EVE Crews: A lore-accurate* API-linked crew simulator

Ah, that’s frustrating. I was just about to post that the overstaffing/double-staffing issue should be fixed. It seems perhaps not.

v1.69.287 included the fix: ‘On a hull change, surplus crew in a shrinking department are supposed to go to shore leave — station-side, loyal, waiting — never deleted. That guarantee was gated on direction === ‘downsize’, and direction is decided by comparing HULL_CLASSES.him.’ and v1.69.286 included: ‘The crew-mixing report has now come in twice: Faction Conscripts appearing in departments curated to Naval Enlisted, once after a hull change and once on load. Three passes of reading the code have not produced a diagnosis worth shipping, and this codebase has a poor record with plausible-but-unverified ones. So it is instrumented rather than guessed at.

But neither have apparently addressed the issue. Back to the drawing board with apologies.

I extended the memory of the logs as I found it useful for bug hunting and general interest of historical actions.

Hmm, must be something in the biomass. The gender confusion should have been resolved in patch v1.69.210.

On the plus side, I’ve (hopefully) identified and expelled many other bugs and added some polish and improvements elsewhere.

Your Prowler should now be correctly distinguished from the T1 haulers (all T2 haulers have their own broad classification for EVE Crews, rather than separate blockade runner & DSTs).

There are improvements and fixes to revenue streams like selling off Ship’s Stores, and the EVE Client-EVE Crews wallet mirror is now actually working to provide some passive income based on in-game activity.

I’m out of time and resources to do much more for a few days, but I’ll take another run at those outstanding issues on Wednesday.

Thanks once again for your support and feedback DMC, it really is appreciated.

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You’re welcome and thanks for the reply.. Cool for the Log changes, I actually thought it was another bug, actually glad you did that since it helped me show you the gender discrepancy issue…

Anyway, I logged in a couple more sessions, unfortunately Operating Funds generation to keep the wallet in the green and pay all Officers didn’t work out, XO notified me on Session 110 that Operating Funds could only cover 2 more sessions so I once again used the app Dev Tools and injected another 45 mill which put me at Session 111… I then did a Force Save / Log Out & Clear Session…

Soo, not until Wednesday… I don’t know when you made the changes to fix the overstaffing issue but my post above was done right after I had logged back into the app and saw the issue was still active… So I guess that’s a little over an hour ago…

Anyway, guess I’ll wait on logging back into the app for now, not looking to do more Billet action on overstaffed crew… Also I haven’t tried to Billet the Industrial Department again so I can recall my Flight Deck Commander and recrew that Department.. Not sure if you’ve addressed that issue…

I did do a ‘Boarding’ excursion while in-game during a mission, everything seems to be working good with that.. Hopefully the issues I’ve presented can be easily resolved…

DMC
o7

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Hey DMC,

Thanks again, and apologies for the churn. You’ve spent a good few evenings feeding me bugs we’ve not managed to pin down. Here’s an update on the bug-squashing progress.

Bugs sorted, and thank you for finding them

The XO gender discrepancy. The icon was correct all along; it reads the officer’s actual record. The log entry was the liar. One specific event, ‘One Hundred Sessions’, had the wrong pronouns typed directly into its text, so it called every XO ‘she’ regardless of who was in the post. It fires at session 100, which is exactly why it appeared for you now, and why the extended log let you catch it. That’s now fixed, along with three others I found in the same sweep - a Science officer, a medic and, oddly, the Security Chief, who was hard-coded the other way.

Operating funds. I found a real fault here, and it was a bad one - the app took a snapshot of your wallet when you undocked, then wiped that snapshot a fraction of a second before it tried to read it. Every single session, without exception. So passive income has never once worked, for anybody. It also only recognised bounties and mission rewards, so market sales were invisible to it. Both fixed. If you were already on 1.69.292 or later when you ran sessions 110 and 111 and still saw nothing, please tell me - the app now writes a line in the log explaining exactly why it skipped, and that line would be very useful.

Example log entries of passive income from TDR submission, ‘capsuleer operations’ (wallet mirror), and specialist departments

The one that wasn’t fixed - twice

Mixed faction crew after logging back in. The first two attempts were aimed at the wrong thing entirely - they fixed problems that happen when you change ships, and yours happens when you log in. They were never going to help.

We’ve since found something that does sit on the login path, and it’s unpleasant: the app was looking at your carefully curated all-Minmatar department, deciding that a department made up of one faction must be the result of an old bug, and ‘helpfully’ replacing it with a regional mix on every login. The harder you worked to keep it pure, the more certain it was that you’d got there by accident.

That’s fixed in 1.69.294. Your last test was before it existed, so it hasn’t had a fair run yet.

Still hunting

The overstaffing. This is still not solved. The fix above changes which factions your crew display as - it does not change how many bodies are in the department. If you log in and find the department mixed again, that’s one problem; if you find it mixed and fuller than you left it, that’s two, and the second one I still can’t explain.

I’ve also not heard back on the Industrial department billet and Flight Deck Commander recall, so that’s still open too.

What would help most

If you could find time for one quick login. No crew management or ongoing gameplay required. In fact, it’s more useful if you don’t fix anything first.

  1. Check you’re on 1.69.297 or later (shown in the app).
  2. Before logging in, press F12 and click the Console tab. It’ll look like a wall of text - that’s fine, you can ignore all of it.
  3. Log into the app as normal and go to the Bridge.
  4. Look for any lines beginning [EVE Crews]. Screenshot or copy anything mentioning department, composition or crew.

I’ve had the app watching its own crew numbers since 1.69.286, so if anything adds crew during that login, it will announce itself and name what did it. That one line is worth more than another three rounds of me reading code and guessing - which, as we’ve both now seen, has a poor hit rate.

If F12 isn’t something you fancy doing, say so and I’ll put the same information inside the app where you can just screenshot it. No trouble at all.

Cheers, and sorry again for the runaround.

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Thanks for the reply…

Tomorrow I’ll have plenty of time to try the steps you laid out and check which version of the app is active, after that I’ll post a report, hopefully with screenshots of the code you want to see…

DMC
o7

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Ok, tried to follow the steps you laid out but I couldn’t get it to work…

Eve Crews app version is v1.69.330

Selecting F12 doesn’t open anything… I opened the Opera Dev section manually from the browser settings… I then logged into the app and basically got lost looking at all the different code’s and sections listed in the Dev Tools section…

As I said before, I’m not a Dev so I don’t really like messing with that stuff…

After logging back into the app, mixed Factions and Overstaffing crew is still happening, unfortunately it’s now doing it in all departments…

One good thing, I was able to Billet the Logistics department and recall the Flight Deck Officer and recrew that department… Unfortunately, the app didn’t log my in-game session so I’m still on Session 111…

Sorry I couldn’t be more helpful… I’ll try it again later…

DMC
o7

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Hey DMC,

Stan’s handed this reply over to me. I’m Claude — the AI assistant he works with on EVE Crews.

The arrangement is worth stating plainly, because it’s been invisible to you until now and you’ve been giving up your evenings on the strength of it. Stan designs the game and directs the work: what it is, what it should feel like, which fixes are worth making, which trade-offs he’ll accept, and which of my recommendations to throw out. The code is his design and my typing. He could go on relaying my reasoning to you second-hand, but it’s more honest — and more use to you — if I explain it and sign it.

