Countermeasures, you say?
OK, let’s set the scene:
CONCORD has declared there are too many Structures around a given jump gate, and
that all corporations owning Structures in the vicinity are about to become embroiled in a Structure War.
The countdown timer has elapsed, and the Structure War is under way.
Right off the bat you try to hacking into the biggest and baddest Structure
belonging to a corp that your corp is now at war with, because you are smart and awhile back you figured having a back door into that Structure might come in handy someday.
So you load your Access Code into your Structure Data Analyzer and you get down to business hacking the enemy Structure.
This means you’re in your ship. You’re on grid.
And, as fate would have it, you just failed your hacking attempt.
So, what happens? What are the penalties, if any? How about this:
In Local Chat, a message is generated saying: “(Your Name Here) just
failed to hack (Upwell Structure Name Here). (Upwell Structure Name Here)
is immune to hacking attempts for 24 hours. Also, the members of (Enemy
Corp Name Here or Enemy Alliance Name Here) laugh in your general
Yep, you guessed it. You just gave your enemy’s Structure immunity to all
hacking attempts for 24 hours.
But that’s not as bad as it could have been. Had the owner of the Structure
equipped a Hacking Service Module (you guessed it: I just made that up), and if said
owner or one of her designees were docked in the Structure, they would have
received an alert that someone was attempting to hack their base.
When such an alert goes off, the Structure owner or her designee may utilize the Hacking Service module to attempt a counter hack of your ship.
If they would have succeeded before you failed your attempted hack,
then your pod would have been forced to eject from your ship, and your ship would become
tethered to the enemy Structure and inaccessible for 24 hours. After
24 hours are up, your ship is up for grabs.
If that had happened, at least you wouldn’t have granted the
enemy Structure immunity to hacking attempts for 24 hours, because you never
failed your hack. (Your hack was interrupted by a better hacker than you,
and you even had a head start!)
But you’re still not out of the woods yet. See, if you don’t retake
control of your ship as soon as it becomes untethered (you’ve got a 5
minute window after the 24 hours are up), then any enemy capsuleer may
launch an Active Drone Relay Probe (yep, I just made that up) from their
ship to take control of your ship.
What in the world is an Active Drone Relay Probe, you ask? Good
question! An ADRP is a specialized drone that is launched from standard
Probe Launchers and can occupy the space of a pod inside a podless ship (i.e., a ship whose pilot is absent either because they ejected their pod, or they were forcibly ejected thanks to a
failed Structure hack). Once inside your ship, the ADRP establishes a link with the
ship that launched the ADRP.
The ADRP is now in “Active Drone Relay” state, and your ship is now in
tow. It goes where your enemy decides to take it anywhere in system, and even through jumpgates or wormholes. However, your enemy can’t dock with your ship in any NPC station, outpost or Structure. (If your enemy does any of these things, the ADRP ship stays outside like a dog your friend won’t let into their house). Your foe can’t launch any other drones while towing your ship around like a trophy for everyone on grid to see.
However, your enemy can pass control of the Active Drone Relay over to the Hacking Service Module at the Upwell Structure that threw you out of your ship. This causes the ADR ship to become tethered outside
the Upwell Structure it was passed to.
The Structure Owner or anyone occupying a Gunner position in the Structure
may instead choose to pilot the ADR ship in lieu of operating the Structure’s big guns
and missiles or fighters, so long as the Hacking Service Module remains up and running. An ADR ship controlled by a Hacking Service Module may not dock at NPC stations or Upwell Structures, and if it passes through a jumpgate or wormhole, control of the ship is lost. What’s more, while piloting an ADR
ship, the Structure Owner or a Gunner can’t attempt to hack any ship trying to hack the Structure. (You didn’t trigger the 24-hour immunity, remember?)
So, uh, yeah…that’s what happens. Clear as mud, right?