EVE Ascendant - My Expansion Idea

Been thinking about what EVE needs and came up with this expansion concept called “Ascendant.” Here’s how it would work:

Dynamic Solar Systems

Two test systems (Duo Solaris and Nyx Parallax) with planets that actually move in real orbits instead of sitting still. The mechanics:

  • Planets complete orbits in 1-6 hours depending on their position
  • Your overview and map would show current AND projected positions with timing
  • Resources and anomalies would appear when specific planetary alignments occur (like when a gas giant passes behind a moon)
  • Navigation requires adaptation since your bookmarks and celestial references keep moving
  • Special “gravitational lanes” would appear during certain alignments, giving speed boosts if you fly through them

Tech III Battleships

New faction-specific designs with a protocol system for switching roles:

Amarr Palatine:

  • Primary bonuses to laser damage, capacitor size and regen
  • “Null-Anchor” ability freezes capitals from re-entering siege/triage for 45 seconds
  • Protocol switching takes 70 seconds via mobile depot to change firmware

Caldari Tsukuyomi:

  • Extreme weapon range with bonus that increases damage by 0.5% per km from target
  • Specialized ECM capabilities
  • Each protocol emphasizes different aspects of Caldari doctrine

Gallente Bastille:

  • Enhanced drone bay with specialized “Caretaker” repair drones that heal the ship instead of themselves
  • Drones have 25% more HP and special bandwidth allocation system
  • Protocols shift between offensive, defensive, and utility drone capabilities

Minmatar Mjölnir:

  • Fastest battleship with “Jump-Strike” ability to leap 125km (60-second cooldown)
  • Projectile weapon specialization with unique ammo options
  • Protocols enhance different mobility and damage aspects

Protocol System Mechanics:

  • PREDATOR: Weapons fire 15% faster, deal 12% more damage, but generate 25% more heat
  • BASTION: 30% more resists, improved sensor strength, 20% reduced signature
  • QUANTA: Unlocks faction-specific ultimate ability (90-second cooldown after activation)
  • Switching requires anchoring a mobile depot, entering reconfig mode (total ~70 seconds)
  • Ship is vulnerable during reconfiguration with reduced resists

Supporting Features

  • Multi-beam tractor units: Can lock onto 3-5 objects simultaneously with instant salvage teleportation
  • Fleet formation system: FCs can designate precise formations with visual positioning guides
  • Level VI sites: Guaranteed capital rat spawns (5% chance for supercapital) requiring coordinated tactics

All wrapped up in a 6-week “Operation Solaris” campaign teaching players the new mechanics with exclusive BPCs and gear as rewards.

What do you think?

This sounds like a stealth T3 battleship proposal.

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no i don’t think they be able to clock that be too op

Do you have any idea how fast a planet would have to move to complete an orbit around its star in 1-6 hours? In our solar system, the shortest orbital period is Mercury at ~88 days. And it orbits at less than 0.5 AU from the Sun. Neptune (30 AU) takes over 160 years to complete an orbit.

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ok so its a game you don’t have to make the time exact or even accurate

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EVE uses measurements like AU and km/s because it matters to be at least somewhat realistic (this is a space simulation, not a fantasy game). You are orders of magnitude beyond the bounds of reality. Disbelief only suspends so far.

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ok Mr.downer like come on you think moving planets are beyond the bounds of reality lol ok im sure it doable

At this point, I’m genuinely unsure if you’re trolling or just really dumb. Either way, I’m out. Doing what I should have done when you posted your first thread…

IM trolling your the only one that can never say any thing good on any post like its all negative

In Eve Forums. Be prepared that most of the feedback will be in disagreement on your ideas. :grin: PVP on written words.

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Yeah i get people disagreeing with me but when but it comes to a point where when you’re disagreeing, i’m in the argument with players by the look of it haven’t played since I was in middle school like fact he’s detesting it’s totally possible, like most space games, do it it would only add a more dynamic layer to the universe we

yes but your maths is so bad you made a system where planets would be orbiting at 200k km/s whilst interceptors in eve only go 10km/s if blinged and snaked

you do have to make the time accurate “enough” not just throw out 6 hours as a random planet orbit speed.

do a test, go to a planet in game that is 10+ AU from the sun, do one orbit of the sun at 10AU or more and post here how long it takes you

I’m not getting the problem here

you want the planets to move faster than the spaceships, how would you ever go near the planet if everytime you come out of warp it has already shot off into the distance?

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Because the math ain’t mathing, my guy. That’s the problem. Take a celestial mechanics course and get back to us in a couple years.

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no that’s dumb did all of you guys just forget about gravity. Ok so I get what you’re saying about the orbital speeds being ridiculous. Fair point. But I think you’re overthinking this a bit

But yeah, to make it actually work, I was thinking more like planets would “jump” between preset positions every 15-20 mins rather than moving at lightspeed. Your ship overview would show both current position and next position with a timer, so you’re not constantly chasing something you can’t catch.

Each planet could have a gravity field that pulls your ship based on mass.

So now you want the planets to teleport. Stop. Just…stop.

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dude what ever it would work

EVE is not a space simulator. I can literally fly inside of the sun and sit there for days if I so choose.

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ok so evidently you’re not that bright SO HOW IT WOULD WORK IS just the same way you’re sitting on the ■■■■■■■ ground would you be able to orbit a planet that’s how gravity works that’s how escape velocity Works what do you not get