Why not?
Don’t we all depend on Wormholes for our T3 ships? Don’t we rely on Pochven for our Trig ships? Or on Low sec for building materials for caps.
There is nothing we need to rely on from null, now we do. I don’t see any problem
Why not?
Don’t we all depend on Wormholes for our T3 ships? Don’t we rely on Pochven for our Trig ships? Or on Low sec for building materials for caps.
There is nothing we need to rely on from null, now we do. I don’t see any problem
So what are your guys thoughts on “Officer escalations” from sites?
Cheap officer modules for abyssal gambling.
Are Mobile Siphons going to make a comeback?
Now Nullsec has to rat a bit to do PI?
I am skeptical, as the majority of PI is ran by 30-day omega char slot characters in epithals – who would need to upgrade to blockade runners, which is much less likely than spamming complaints until CCP gives in to Nullblock demands…again and again.
And the “counterplay” – more structure bashing, and all of it “larger fleet wins” type of gameplay as they bash structures to get loot.
This is insultingly bad. Once again, it’s all about the N+1 gameplay that favor the larger groups, and all about making small gang and solo operations impossible.
What was the problem with moon mining in the old system? it took 1 person a LOT of time as it required you to actually visit that damn POS with a hauling ship, and was better spread across 10-30 people (depending on empire size) that were trusted to manage it – replaced with a 1-CEO system that one person can rather easily handle it all.
And siphon units… replaced with N+1 fleet fight that will also require bringing out a hauler.
This stupidity has squashed the incentive structure and management structures that INHERENTLY LIMITED THE SIZE OF A NULLBLOCK, requiring many people with high-levels of trust and roles within the alliance to manage things, and solo players able to be a solid thorn in their sides taking chunks of value for themsevles. This has devolved into a very small handful able to manage incredibly vast areas of SOV, and the solo-player options to make good isk off them increasingly removed, limited, and hampered. It is now easier than ever, and with much less risk, to run a Nullsec empire. Director roles only given to a very elite few, making corporate thefts less of an eventuality of owning an empire with the need of lots of folks with lots of roles and access in order to run it, and more of a very rare occurance that is largely only done for clout… and the only risk to them are other N+1 groups of similar size due to the structure bashing nature that will give plenty of time for a response fleet to form up and contest.
I really don’t like the direction that all of these new nullsec features are pushing. Why more advantages to the large group, and more penalties to the small groups?
How does reinforcing the status quo cause change?
And how does incentivizing large groups to sit on their ass and do nothing to the point of boredom, yet get rewarded much more for doing so, create any sort of “shake up” or lasting change in Nullsec?
No, seriously. @CCP_SWIFT, these changes literally spit in the face of the “changes to nullsec and pushing off stagnation” by making things even more stagnant and even harder to change. Is there a bigger picture of other changes that are in the works that leaves this added stagnation a temporary stop-gap for the actual change? Where is the future planning and consideration for how these mechanical changes will lead to actual change in the stagnant nullsec arena? All I see from this is reinforcing the status quo to make things more stagnant tied into hopes and dreams of wishful thinking that clearly does not match up with what the mechanics listed.
Can we see BOM for new Equinox structures?
Will all existing POCOs converted into Skyhooks or is the Skyhook a kind of “larger POCO” and you have to chose between them? How much will a Skyhook cost?
Will NPCs try to blockade Skyhooks in WH space? If so, Sleepers or a pirate faction?
How is the sun harvested for power? Or does every “Star” provide a “basic” amount of power as soon as a Skyhook comes online? Will different type of stars provide different amounts of base power? Will distance from the star matter for power generation? Is “Power” only needed for the SovStructures, so can be ignored in WH-Space and LowSec?
Will this affect the normal PI mats as well? How can a group effectively defend against hacks and disruption happening entirely in their opposing timezone (aka can I severly cripple an entire groups Skyhook operation by just placing an Alt in their system that constantly hacks and steals from them out of their timezone?)
How “short” is “short”? Can attackers reinforce the Moondrill lets say 02:00 in the night (for the owning corp) when no one from them is online any more and destroy it 08:00 in the morning when still nobody of the owning corp may have noticed the attack? Or are we talking about at least 16-24 hours?
They cannot exist in WH.
Normal PI is unaffected. Unknown how much these structures can be affect by outsiders, however I am of the opinion that they should have to respond to player incursions.
Power only can be harvested and used in the system it is harvested from.
My guess is that it will be a FLEX structure.
Will all existing POCOs converted into Skyhooks or is the Skyhook a kind of “larger POCO” and you have to chose between them? How much will a Skyhook cost?
In sov-null, you’ll be able to upgrade a POCO into a Skyhook. The Skyhook will then act as the customs office for all things PI related. POCOs in other areas of space will remain completely unaffected.