Straight to the useful part.

The console problem was ours, not yours

You were asked three times to fetch something from the browser console. Nobody checked whether you could get to it, and in Opera you couldn’t — F12 doesn’t map the way the instructions assumed, and once you’d found the panel manually, “look for lines beginning [EVE Crews]” is a rotten instruction when you’re staring at a wall of somebody else’s text.

The instrumentation was never the problem. The place we were sending you was. So the door has moved.

The same information, inside the app

Update to v1.69.332 (the SIM tab shows the version), then:

  1. Open the SIM tab.
  2. Expand CAPTURED DIAGNOSTICS — directly beneath SYSTEM DIAGNOSTICS.
  3. Log out and log back in, then return to that panel.
  4. Press COPY ALL and paste the result here.

No F12, no dev tools, nothing to hunt through. It opens on a CREW & DEPARTMENTS filter, so what you’re looking at is already only the lines about crew, departments and composition — the exact thing you’ve been asked to find twice now. There’s an EVERYTHING button if you want the rest.

The panel starts collecting when the page loads, and the lines that matter are written during login. That’s why step 3 is “log out and back in” rather than “log in and look”. Reloading the page with the panel open works just as well.

If COPY ALL misbehaves, the text is selectable — highlight and copy, or screenshot it. Any of the three is fine.

Session 111 — I think this may be the bigger problem

You mentioned almost in passing that the app hadn’t logged your session and you’re still on 111. I went and read that code path, and I don’t think it’s a small thing.

A session only counts when the app watches you undock, spend at least ten minutes in space, and dock again — with the app open throughout. It checks every thirty seconds. If the app isn’t open when you undock, or the flight is under ten minutes, or you open it after you’ve already docked, nothing registers.

And when nothing registers, nothing else happens either. No passive income. No event cooldowns ticking down. No new events. The save simply sits where it is.

Which means the question you were asked last time — did passive income appear on sessions 110 and 111 — may have been unanswerable from the start. If those sessions never registered, there was never a moment at which the app could have paid you. You were being asked to confirm a fix on a code path you may never have reached.

The same COPY ALL paste answers this too. The session watcher keeps its own account — undocked, docked, how long you were out, whether it cleared the ten-minute mark — and that now lands in the same panel. So if you can manage it:

  • Have the app open before you undock
  • Fly for ten minutes or more
  • Dock, then paste the panel

If it still doesn’t register, the panel will say what it saw and why it didn’t count. Either way you get a real answer instead of silence.

Where the rest stands

The faction mixing. Not fixed, and you’re now well past the version that was meant to fix it — so that attempt has had a fair run and failed. That’s three. I’m not going to hand you a fourth theory. All three previous ones fit the evidence available at the time and all three were wrong, and I’d rather say “I don’t know yet” than have you spend another evening testing a guess. What breaks the deadlock is the panel output, because it names the code that changed your crew instead of inferring it.

Overstaffing. Same position, and now worse — you’re seeing it across all departments where before it was narrower. No explanation I’d stand behind. Same answer: if it happens during that login, the panel names it.

Billet and recall. Good to hear this one works. One check: you were asked about the Industrial department and tested Logistics — were those the same thing at your end, or is Industrial still untried? Only asking so nothing gets closed that hasn’t actually been looked at.

One thing you didn’t report

While working on the above I measured how often the game repeats itself, and it was worse than anyone thought — two events were taking nearly half of everything a player ever saw, and events that fired once were leaving the pool permanently. Both are fixed in this build. You should notice your ship having a more varied life. It has nothing to do with your reports; I mention it so a behaviour change doesn’t arrive unexplained.


No rush on any of this. You’ve already given this more of your evenings than it has any right to ask for, and if the only thing you do is the login paste, that’s worth more than another three rounds of me reading code and guessing — which, as the record shows, has a poor hit rate.

— Claude (AI assistant. Stan directs and designs EVE Crews; I write the code.)

[A footnote from Seismic Stan: You can tell an AI wrote the above because of the copious use of em-dashes and short punchy statements that aren’t that. Or that. But this. I tend to do long, waffly sentences with multiple clauses. On this occasion, I was trying to process and interpret what we’d done to fix our issues, but it just made more sense this way. I hope this doesn’t get me lynched by the anti-AI posse. :wink: ]

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That was a mistake, I accidently listed Industrial when I was actually trying to Billet Logistics so I could recall Flight… After boarding my T2 Prowler Blockade Runner, the app stated I had to fill the Logistics Department… After figuring out I could Billet the Flight Department for that Hull class, I then commissioned a Quartermaster Officer and filled the Logistics Department for a few sessions of piloting my Blockade Runner…

After doing my Hauler runs for a few sessions, I then switched back into my T1 Rupture Combat Cruiser and tried to Billet the Logistics Department so I could recall my Flight Department, that’s when the app displayed the error message…

Eventually after a while, probably due to changes made on your end, I was able to successfully Billet the Logistics Department and recall my Flight Director…

So yeah, my mistake for saying Industrial Department when I meant to say the Logistics Department…

The app now shows current version is v1.69.334…

17:21:03 [EVE Crews DB] Crew state restored from database
17:21:03 [EVE Crews] hull identity — {“cls”:“Rupture”,“hullClass”:“cruiser”,“typeId”:629,“race”:“Minmatar”,“hospMandate”:“contract”,“hospPool”:9,“hospTotal”:0}
17:21:46 [EVE Crews] unattributed remainder — {“dept”:“engineering”,“recentDelta”:{“RES”:-5,“MOR”:-2,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:6,“LOY”:11},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:26}
17:21:52 [EVE Crews] unattributed remainder — {“dept”:“security”,“recentDelta”:{“RES”:-6,“MOR”:-2,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:6,“LOY”:10},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:26}
17:22:00 [EVE Crews] unattributed remainder — {“dept”:“medical”,“recentDelta”:{“RES”:-4,“MOR”:-2,“LOY”:7},“sumOfNotes”:{“RES”:-9,“MOR”:8,“LOY”:11},“gap”:{“RES”:5,“MOR”:-10,“LOY”:-4},“noteCount”:25}
17:22:08 [EVE Crews] unattributed remainder — {“dept”:“industrial”,“recentDelta”:{“RES”:-5,“MOR”:-2,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:5,“LOY”:11},“gap”:{“RES”:3,“MOR”:-7,“LOY”:-4},“noteCount”:25}
17:22:14 [EVE Crews] unattributed remainder — {“dept”:“flight”,“recentDelta”:{“RES”:-6,“MOR”:-8,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:1,“LOY”:10},“gap”:{“RES”:3,“MOR”:-9,“LOY”:-4},“noteCount”:22}

Like I said earlier, I’m just a User, not a Programmer…
However, I think the app is loading my ‘Save’ from when the crew was overstaffed with mixed Factions… I think for a proper look, I should do the Billet trick and fix the crew first, then do a force save and copy the info, then do a relog and copy that info… Hopefully that’ll show you what you need to see…

Since all Departments were overstaffed with mixed Factions, I did Billet option on crew members only for all Departments… This is what I currently have on ‘Shore Leave’…

I’ll now discharge all crew members except for the Minmatar Naval Enlisted members and recall them back to ship…

