Do you have any idea how fast a planet would have to move to complete an orbit around its star in 1-6 hours? In our solar system, the shortest orbital period is Mercury at ~88 days. And it orbits at less than 0.5 AU from the Sun. Neptune (30 AU) takes over 160 years to complete an orbit.
EVE uses measurements like AU and km/s because it matters to be at least somewhat realistic (this is a space simulation, not a fantasy game). You are orders of magnitude beyond the bounds of reality. Disbelief only suspends so far.
At this point, I’m genuinely unsure if you’re trolling or just really dumb. Either way, I’m out. Doing what I should have done when you posted your first thread…
Yeah i get people disagreeing with me but when but it comes to a point where when you’re disagreeing, i’m in the argument with players by the look of it haven’t played since I was in middle school like fact he’s detesting it’s totally possible, like most space games, do it it would only add a more dynamic layer to the universe we
yes but your maths is so bad you made a system where planets would be orbiting at 200k km/s whilst interceptors in eve only go 10km/s if blinged and snaked
you do have to make the time accurate “enough” not just throw out 6 hours as a random planet orbit speed.
do a test, go to a planet in game that is 10+ AU from the sun, do one orbit of the sun at 10AU or more and post here how long it takes you
no that’s dumb did all of you guys just forget about gravity. Ok so I get what you’re saying about the orbital speeds being ridiculous. Fair point. But I think you’re overthinking this a bit
But yeah, to make it actually work, I was thinking more like planets would “jump” between preset positions every 15-20 mins rather than moving at lightspeed. Your ship overview would show both current position and next position with a timer, so you’re not constantly chasing something you can’t catch.
Each planet could have a gravity field that pulls your ship based on mass.
ok so evidently you’re not that bright SO HOW IT WOULD WORK IS just the same way you’re sitting on the ■■■■■■■ ground would you be able to orbit a planet that’s how gravity works that’s how escape velocity Works what do you not get
If I might interject here.. Your planet speeds are just to fast. Even for EVE. It just needs to really readjusted to reflect a more accurate way things work mechanically in this game. A slower orbital speed around the primary sun is not a deal breaker.
As for the rest of your proposal.
Your overview and map would show current AND projected positions with timing. This might work but I have to wonder about resource management on the server side of things.
Resources and anomalies would appear when specific planetary alignments occur (like when a gas giant passes behind a moon). This would make predicting when an anomaly might appear a little easier and could make for some interesting game play for explorers and miners. Though Gankers could use this to set up and wait for anyone to show up as well..
Navigation requires adaptation since your bookmarks and celestial references keep moving. HMM how much adaptation is worth the effort when all you do is constantly updating.. I do enough of that now. LOL
Special “gravitational lanes” would appear during certain alignments, giving speed boosts if you fly through them. This one I would have a problem with. The only way that might work is to slingshot around a planet for an extra boost, but with warp is it really necessary, except in a few circumstances?
As for your ideas of the tech 3 ships. I think you could have the basis of a some good ideas for future ships. But as we are already getting/have gotten new ships. I think that these would be great for a future work project.
I am offering only constructive criticism. I am not out right or even dismissing your ideas out of hand. Sometimes the best ideas are done on a napkin.