a Nos but also a plate. It does detract from the speed- to the tune of ~40 m/s compared to unplated- but you do have some decent buffer.

Certainly much more than would be expected of any Slicer. You could also potentially go for a web rather than a scram, to maximize control. I’d also probably consider using a T2 Nanopump and then T1+T2 locus rigs, but T2 armor rigs are expensive, and T2 weapon rigs are generally not.

For the pulse fit you get ~192 DPS cold with Conflag, or ~172 cold with IN Multi, at ~8.3+3 km of range. With the huge range bonus of the hull and the T2 locus rigs you can still shoot to ~23 km with Scorch (useful for poking MWD kiters in the eye if you happen to warp into one), and even up to 26 km with Radio- though sadly with pitiful DPS if you do load it.

beam fit

[Imperial Navy Slicer, beam kite]

Small Ancillary Armor Repairer, Nanite Repair Paste
IFFA Compact Damage Control
Adaptive Nano Plating II
Extruded Compact Heat Sink
Extruded Compact Heat Sink

1MN Afterburner II
Fleeting Compact Stasis Webifier

Small Focused Beam Laser II, Gleam S
Small Focused Beam Laser II, Gleam S
Small Knave Scoped Energy Nosferatu

Small Auxiliary Nano Pump I
Small Energy Locus Coordinator II
Small Energy Locus Coordinator II

This is something I extrapolated from a lossmail linked in the “Bringing Solo Back” in-game channel. Similar to the pulse fit it retains the dual locus rigs, giving it ~8.7+3 km of range with Gleam- and you want to leverage the tracking bonus of Gleam a lot in this fit. With the dual compact heat sinks you have ~208 DPS cold with Gleam, and with the AB+web you can control people decently well. Speed isn’t ideal- only ~1174 m/s cold- but it’s a very surprising anti-meta fit compared to most scramkiters and anti-kiters that expect to run into an MWD fit kiting Slicer.

One noted advantage is that IN Multi range is 17.4+3 km, while IN Ultraviolet is up to ~30 km range. Very useful for poking MWD kiters that are setup in a plex that you warp into, since it will probably make them leave you be.

The Slicer also has decent base agility so it’s probably possible to swap the rigs around and go for something like a damage rig and then hull rigs to increase buffer, and add an overdrive for a little more speed.


(Galen Astion) #12

One of my corp mates told me when I am in warp from the gate to the complex marker, I should overload warp drive and spam the crap out of it and the max speed button, it seems to work for him (we tested it) in a Jaguar but I can’t pull it off with my slicer? What might be the problem?

I am using a T1 5mn cold-gas drive, maybe that is the reason?


(Ranar Linyne) #13

I do this regularly in a Condor made of wet tissue paper. Preheat your mwd, hit the + and mwd as soon as you land before you do anything else. Once you are moving prime weapons and point and Ctrl click them in overview. Hold w and click them again. Turn off prop heat after the first cycle or you’ll burn out all your mids along with your prop. At this point grab the popcorn and watch the show. If they throw warriors target them web one and blap it, repeat until all drones are dead. You should be fast enough to safely ignore other drones. Then put guns back on them. If you get scrammed at 0(it happens sometimes) and don’t coast out of scram range kiss that ship goodbye and go grab another one. If you do coast out be paying attention and refire that mwd.