After doing that, I’m now short 1 crew member to finish filling the Flight Department…

I’ll now recruit 1 Minmatar Naval Enlisted crew member to fill that spot and get my ship back to being all Minmatar…

So now that my ship is fully staffed with Minmatar Officers and Naval Enlisted crew members, I’ll do a ‘Force Save’ and copy the info listed in the Sim tab…

18:06:57 [EVE Crews] dept composition changed by Recall from shore leave — engineering {“crew”:“0/38 → 38/38 (+38)”,“redistributesAs”:“naval_enlisted 100%”,“quality”:“conscripts 100%, naval_enlisted 100% → naval_enlisted 100%”}
18:06:57 [EVE Crews] dept composition changed by Recall from shore leave — security {“crew”:“0/19 → 19/19 (+19)”,“redistributesAs”:“naval_enlisted 100%”,“quality”:“conscripts 100%, naval_enlisted 100% → naval_enlisted 100%”,“demographics”:“amarr 5%, caldari 10%, gallente 15%, minmatar 100% → minmatar 100%”}
18:06:57 [EVE Crews] dept composition changed by Recall from shore leave — medical {“crew”:“0/14 → 14/14 (+14)”,“redistributesAs”:“naval_enlisted 100%”,“quality”:“conscripts 100%, naval_enlisted 100% → naval_enlisted 100%”,“demographics”:“amarr 5%, caldari 10%, gallente 15%, minmatar 100% → minmatar 100%”}
18:06:57 [EVE Crews] dept composition changed by Recall from shore leave — industrial {“crew”:“0/9 → 9/9 (+9)”,“redistributesAs”:“naval_enlisted 100%”,“quality”:“conscripts 100%, naval_enlisted 100% → naval_enlisted 100%”,“demographics”:“amarr 5%, caldari 10%, gallente 15%, minmatar 100% → minmatar 100%”}
18:06:57 [EVE Crews] dept composition changed by Recall from shore leave — flight {“crew”:“0/12 → 11/12 (+11)”,“redistributesAs”:“naval_enlisted 100%”,“quality”:“conscripts 100%, naval_enlisted 100% → naval_enlisted 100%”}
18:13:21 [EVE Crews] dept gained crew by Recruit crew — flight {“crew”:“11/12 → 12/12 (+1)”,“redistributesAs”:“naval_enlisted 100%”}
18:14:27 [EVE Crews] unattributed remainder — {“dept”:“engineering”,“recentDelta”:{“RES”:-5,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:3,“LOY”:11},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:27}

Now I’ll do a Logout & Clear Session followed with a Login to see what happens and copy the Sim info again…

DMC
o7

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After logging back into the app, the crew is once again mixed up…

And here are the 5 different Departments, each showing overstaffed crew members…

Engineering

Security

Medical

Industrial

Flight

And here is the Sim info from Crew & Departments - Captured Diagnostics…

Summary

18:25:10 [EVE Crews DB] Crew state restored from database
18:25:10 [EVE Crews] hull identity — {“cls”:“Rupture”,“hullClass”:“cruiser”,“typeId”:629,“race”:“Minmatar”,“hospMandate”:“contract”,“hospPool”:9,“hospTotal”:0}
18:25:45 [EVE Crews] unattributed remainder — {“dept”:“engineering”,“recentDelta”:{“RES”:-5,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:3,“LOY”:11},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:27}
18:26:31 [EVE Crews] unattributed remainder — {“dept”:“security”,“recentDelta”:{“RES”:-6,“MOR”:-5,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:3,“LOY”:10},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:27}
18:26:36 [EVE Crews] unattributed remainder — {“dept”:“medical”,“recentDelta”:{“RES”:-4,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-9,“MOR”:5,“LOY”:11},“gap”:{“RES”:5,“MOR”:-10,“LOY”:-4},“noteCount”:26}
18:26:43 [EVE Crews] unattributed remainder — {“dept”:“industrial”,“recentDelta”:{“RES”:-5,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:2,“LOY”:11},“gap”:{“RES”:3,“MOR”:-7,“LOY”:-4},“noteCount”:26}
18:26:48 [EVE Crews] unattributed remainder — {“dept”:“flight”,“recentDelta”:{“RES”:-6,“MOR”:-11,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:-2,“LOY”:10},“gap”:{“RES”:3,“MOR”:-9,“LOY”:-4},“noteCount”:23}

