If I might interject here.. Your planet speeds are just to fast. Even for EVE. It just needs to really readjusted to reflect a more accurate way things work mechanically in this game. A slower orbital speed around the primary sun is not a deal breaker.
As for the rest of your proposal.
Your overview and map would show current AND projected positions with timing. This might work but I have to wonder about resource management on the server side of things.
Resources and anomalies would appear when specific planetary alignments occur (like when a gas giant passes behind a moon). This would make predicting when an anomaly might appear a little easier and could make for some interesting game play for explorers and miners. Though Gankers could use this to set up and wait for anyone to show up as well..
Navigation requires adaptation since your bookmarks and celestial references keep moving. HMM how much adaptation is worth the effort when all you do is constantly updating.. I do enough of that now. LOL
Special “gravitational lanes” would appear during certain alignments, giving speed boosts if you fly through them. This one I would have a problem with. The only way that might work is to slingshot around a planet for an extra boost, but with warp is it really necessary, except in a few circumstances?
As for your ideas of the tech 3 ships. I think you could have the basis of a some good ideas for future ships. But as we are already getting/have gotten new ships. I think that these would be great for a future work project.
I am offering only constructive criticism. I am not out right or even dismissing your ideas out of hand. Sometimes the best ideas are done on a napkin.
thank you for your criticism I appreciate how you tried to build on it instead of taking it down and deconstructing it and pointing out flaws in my design
Thanks for actually breaking down my idea point by point. You’re right that the orbital speeds need adjustment - maybe 24-48 hour cycles would be more reasonable while still keeping the dynamic movement concept.
About the bookmarks - yeah, that would be a nightmare with the current system. What if the bookmark system in these systems worked differently? Instead of marking static XYZ coordinates, bookmarks could be set relative to the planets - so if you bookmark “20km above Planet X” it stays 20km above that planet as it moves. The game already tracks relationships between objects for orbiting, so this seems technically possible.
For the gravitational lanes, I was thinking about regular subwarp flight - tactical advantages during fleet fights where positioning through these lanes could give you a speed advantage. Kind of like how FCs already use tactical bookmarks, but with an added dynamic element.
Appreciate the feedback on the T3 ships too. The protocol switching mechanic seems like something that could work with refinement.
Not claiming to be a game designer here, just thought it would be cool to have some systems where New Eden feels a bit more alive and unpredictable.
I would do what Sara has suggested. It does not not need to be a massive project. I would suggest that you break it down in pieces. Maybe start where Sara has suggested. See how that works. Maybe in a year or so. Perhaps CCP might take your idea seriously. It can happen.