Will NPCs try to blockade Skyhooks in WH space? If so, Sleepers or a pirate faction?
There will be no Skyhook in WH space (sov null only), but the NPC strength is on par to the NPCs which visit asteroid belts.
How is the sun harvested for power?
This is done by the sov hub itself. The Skyhooks will gather resources from the planets, which can also be routed into the sov hub.
Will different type of stars provide different amounts of base power? Will distance from the star matter for power generation? Is “Power” only needed for the SovStructures, so can be ignored in WH-Space and LowSec?
Yes, No, Yes.
Will this affect the normal PI mats as well?
No.
How “short” is “short”? Can attackers reinforce the Moondrill lets say 02:00 in the night (for the owning corp) when no one from them is online any more and destroy it 08:00 in the morning when still nobody of the owning corp may have noticed the attack? Or are we talking about at least 16-24 hours?
Roughly a day (at the moment, subject to change)
Now Nullsec has to rat a bit to do PI?
In the same way that mining groups need to rat in order to mine. The spawns are geared more for having new spawn points for officers/commanders/faction spawns rather than being a group activity to grab PI. The new haulers (more info next week!) are designed to have a bit more teeth.
And the “counterplay” – more structure bashing, and all of it “larger fleet wins” type of gameplay as they bash structures to get loot.
The new conflict drivers in place are for groups of various sizes and time commitments. Right now most of the choices in nullsec are: rob an ESS, tackle a vulnerable ship, shoot a FLEX structure, shoot an Upwell structure. These often generate disproportionate response fleets, or no response fleets. The added conflict drivers we’re looking to add have different fleet size requirements and different time commitments. On top of this, it adds a new layer of strategy for sieging systems.
I really don’t like the direction that all of these new nullsec features are pushing. Why more advantages to the large group, and more penalties to the small groups?
You’re fundamentally misunderstanding the changes if this is your belief. But that’s fine! There’s a lot to digest with this new system and we’re less than 24 hours in - you’re not expected to know all the ins and outs. I strongly encourage you to tune in to CCPTV later today at 16:00 (or catch the VOD) where the team will dive into some more details and chat about the gameplay around these new structures .
From what is shared so far, it is not at all clear how “rob a Skyhook” and “shoot an Upwell structure (Metanox drill / Skyhook)” meaningfully differ from the examples you cited, hence my ignored question about Ansiblex projection – or any other projection-reduction change that would result in this not simply being a “hand large multi-region player empires more passive income” update.
LOL. No.
More DBS/MESS is not what is needed in this game.
This will last until the CN-TZ wakes up and the EU/NA guys find out all they have left is three socks that do not match.
And ‘lets sit outside the station and blow people up’ in the asset safety systems isn’t?
It will just devalue the market.
The moon goo empire at least gave value at the alliance/corp level to a system. Your people towed the line and behaved if they wanted to get that juicy SRP payouts for fleets.
If CCP made corporation roles a bit more granular there would be less of a cathedral approach when it came to handing them out.
Come witness the violence inherent to the system!
Bring back day 0 jump fatigue, I dare you.
If you flew out to the prototype you would see its about the size of an azbel. A poco is much smaller. No way are they getting converted.
Can we actually hope for an update of the Survey Networks ihub upgrade to give it a more measurable upside? =)
Since all SOV upgrades will require the new recourses to work, will all sov upgrades just ‘stop’ when the patch hits? And until alliances can get the skyhook up and running?
Only if CCP add a means to tax relic/data sites. Explorers contribute almost nothing to a corporation, nearly as bad a miners. At least miners shoot a NPC from time to time.
basicaly you want the CEO getting free isk from literaly evrything, whot’s next ? a fee to use wormhole
This dev stream just now is really inspiring confidence: CCP has not finished anything and most things are in early development stages. 1 month ahead of release.
CCP: Passive Moon Mining to help small groups make ISK for their PVP focused action
Also CCP: Passive Moon Miner can have a 2 hour timer and be attacked at any point in time, also when no one of the small guys group is online or able to play.
Classic.
What I read so far sounds kind of meh, mediocre at best. I don’t see where and how this will shake up things. Because the large blocs are such large and with “fast travel” they don’t need to think about geography. If people are spamming passive drills, it will only push down moon mineral prices, negating some of the income potential. If they are two easily destroyed (e.g alphed by a few dreads off timezone) small groups will have a hard time using them in lowsec. If the new ships are not cost effective for their job, they won’t get used. The hacking part sounds somewhat interesting.
I hope there is more in the details …
@CCP_Swift are reagents going to be like PI that everyone gathers then can use for fueling or selling? Or is it only gathered by the owner of the structure/alliance?