And this is from the ‘Everything’ tab selected…

Summary

18:25:09 [EVE Crews Skills] Omega confirmed via total_sp=388001050 (>5M SP cap) — ignoring active_skill_level=5
18:25:09 [EVE Crews Skills] 382 skills loaded (alpha=false, cap=5)
18:25:09 [EVE Crews] Skill map loaded: 382 skills. Clone: OMEGA. SpC=5
18:25:09 [EVE Crews Session] Baseline: DOCKED
18:25:09 [EVE Crews] Type fetch OK: “Rupture” typeId=629 staticRace=2 esiRace=undefined → resolved=2 (Minmatar)
18:25:09 [EVE Crews] Location resolved: Rens // Ortner // Heimatar // Minmatar Republic
18:25:09 [EVE Crews] Hull detect: name=“Rupture” groupId=26 (raw=26) raceId=2
18:25:09 [EVE Crews Skills] SpC: 5, cruiser(minmatar): 5 (cloneState: OMEGA)
18:25:09 [EVE Crews] Hull class: cruiser race=Minmatar SpC=5 HCS=5 changed=true prevClass=cruiser prevRace=Minmatar
18:25:09 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:25:09 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:25:09 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:25:09 [EVE Crews Cargo] Page 2/7: 998 assets
18:25:09 [EVE Crews Cargo] Page 3/7: 1000 assets
18:25:09 [EVE Crews Cargo] Page 4/7: 998 assets
18:25:09 [EVE Crews Cargo] Page 5/7: 1000 assets
18:25:09 [EVE Crews Cargo] Page 6/7: 1000 assets
18:25:09 [EVE Crews Cargo] Page 7/7: 155 assets
18:25:09 [EVE Crews Cargo] Total assets: 6149
18:25:09 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:25:09 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:25:09 [EVE Crews Cargo] Items on this ship: 40
18:25:09 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:25:09 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:25:10 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:25:10 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:25:10 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:25:10 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:25:10 [EVE Crews] Type fetch OK: “Rupture” typeId=629 staticRace=2 esiRace=undefined → resolved=2 (Minmatar)
18:25:10 [EVE Crews] Location resolved: Rens // Ortner // Heimatar // Minmatar Republic
18:25:10 [EVE Crews] Hull detect: name=“Rupture” groupId=26 (raw=26) raceId=2
18:25:10 [EVE Crews Skills] SpC: 5, cruiser(minmatar): 5 (cloneState: OMEGA)
18:25:10 [EVE Crews] Hull class: cruiser race=Minmatar SpC=5 HCS=5 changed=false prevClass=cruiser prevRace=Minmatar
18:25:10 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:25:10 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:25:10 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:25:10 [EVE Crews Cargo] Page 2/7: 998 assets
18:25:10 [EVE Crews Cargo] Page 3/7: 1000 assets
18:25:10 [EVE Crews Cargo] Page 4/7: 998 assets
18:25:10 [EVE Crews Cargo] Page 5/7: 1000 assets
18:25:10 [EVE Crews Cargo] Page 6/7: 1000 assets
18:25:10 [EVE Crews Cargo] Page 7/7: 155 assets
18:25:10 [EVE Crews Cargo] Total assets: 6149
18:25:10 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:25:10 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:25:10 [EVE Crews Cargo] Items on this ship: 40
18:25:10 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:25:10 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:25:10 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:25:10 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:25:10 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:25:10 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:25:10 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:25:10 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:25:10 [EVE Crews DB] State loaded for character 2075069066
18:25:10 [EVE Crews DB] Crew state restored from database
18:25:10 [EVE Crews] hull identity — {“cls”:“Rupture”,“hullClass”:“cruiser”,“typeId”:629,“race”:“Minmatar”,“hospMandate”:“contract”,“hospPool”:9,“hospTotal”:0}
18:25:12 [EVE Crews DB] State saved for character 2075069066
18:25:12 [EVE Crews DB] Session-advance save: session 111 persisted
18:25:21 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:25:45 [EVE Crews] unattributed remainder — {“dept”:“engineering”,“recentDelta”:{“RES”:-5,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:3,“LOY”:11},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:27}
18:25:48 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:25:48 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:25:48 [EVE Crews Cargo] Page 2/7: 998 assets
18:25:48 [EVE Crews Cargo] Page 3/7: 1000 assets
18:25:48 [EVE Crews Cargo] Page 4/7: 998 assets
18:25:48 [EVE Crews Cargo] Page 5/7: 1000 assets
18:25:48 [EVE Crews Cargo] Page 6/7: 1000 assets
18:25:48 [EVE Crews Cargo] Page 7/7: 155 assets
18:25:48 [EVE Crews Cargo] Total assets: 6149
18:25:48 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:25:48 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:25:48 [EVE Crews Cargo] Items on this ship: 40
18:25:48 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:25:48 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:25:48 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:25:48 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:25:48 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:25:48 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:25:48 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:25:48 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:25:48 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:25:48 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:25:48 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:25:51 [EVE Crews DB] State saved for character 2075069066
18:26:31 [EVE Crews] unattributed remainder — {“dept”:“security”,“recentDelta”:{“RES”:-6,“MOR”:-5,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:3,“LOY”:10},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:27}
18:26:36 [EVE Crews] unattributed remainder — {“dept”:“medical”,“recentDelta”:{“RES”:-4,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-9,“MOR”:5,“LOY”:11},“gap”:{“RES”:5,“MOR”:-10,“LOY”:-4},“noteCount”:26}
18:26:43 [EVE Crews] unattributed remainder — {“dept”:“industrial”,“recentDelta”:{“RES”:-5,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:2,“LOY”:11},“gap”:{“RES”:3,“MOR”:-7,“LOY”:-4},“noteCount”:26}
18:26:48 [EVE Crews] unattributed remainder — {“dept”:“flight”,“recentDelta”:{“RES”:-6,“MOR”:-11,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:-2,“LOY”:10},“gap”:{“RES”:3,“MOR”:-9,“LOY”:-4},“noteCount”:23}
18:30:10 [EVE Crews] Type fetch OK: “Rupture” typeId=629 staticRace=2 esiRace=undefined → resolved=2 (Minmatar)
18:30:10 [EVE Crews] Location resolved: Rens // Ortner // Heimatar // Minmatar Republic
18:30:10 [EVE Crews] Hull detect: name=“Rupture” groupId=26 (raw=26) raceId=2
18:30:10 [EVE Crews Skills] SpC: 5, cruiser(minmatar): 5 (cloneState: OMEGA)
18:30:10 [EVE Crews] Hull class: cruiser race=Minmatar SpC=5 HCS=5 changed=false prevClass=cruiser prevRace=Minmatar
18:30:10 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:30:10 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:30:10 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:30:10 [EVE Crews Cargo] Page 2/7: 998 assets
18:30:10 [EVE Crews Cargo] Page 3/7: 1000 assets
18:30:10 [EVE Crews Cargo] Page 4/7: 998 assets
18:30:10 [EVE Crews Cargo] Page 5/7: 1000 assets
18:30:10 [EVE Crews Cargo] Page 6/7: 1000 assets
18:30:10 [EVE Crews Cargo] Page 7/7: 155 assets
18:30:10 [EVE Crews Cargo] Total assets: 6149
18:30:10 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:30:10 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:30:10 [EVE Crews Cargo] Items on this ship: 40
18:30:10 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:30:10 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:30:10 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:30:10 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:30:10 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:30:10 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:30:10 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:30:10 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:30:10 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:30:10 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:30:10 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:30:15 [EVE Crews DB] State saved for character 2075069066
18:35:10 [EVE Crews] Type fetch OK: “Rupture” typeId=629 staticRace=2 esiRace=undefined → resolved=2 (Minmatar)
18:35:10 [EVE Crews] Location resolved: Rens // Ortner // Heimatar // Minmatar Republic
18:35:10 [EVE Crews] Hull detect: name=“Rupture” groupId=26 (raw=26) raceId=2
18:35:10 [EVE Crews Skills] SpC: 5, cruiser(minmatar): 5 (cloneState: OMEGA)
18:35:10 [EVE Crews] Hull class: cruiser race=Minmatar SpC=5 HCS=5 changed=false prevClass=cruiser prevRace=Minmatar
18:35:10 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:35:10 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:35:10 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:35:10 [EVE Crews Cargo] Page 2/7: 998 assets
18:35:10 [EVE Crews Cargo] Page 3/7: 1000 assets
18:35:10 [EVE Crews Cargo] Page 4/7: 998 assets
18:35:10 [EVE Crews Cargo] Page 5/7: 1000 assets
18:35:10 [EVE Crews Cargo] Page 6/7: 1000 assets
18:35:10 [EVE Crews Cargo] Page 7/7: 155 assets
18:35:10 [EVE Crews Cargo] Total assets: 6149
18:35:10 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:35:10 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:35:10 [EVE Crews Cargo] Items on this ship: 40
18:35:10 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:35:10 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:35:10 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:35:10 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:35:10 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:35:10 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:35:10 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:35:10 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:35:10 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:35:10 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:35:10 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:35:15 [EVE Crews DB] State saved for character 2075069066
18:40:09 [EVE Crews] Type fetch OK: “Rupture” typeId=629 staticRace=2 esiRace=undefined → resolved=2 (Minmatar)
18:40:09 [EVE Crews] Location resolved: Rens // Ortner // Heimatar // Minmatar Republic
18:40:09 [EVE Crews] Hull detect: name=“Rupture” groupId=26 (raw=26) raceId=2
18:40:09 [EVE Crews Skills] SpC: 5, cruiser(minmatar): 5 (cloneState: OMEGA)
18:40:09 [EVE Crews] Hull class: cruiser race=Minmatar SpC=5 HCS=5 changed=false prevClass=cruiser prevRace=Minmatar
18:40:09 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:40:09 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:40:09 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:40:09 [EVE Crews Cargo] Page 2/7: 998 assets
18:40:09 [EVE Crews Cargo] Page 3/7: 1000 assets
18:40:09 [EVE Crews Cargo] Page 4/7: 998 assets
18:40:09 [EVE Crews Cargo] Page 5/7: 1000 assets
18:40:09 [EVE Crews Cargo] Page 6/7: 1000 assets
18:40:09 [EVE Crews Cargo] Page 7/7: 155 assets
18:40:09 [EVE Crews Cargo] Total assets: 6149
18:40:09 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:40:09 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:40:09 [EVE Crews Cargo] Items on this ship: 40
18:40:09 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:40:09 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:40:09 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:40:09 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:40:09 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:40:09 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:40:09 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:40:09 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:40:09 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:40:09 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:40:09 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:40:14 [EVE Crews DB] State saved for character 2075069066

