o7,
Greetings capsuleers.
After years of using Google Sheets and Excel, I finally decided to take a leap of faith and build a proper tool for the pain points I kept running into with other tools. As a product of that, https://eve-blueprint.com/ was born and is live now!
I would like your help finding the bugs and bad math that plague a lot of tools like this!
Currently the features that are supported are:
Core BOM & production planning
- Full manufacturing and reaction trees with buy-vs-build decisions at every material
- Realistic batch planning — set Runs per BP to match your actual blueprint copies, with slot-shortfall warnings when your roster can’t cover what’s needed
- Production scheduling across a connected character roster, with slot capacity and skill-based time reduction
- “Fit to Build” — paste a ship fitting, and every module, charge, and drone on it gets added as its own build
- Full invention support — success chance, decryptors, skill-based calculations, and an estimate of how many BPCs and attempts your run actually needs
Blueprint procurement
- Named, reusable structure profiles — define each real structure once, mark one “Set as Global” as the default for new components, reassign any component individually
- Live Jita 4-4 blueprint contracts — browse real listings, sortable/filterable, mark one bought to lock in real cost and stats
- Import your own owned blueprints via EVE SSO — personal or corp (with a division picker) — BPOs applied automatically, BPCs filling in as needed
- Table view with per-component facility overrides — build one item at a different Station/rig/system than the rest of the tree
Cost & financials
- Profit & Loss tracking — material costs, job fees, broker fees, sales tax, per-product margins, with one-click discard of underperforming products
Inventory & data import
- Import your inventory via EVE SSO — personal or corp hangar, filtered to what’s relevant
Progress tracking & teams
- Manual, explicit progress tracking (Start/In Progress/Completed) per component, with live corp job data shown as reference only
- Skill requirement warnings — flags what your characters can’t build, with a per-character breakdown of what’s missing
- Multiple named, switchable projects, each independent
- Shareable build links and Discord webhook notifications
- Share links carry your whole setup — progress, structure assignments, invention settings, not just the material tree
Planetary Interaction
- PI production chains from raw extraction through P4 commodities
- Customs Office tax modeled both ways (export and import)
- Multiple named planet tabs, each fully independent
- Planet linking — auto-links to a material another planet already produces, with shortfall/surplus warnings
- Chain P&L combining every planet’s profit/cost, linked materials counted once
- Independent share links per planet
Quality of life
- Runs entirely in your browser — no account, character data never stored on a server
- Collapsible panels that remember their arrangement across sessions
- Zoom out on large builds, click any node to edit at full size
Just to be clear: although I’m a software developer, I’ve never developed web apps before — so most of the code was written with AI assistance.
I opened a GIT repo so that all bugs, feature requests, or general suggestions can easily be reported
https://github.com/marincovic/eve-blueprint-feedback/issues
A getting started section can be found in the About page!
Fly safe, build smart o7