First of all, I am not sure if this is the right place for that.
So if some can please move it if nessesary.
And now threeapologies
-First, sorry for my bad english, I really should improve it
-Second, sorry for that wall of text
-Third , Guilty if you call me a J-Space-ganker
I had a bad day on side, and some time.
And even when I don’t belive that a Dev will read it, so it prevent me today from crashing into my desktop .
Some ideas about EVE
Alpha Clones are the plaque:
AC’s are one of the basic evils of EvE. They create no income for CCP, but in large amount are they able to influence the game badly.
Even I have around 20 Alpha-Accounts and abuse them to infiltrate several wormholes.
And I don’t have to cheat as long I use my second computer.
[Just a remark: I can run up to three AC on my Field-PG(2 LAN, 1 WLAN-Port) as long I route every instance to its seperate HW-Port its not traceable]
→ Idea: AC are only allowed in HighSec, if you need more, grade up to Omega !
All over in New Eden you can see empty or LowPower Citadels
Disable them as soon they reach LowPower Mode. Same you did with the POS-Structures. Let the BOB be generous and drop 100% of all items.
Disable Asset-safe in K-Space, enable a 50% drop-mechanic analogue to ship-losses when the Citadel is shoot by players.
→ Idea :give us carebears a insurance like we have for our ships. But please just the ISK not the items are ships.
→ Idea :: give us small corps back the possibility to defend our stuff in a small citadel(Astrahus etc). Give us an Auto-Defence-Mode [Fuell-Cost for standby, and Strontium cost for combat-situation]
→ Idea : more weapons for citadels, the missiles are ineffective and to easy to avoid
→ Idea :please give us back some useful Med-Slot-Mods for Citadels, the e-war stuff is a horrible bad joke, and not worth to mention
→ Idea : give us the possibility to adapt the cita-fitting to the attacker , let me change the fitting in RF-Mode (not while combat). Create a Modulehangar for that.
With a few exceptions I can find all resources in my actual region.
There is no reason for me to move my stuff, and no danger to loose anything.
There is nore reason for me to visit , neither to conquer the opposite part of the universe.
Movement means friction, friction means conflict. And conflict means contend.
*Ore let the spawn again separate to the empires, Replace the asteroid belts by scannable ore-annos.
The harvested amount should change over time and and move around in the region/constellation.
→ as result of that scanning , the mining job is a little bit more interesting, and give a minimum of security against CODE (they have to scan too) and they can mine in LowSec again.
-Common HS only
-Uncommon LS only
-Rare NS only
-J-Space none , but every Ore-Site (Mercoxit spawns only in J-Space(every C-Class))
*Industrial production – split it up according the Sec-Level
T1 → HighSec only
T2 → LowSec/NullSec only
T3 → J-Space only
Booster/Drugs → LowSec only
*PI - once established it creates a constant flow of ISK
There is nearly now chance to prevent that , or participate on that.
→ give us back the siphon-modules to steal a part of that
→ create sabotage modules and/or orbital-strikes to damage or destroy this installations.
→ a mini game (like relict-hacking) to infiltrate the installation (change programming, or shut down) etc.
*Orca/Roqualle – grade the down to there original purpose , make them again to support-ships
→ these hulls can not use drones and mining laser. But they can drop fighters and heavy fleet boosts
Productionbonus to the empires
→ ie Caldari have a 1-2% bonus to Missiles-production, but a malus to laser stuff, be course to the local experts ==> more transport
*Increase the system cost index up to 100%
→ production in Jita/Perimeter makes no longer sense ==> more transport
*Fuell Consumption dynamic adapting to the amount of jobs in the citadel
→ increase the need of fuell ==> more transport
*Cap/S-Cap production – they need some part they can only be produced in the safe environment of core systems of the empires
→ and even more transport necessary
*Custom gates at the borders HS-LS and Empire-Empire
Haulers will be taxed automagically while jumping or rejected if not able to pay the fee.
→ creates the smuggling profession as long he uses wormholes to travel
→ money sink
→ on citadels with a cloning bay we can place more than on clone, but every clone consume fuel
*new galente haule-
→ with the massive increase of fuell consumption the new Itheron MK10- T1-Fuel hauler make sense
PvE (similar to mining) is such a boring thing, that you can not survive that without a netflix-abo on the main-screen as long you want to keep your mind clear. CHANGE THAT !!!
Opponents that are able to adapt our tactics.
→ Logis and drone can be primary target, if I use SmartBombs against them , they keep distance and change the ammo-type. Give them SmatBombs to, to eliminate my drones. Why not a MJD or a Scram in a LV4 Missi ?
Ship-BPC and skill-books drops in PvP-Sites only
→ increases the price fot Leshark and Drekavac (Power and price of them are not in balance in compensation to other T1-Hulls.
make the to a complete kindergarten
*force the safety settings (Childen-Protection) to GREEN as long you are in that System
*no ore better than Veldspar
*max mission level is LV2
*ship losses are fully recovered
→ here you can learn how to fly, nothing more
→ missing ideas
→ missing ideas
NullSec or as I call it Bunnyland
great dangerous again
*Local Chat delayed about 300sec
→ gives the hunter a chance to sneak in a system, but show up the camper
*Combat-Annos have to be scanned down
→ makes it a bit more challenging to crab(and hopefully to complex for boters), but analogue to mining it gives them a few seconds more time/safety
*disable bounties – there is no reason for CONCORD to pay out bounties for killing pirates without any evidence
→ replace the automatic bounty-payouts with criminal-tags (or similar)
a) a crabber needs to invest the time to collect them
b) someone can shoot him on the way to the next CONCORS station
Make J-Space spooky again
*every WH has an effect, shattered Whs will receive a dynamic change of their effects
*more effects (copy/past from abyssal-space)
-change in D-Scan range, scan strength and time
-bonus/malus to resistances (Shield/Armour/Hull)
-bonus /malus to drones (DPS/HP/bandwidth)
-limitations to the effect to hardeners and repp-mods
-eruptive systems with an devastation wave (with some warnings signs )rolling cross the solar system
And so on