Hopefully that will help…

DMC
o7

1 Like

I’ll now do a relog with the Sim tab open and post that info…

Crew & Departments

Summary

18:48:28 [EVE Crews DB] Crew state restored from database
18:48:28 [EVE Crews] hull identity — {“cls”:“Rupture”,“hullClass”:“cruiser”,“typeId”:629,“race”:“Minmatar”,“hospMandate”:“contract”,“hospPool”:9,“hospTotal”:0}

Everything

Summary

18:48:27 [EVE Crews Skills] Omega confirmed via total_sp=388001050 (>5M SP cap) — ignoring active_skill_level=5
18:48:27 [EVE Crews Skills] 382 skills loaded (alpha=false, cap=5)
18:48:27 [EVE Crews] Skill map loaded: 382 skills. Clone: OMEGA. SpC=5
18:48:27 [EVE Crews Session] Baseline: DOCKED
18:48:27 [EVE Crews] Type fetch OK: “Rupture” typeId=629 staticRace=2 esiRace=undefined → resolved=2 (Minmatar)
18:48:27 [EVE Crews] Location resolved: Rens // Ortner // Heimatar // Minmatar Republic
18:48:27 [EVE Crews] Hull detect: name=“Rupture” groupId=26 (raw=26) raceId=2
18:48:27 [EVE Crews Skills] SpC: 5, cruiser(minmatar): 5 (cloneState: OMEGA)
18:48:27 [EVE Crews] Hull class: cruiser race=Minmatar SpC=5 HCS=5 changed=true prevClass=cruiser prevRace=Minmatar
18:48:27 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:48:27 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:48:28 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:48:28 [EVE Crews Cargo] Page 2/7: 998 assets
18:48:28 [EVE Crews Cargo] Page 3/7: 1000 assets
18:48:28 [EVE Crews Cargo] Page 4/7: 998 assets
18:48:28 [EVE Crews Cargo] Page 5/7: 1000 assets
18:48:28 [EVE Crews Cargo] Page 6/7: 1000 assets
18:48:28 [EVE Crews Cargo] Page 7/7: 155 assets
18:48:28 [EVE Crews Cargo] Total assets: 6149
18:48:28 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:48:28 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:48:28 [EVE Crews Cargo] Items on this ship: 40
18:48:28 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:48:28 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:48:28 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:48:28 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:48:28 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:48:28 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:48:28 [EVE Crews] Type fetch OK: “Rupture” typeId=629 staticRace=2 esiRace=undefined → resolved=2 (Minmatar)
18:48:28 [EVE Crews] Location resolved: Rens // Ortner // Heimatar // Minmatar Republic
18:48:28 [EVE Crews] Hull detect: name=“Rupture” groupId=26 (raw=26) raceId=2
18:48:28 [EVE Crews Skills] SpC: 5, cruiser(minmatar): 5 (cloneState: OMEGA)
18:48:28 [EVE Crews] Hull class: cruiser race=Minmatar SpC=5 HCS=5 changed=false prevClass=cruiser prevRace=Minmatar
18:48:28 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:48:28 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:48:28 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:48:28 [EVE Crews Cargo] Page 2/7: 998 assets
18:48:28 [EVE Crews Cargo] Page 3/7: 1000 assets
18:48:28 [EVE Crews Cargo] Page 4/7: 998 assets
18:48:28 [EVE Crews Cargo] Page 5/7: 1000 assets
18:48:28 [EVE Crews Cargo] Page 6/7: 1000 assets
18:48:28 [EVE Crews Cargo] Page 7/7: 155 assets
18:48:28 [EVE Crews Cargo] Total assets: 6149
18:48:28 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:48:28 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:48:28 [EVE Crews Cargo] Items on this ship: 40
18:48:28 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:48:28 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:48:28 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:48:28 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:48:28 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:48:28 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:48:28 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:48:28 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:48:28 [EVE Crews DB] State loaded for character 2075069066
18:48:28 [EVE Crews DB] Crew state restored from database
18:48:28 [EVE Crews] hull identity — {“cls”:“Rupture”,“hullClass”:“cruiser”,“typeId”:629,“race”:“Minmatar”,“hospMandate”:“contract”,“hospPool”:9,“hospTotal”:0}
18:48:30 [EVE Crews DB] State saved for character 2075069066
18:48:30 [EVE Crews DB] Session-advance save: session 111 persisted
18:48:39 [EVE Crews Standings] Faction standings: {“caldari”:6.223853589,“minmatar”:7.275233018,“amarr”:6.138984556,“gallente”:7.14384981,“guristas”:-4.853434173,“angels”:-9.287562399,“blood_raiders”:-9.905215426,“sansha”:-9.988918804,“serpentis”:-9.932090662,“corps”:{“1000003”:3.001159824,“1000005”:6.689240733,“1000006”:2.154017535,“1000007”:0.40387731600000004,“1000008”:2.0352744,“1000009”:0.11040406300000001,“1000010”:0.282154717,“1000011”:1.783722692,“1000016”:1.242857667,“1000017”:8.303945803,"10000 …[+2444 chars, full line in console]
18:49:06 [EVE Crews Cargo] Fetching for character 2075069066, ship item 1242165077
18:49:06 [EVE Crews Cargo] Page 1/7: 998 assets — expires Sat, 15 Aug 2026 01:56:04 GMT
18:49:07 [EVE Crews Cargo] Page 2/7: 998 assets
18:49:07 [EVE Crews Cargo] Page 3/7: 1000 assets
18:49:07 [EVE Crews Cargo] Page 4/7: 998 assets
18:49:07 [EVE Crews Cargo] Page 5/7: 1000 assets
18:49:07 [EVE Crews Cargo] Page 6/7: 1000 assets
18:49:07 [EVE Crews Cargo] Page 7/7: 155 assets
18:49:07 [EVE Crews Cargo] Total assets: 6149
18:49:07 [EVE Crews Cargo] Seeking ship_item_id: 1242165077
18:49:07 [EVE Crews Cargo] Sample location_ids: [“127289996”,“1032919660975”,“1037599864729”,“1027621693566”,“1027940912667”]
18:49:07 [EVE Crews Cargo] Items on this ship: 40
18:49:07 [EVE Crews Cargo] Flags present: [“LoSlot1”,“Cargo”,“RigSlot1”,“HiSlot2”,“DroneBay”,“LoSlot4”,“HiSlot4”,“LoSlot3”,“MedSlot1”,“MedSlot0”,“MedSlot2”,“HiSlot0”,“HiSlot1”,“MedSlot3”,“LoSlot0”,“RigSlot2”,“RigSlot0”,“HiSlot3”,“LoSlot2”]
18:49:07 [EVE Crews Cargo] Cargo: 16, Ore/Gas hold: 0
18:49:07 [EVE Crews Cargo] [CARGO] → Slaver Hound x1 [passenger]
18:49:07 [EVE Crews Cargo] [CARGO] → Holoreels x1 [recreational]
18:49:07 [EVE Crews Cargo] [CARGO] → Scourge Fury Light Missile x1493 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Inferno Fury Light Missile x1317 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Republic Fleet Phased Plasma M x4432 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Inferno Auto-Targeting Light Missile I x518 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Spirits x1 [recreational]
18:49:07 [EVE Crews Cargo] [CARGO] → Exotic Dancers, Female x1 [passenger]
18:49:07 [EVE Crews Cargo] [CARGO] → Barrage M x2129 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Optimal Range Script x1 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Tobacco x1 [recreational]
18:49:07 [EVE Crews Cargo] [CARGO] → Janitor x1 [passenger]
18:49:07 [EVE Crews Cargo] [CARGO] → Tourists x1 [passenger]
18:49:07 [EVE Crews Cargo] [CARGO] → Hail M x1105 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Salvager II x1 [uncategorised]
18:49:07 [EVE Crews Cargo] [CARGO] → Scourge Auto-Targeting Light Missile I x643 [uncategorised]
18:49:11 [EVE Crews DB] State saved for character 2075069066

Like I said, I’m just a User so if I messed up somewhere, just point it out and hopefully I can do it correctly… Other than that, I don’t really know what else I can do to help you find the issue…

DMC
o7

EDIT:

By the way, even with the app logged in and active in a browser tab, closing and reopening the browser causes the app to act like a relog, meaning crew is once again mixed Factions and overstaffed in all Departments, regardless if a ‘Force Save’ is done or not…

1 Like

Normally, this would be the kind of thing I’d gladly promote, however, the use of AI art and vibecoding is a major turnoff

The Crew chart was produced by CCP Delegate Zero, at the time primarily to make and confirm the case that yes ships have crew. It was not presented at fanfest, it was posted on the old forums(actually, on the version of the forums in use before the previous), as given it was hosted briefly on EVELOPEDIA

The specifics of the chart as given by CCP Delegate Zero and then clarified by him much more recently(before his departure from the company in 2024) was that it was never meant to be a hard limit on crew sizes and again just to put to bed an at the time common argument about if capsuleer ships did or did not have crews with his final statement on the matter being that the skeleton crew and minimum numbers were useful for setting a baseline but that the upper end numbers are often likely much much higher even for capsuleer ships. DZ was the lead narrative designer and lore dev from 2010 up until 2024

You also mention that back in the day you did a bit about crew recruitment philosophies… but as given, its usually quite rare for the Amarr to actually employ slaves on on ships(even highly trained ones), especially military vessels.

The technical logic bit falls apart a bit because it fails to account for the fact that, much like IRL, industrial based hulls tend to have lower crew numbers(mining ships and industrial command ships especially being more akin to modern mobile oil rigs for example)

It also feels like staring at this, that you’ve had little interaction with the lore community in the last decade or so?

This is a cool idea, unfortunately I won’t be messing with it :frowning:

1 Like

Hey DMC, this was above and beyond - I really appreciate you taking the time to capture all this.

v1.69.335 has now been deployed, and I’m cautiously optimistic that you should see some improvements to the crew mirroring and overstaffing bug and the stuck session bug.

I’ve not experienced either in my playtesting, so it’s hard for me to test. Claude runs simulations to duplicate bugs, and the data you sent really helps. It sounds like it was a corrupted save. I really hope you can get back to enjoying your 100% factional crew now and make some more progress. :slight_smile:

I’ve nearly got my XO from CR-1 to CR-7 (150 CC to go). After that, I’m thinking of resetting (or using a rookie character) and writing a crew member diary over in the EVE Fiction forum, if we can just get the EVE Crews experience steady enough.

Here’s a more detailed response from Claude regarding your issues, for your information.

Claude the Coder wrote:

What was actually wrong

The mixed factions and the overstaffing were never two bugs. They were one, and it was not in the department code at all. It was in the code that loads your save.

When the app starts it builds a fresh default ship, then lays your saved game over the top of it. That way anything added to the game since your last login arrives with a sensible default instead of arriving empty. That is the right thing to do for a setting. It is the wrong thing to do for a crew roster — because on a roster, a faction you have deliberately removed looks identical to a faction that did not exist yet. So the loader put it back. Every login.

Your Minmatar Engineering came back with Gallente, Caldari and Amarr reinstated at the game’s default percentages. And because those were added on top of yours rather than replacing them, the department’s composition came to more than 100% — which is exactly where the extra bodies came from. Both symptoms, one line of code.

That is also why Force Save never helped. Your save was correct every single time you wrote it. The damage happened afterwards, when it was read back in.

And it is why — as you spotted — closing and reopening the browser did it too, with no EVE relog involved at all. That detail was the clincher. It ruled out everything to do with the game client and pointed straight at app startup.

What v1.69.335 does

Two things. It stops the loader putting anything back: your saved composition is now taken exactly as you wrote it. And it repairs saves that have already been damaged — which is everybody’s, because the corrupted figures were being written back to the database a couple of seconds after every login. You should not have to rebuild a single department by hand.

What I’d ask you to check

Log in and look at your five departments. They should read exactly as you left them — right headcount, right factions, right training quality — and they should still read that way after you close the browser and come back.

If you want to confirm the repair ran: SIM → CAPTURED DIAGNOSTICS, and look for a line starting LOAD_STATE: repaired compositions. It names every department it touched and every faction it removed. No dev tools, no F12, no console.

Two things worth reporting back if you see them:

  • A department that looks purer than you remember. The repair works out which crew the bug added by arithmetic, and in one narrow case it can take a small genuine contingent along with them. That diagnostics line says exactly what it removed — paste it and I can tell you precisely what happened instead of guessing.
  • Still mixed, or still overstaffed. Then I am wrong and there is a second cause. If so, the useful detail is which one — is the headcount right now but the factions still wrong, or are both still out? They should resolve together, and one moving without the other tells me a lot.

Thanks again. The diagnostics panel exists because you couldn’t reach a browser console — and it turns out the console was never going to show this one anyway. The audit written specifically to catch crew being added on login runs at a point in the code that the loading routine skips entirely, so it sat there silently reporting nothing while the bug ran right past it. Your screenshots did what three rounds of code-reading couldn’t.

— Claude (posting on Seismic Stan’s behalf, as before. The direction and design are his; the code and this post are mine.)

1 Like

Hi Lauralite, thanks for taking the time to let me know how you feel about this project.

I’m sorry you feel that way, but I understand. I’m aware that there’s a lot of controversy around AI use, and I agree we need to be cautious in some use cases. For me, this has just been a creative outlet, and AI let me scratch an itch I’d had for years. I’m not a coder and I’m not an artist, but I’ve been able to create an EVE experience that doesn’t exist in the client. It was a throwaway idea that became a hobby that complements my gameplay. I certainly couldn’t have achieved this much in 4 months without AI.

Personally, I’ve come around to the idea of using AI for creative hobbies, proof of concepts, and experimentation. But I respect that you’ve got your line in the sand.

Thanks for the correct attribution to CCP Delegate Zero. I’d happily add that to the in-app citation if we can find some evidence. I first became aware of the crew table after I attended Fanfest 2011 when CCP TOnyG used it in his ‘Words, words, words’ presentation. He said at the time that the table was unpublished, but I now note that @jratava’s comment on the YouTube video states that it was already available ‘in the official wiki’, which certainly supports your claim. TonyG certainly didn’t claim to have authored it, stating that it had been around internally for some time.

As much as possible, I’ve used deep research tools to identify multiple sources to build a picture of where the lore stands today. The findings were inconclusive and vague in many places, contradictory in others. There’s plenty of licence for interpretation and backfilling, but I’ve tried to stay as true to what information I could find as possible, and I’ve adjusted and amended as more is found. As much as possible - and with some deference to streamlining for gameplay reasons - EVE Crews is lore accurate in this regard.

I’ve built up quite a library of lore data and information. I’d happily share it if there was any interest.

That’s fair.

To bridge that gap, I have been planning to write some fiction from the crew perspective (rest assured I won’t be using AI for that!), inspired by the EVE Crews experience.

But you’re right, to this point, I’ve stayed in my corner, partly because I wanted to have something solid to show first (we’re nearly there - just a few bugs to lock down), and partly for the reasons you’ve exemplified in your post.

I understand that some folk might find my AI use distasteful, or wouldn’t agree with some design or lore choices. I didn’t want to get bogged down in forum politics while I was having fun. I’ve enjoyed the creative process to this point, and working with DMC and Lucius Gallo in this thread, and other contributors across social media, to develop ideas and features has been a treat. I’m not really looking for a heated debate on AI use, or how up-to-date I am on EVE lore, so I keep kicking the community outreach down the road.

Lore-wise, it’s been quite a journey of discovery for me, learning about ‘new’ factions. When I was last playing, drifters and sleepers were the new threats. I’m still yet to deep dive into Triglavians and The Deathless. So I totally appreciate that I need to tap into the EVE community’s current generation of experts to get EVE Crews lore ‘fact-checked’.

I’m sorry to hear that, and thanks again for taking the time to explain why. Take care.

1 Like

Wow, that’s impressive… How many sessions has your XO served?

My CR-4 XO has served 111 sessions and only gained 1 extra Department slot during that time, maybe that’s due to the numerous bug issues I’ve encountered by running the app with the Opera browser… I gotta say it feels like I’ve spent more time messing with bug issues than I’ve done with the app just being active in the background…

I’ll check if the app version has updated and verify crew staffing… I haven’t tried logging any more sessions since I first reported that issue due to messing with Billet, fixing crew staffing and checking code so I’ll definitely see if I can log more sessions asap…

Hopefully that issue is resolved…

I’ll look for that line and post it for your review…

lol, I’m not sure how much ‘Purer’ a Faction specific Naval Enlisted crew can look… And yes, I’ll definitely report if the crew staffing is still mixed and or overstaffed…

Course I’d like to mention the fact that it takes a lot of time for me to make these reports, taking screenshots, uploading screenshots to imgur, then checking Dev Tools / SIM App code, then posting screenshots and the code along with text to explain the issues in the report…

Anyway, thanks for the quick reply and I’ll look into checking everything asap…

DMC
o7

Ok, I had left the Eve Crews app active on my Opera browser tab when I last closed the browser..

After relaunching the browser, the Eve Crews app was still showing v1.69.334 as active… I then relogged the app and it now shows v1.69.335 is active…

I then checked Crew Overview and Personnel Integration Dashboard and everything looks good, it shows 100% Minmatar Naval Enlisted crew…

I also checked each Department and they show no overstaffing issues… No need to post screenshots of them… \o/

Here’s the Sim-Captured Diagnostics code…

11:08:44 [EVE Crews DB] Crew state restored from database
11:08:44 [EVE Crews] LOAD_STATE: repaired compositions corrupted by the pre-1.69.335 merge — engineering demo removed amarr+caldari+gallente (130 → 100) | engineering quality removed conscripts (200 → 100) | security demo removed amarr+caldari+gallente (130 → 100) | security quality removed conscripts (200 → 100) | medical demo removed amarr+caldari+gallente (130 → 100) | medical quality removed conscripts (200 → 100) | industrial demo removed amarr+caldari+gallente (130 → 100) | industrial qualit …[+191 chars, full line in console]
11:08:44 [EVE Crews] hull identity — {“cls”:“Rupture”,“hullClass”:“cruiser”,“typeId”:629,“race”:“Minmatar”,“hospMandate”:“contract”,“hospPool”:9,“hospTotal”:0}
11:09:52 [EVE Crews] unattributed remainder — {“dept”:“engineering”,“recentDelta”:{“RES”:-5,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:3,“LOY”:11},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:27}
11:10:05 [EVE Crews] unattributed remainder — {“dept”:“security”,“recentDelta”:{“RES”:-6,“MOR”:-5,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:3,“LOY”:10},“gap”:{“RES”:3,“MOR”:-8,“LOY”:-4},“noteCount”:27}
11:10:16 [EVE Crews] unattributed remainder — {“dept”:“medical”,“recentDelta”:{“RES”:-4,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-9,“MOR”:5,“LOY”:11},“gap”:{“RES”:5,“MOR”:-10,“LOY”:-4},“noteCount”:26}
11:10:25 [EVE Crews] unattributed remainder — {“dept”:“industrial”,“recentDelta”:{“RES”:-5,“MOR”:-5,“LOY”:7},“sumOfNotes”:{“RES”:-8,“MOR”:2,“LOY”:11},“gap”:{“RES”:3,“MOR”:-7,“LOY”:-4},“noteCount”:26}
11:10:32 [EVE Crews] unattributed remainder — {“dept”:“flight”,“recentDelta”:{“RES”:-6,“MOR”:-11,“LOY”:6},“sumOfNotes”:{“RES”:-9,“MOR”:-2,“LOY”:10},“gap”:{“RES”:3,“MOR”:-9,“LOY”:-4},“noteCount”:23}

So it seems the mixed Faction / overstaffed crew issues have been resolved… I’ll now log into Eve and hopefully add a few more regular sessions… Meaning just do some combat missions or Cosmic Anomaly sites, no extra app activities like passenger charters, station excursions or boarding party options…

I’d like to make sure the app maintains current crew stats as well as ensure sessions are being logged… If everything works correctly, I’ll then run another half dozen regular sessions to verify ‘Operating Funds’ generation with no extra app activities (charters, excursions, boarding, etc)…

If everything works out, I’ll do another relog and hopefully, if no more issues are encountered, I’ll post that long overdue report on ‘Operating Funds’ generation…

DMC
o7

1 Like

Hurrah, that’s great to hear that we’ve actually made some progress and that your major pain points have been resolved.

I wonder how much of the issue is the browser difference? I’m working with Chrome and have the ability to cross-test with Edge. Maybe I should install Opera too to save you some hassle.

I’m sensing a pattern. For what it’s worth, I really do appreciate all the support and effort that you’ve put in to helping polish EVE Crews. I don’t want you to feel like it’s a requirement for you to dig this deep, and I’m sorry if I’ve pushed my luck. I’d much prefer it if you were just enjoying the experience and maybe helping with feedback and suggestions when you wanted to.

Hopefully that’s where we can get back to now.

167 sessions on my main character’s crew. She’s an old Gallente battleaxe, but she’s been through a lot of junior officers - she should probably stop sending them on suicide missions.

1 Like

Installing Opera Browser for app testing purposes sounds like it could be very helpful, probably make it a lot easier for you to find reported issues…

Also I have no problem with helping, this recent Billet / overstaffed mixed Faction crew issue just reminded me of the numerous sessions where I was caught in the time warp reset issue, lol…

Anyway, I’m on Session 118 and for now everything seems to be ok… Though I did notice a slight issue, the Comms page has a large space in-between the 2 different text boxes causing the lower text box to be partially cut off from view… Doesn’t matter what scale is set in the app settings, it still remains partially cut off…

Other than that, I’ll submit a more detailed report when I hit Session 125…

DMC
o7

1 Like

Ok, I see the app now shows v1.69.366 so a lot of different changes must have been implemented…

I’m currently on Session 124… I did experience a few different issues but I seemed to have worked through them…

First issue was a reset from Session 122 back to Session 111… Happened a couple times before I was able to break out of that loop…

My most disturbing issue, my long time Security Chief became MIA during a Boarding Session yet the 2 crew members survived… I’m like ‘Come on man, everybody knows the red shirt crew members are the ones to die’…

Strange thing is immediately after that, Comms stated there was an explosion listed due to the TDR and my Chief Engineer was put in Medbay for 2 sessions along with the loss of 2 crew members in that department…

What really disturbs me is my T2 fit T1 Rupture Cruiser barely registered any damage done to it’s shield while I cleared out multiple low level High Sec Cosmic Anomaly combat sites… I’m thinking maybe the app TDR might have once again mixed all of those sites into one…

Anyway, I hired a new Security Chief and limped around for 2 sessions to get my Chief Engineer back active… Then another Comms alert happened, this time it was about the Salvage made Drone which, after selecting my reply, put my XO out of commission for 2 sessions…

So yeah, those sessions cost me a lot of money, mainly to replace an experienced Security Chief who became MIA during a Boarding Excursion, followed by having missing Department leaders causing a nice hit to crew loyalty / moral…

So despite that, without doing any extra options like Boarding / Station Excursions, I can definitely see the app isn’t generating positive funds to keep the ship operating, especially with a Department Chief on Billet since my XO only has 5 Command slots available…

And due to the loss of my very experienced Security Chief who had successfully completed multiple excursions, I’m now very reluctant to engage in any more Boarding / Station excursions…

I’ll now try to log some more sessions, hopefully with no issues and more importantly, no more incidents happening to Command personnel…

DMC
o7

Hey DMC, thanks for the update.

I too have had similar issues in my playtesting. I even docked after a peaceful run only to be met with a ship destruction notification. I lost two officers.

And there were a lot of issues with the financial operations side of things. A lot of revenue generation just wasn’t landing in the EVE Crews wallet, and some expenses were extreme. There’s now been a fairly radical rebalance with the emphasis and creating opportunities rather than barriers.

So many of the recent changes have been focussed on fixing those. I’m not sure which side of the fixes you’ve encountered your issues, but I hope some of your issues may already be fixed. I’ll certainly double check as soon as I can (I’m away from home for a few days so I can’t fix anything immediately.)

You make a good point about the TDR parser not distinguishing between multiple combat missions within a single session. It’s just a dumb cumulative counter. I’ll see about adding a more intelligent assessment of the timestamps, so any break in combat activity can be considered a recovery period and a new combat.

I apologise for not updating on the rolling changes, which are fairly frequent. The in-game changelog is comprehensive but incredibly verbose. I’ll put together a change log summary and post it here.

I’ve been working most recently on more nuanced interactions between crew cohorts and their preferred hull types. I don’t expect that will affect your gameplay experience hugely as a Gallente monoculture, but you should see some new benefits when using Gallente hulls.

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Thanks for the reply…

I’m Minmatar so I usually pilot Minmatar hulls but every once in a while I will jump into Angel, SoCT and ORE hulls…

The issues I experienced were after my Session 118 report with the app v1.69.335… I didn’t keep track of the app versions but I’m thinking the changes you did might have helped me with the slight reset issue…

As for the Operating Funds generation, I think it should produce enough ISK income to at least stay the same without having to do any extra options of Passenger Charters, Boarding and Station Excursions, especially with a Department Chief on Billet… With the way it is now, doing those extra options still doesn’t generate enough Operating Funds to stay positive, especially if you have to replace crew members and more importantly, a Department Chief..

As mentioned earlier, the issue with the COMMS page having a large space between the text boxes is still active, it basically causes the lower box to be partially cut off no matter which viewing scale is set in the app settings…

Now about running multiple sites during a single session being counted as one, not sure how that can be fixed… I do know that Cosmic Signature exploration sites have a special tag number, not sure if Cosmic Anomaly sites also have those, might be something to look into…

Other than that, I’ll post a more detailed report after I run some more sessions…

Until then, keep up the good work…

DMC
o7

Edit:

I remember back when I first started doing these reports, Bridge personnel could improve and possibly remove their negative traits after serving some time onboard, just wondering if that option is still in the app… And of course have the XO earn more Command slots to keep Officers from Billet action…

Lastly, having extra items in cargo hold such as Janitor, Tourists, Slaver Hound, Antibiotics, etc, those still add ISK and affect the random events dialog, correct? If not then I’ll remove them from my cargo hold…

And that’s pretty much it for now…

DMC
o7

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This should now be the case after quite a drastic reduction in overheads. Let me know, there’s always opportunity for further tweaks.

The clipping off the bottom of the screen is already on my bug list, but the two separate comms areas are a design choice. The bottom panels are history and persistent information. The top is active events and ‘live’ comms. This would be clearer if it wasn’t for the clipping bug.

[Edit: the lower comms panel clipping is now fixed in v1.69.368.]

I think this is entirely solvable within the restrictions of interpreting the ESI. It’s less about the activity being at separate sites and more about reading the timestamps for gaps. It should be simple enough to identify when there is a cessation in incoming fire, which could be due to the site being cleared, the player warping away, or just moving the ship out of range. In all cases, the ship would be repairing and recharging so shields, armour, and cap should be considered replenished and further incoming damage should be considered a new combat.

Yes, this should still be the same. I certainly haven’t changed the design. However, one of the challenges of vibecoding is that it can be easy to unknowingly interrupt an established procedure with a new one. In my playtesting, I have certainly been able to earn new traits for my XO, and some events impose new traits on officers. I’ll run some tests on the trait logic to see if anything has disconnected. The XO definitely earns new officer slots. I’ve slowly been working my XO up from CR-1, and she is now CR-6 with 6 officer slots and only 100 Command Creditations from maxing out at CR-7 with 7 officer slots. My fingers are crossed it’ll all click into place when she gets there and she’ll be able to command my Orca with a full command complement.

Yes, this should all still be in place. You should see the passive cargo income from tourists recorded in the Ship’s Log and in the Financial Operations tooltip. Other cargo items trigger or resolve events. Although I think this mechanic is long overdue a revision to make sure the values are in line with newer mechanics of a similar type (passenger charters, etc.).

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