Hi all,
EVE’s lore has always supported the concept of ship crews, but they’ve never been a gameplay feature. After years of writing about it, the AI-assisted coding era finally gave me a way to build it - so here’s EVE Crews.
EVE Crews is a browser-based companion minigame that runs alongside your EVE Online session. Your in-game activity generates narrative events aboard your ship, your officers develop over time, and decisions you make between sessions shape the culture and capability of your command.
It’s now at v1.69.x after roughly three months of active development and playtesting, with much of the recent work driven directly by playtester reports in this thread.
What it does
- Crew management: Hire and develop a command crew with procedurally generated traits, backstories, and sub-faction affiliations. Officers progress through Command Rank, gain hull proficiencies, and get tetchy if you ignore their promotion prospects. Recruitment pools reflect where you’re docked — you’ll struggle to hire Minmatar Naval Enlisted from an Amarr station.
- Session events: Undock, do something in EVE for at least 10 minutes, and redock. EVE Crews analyses your ESI telemetry and generates an After-Action Report and a queue of shipboard narrative events requiring your decisions.
- Loadout Registration: Save your fit in the in-game fitting manager (or declare your tank on the Bridge) and the SCC registry certifies your loadout — the damage model then assesses combat against your actual defences rather than guessing from hull doctrine. A shield-boosted ship that reps through an engagement reads as hazard duty, not structural damage. Certification is per-hull and shown on the ship panel.
- Tactical Data Recorder: Submit your EVE client’s gamelog to the Command Centre for richer combat analysis — engagement-by-engagement severity, threat faction identification, resist-profile matchups, and crew/officer casualty assessment with an evidence trail showing how each conclusion was reached.
- Boarding & Ransacking: Weapon-fire and electronic-warfare interactions with site structures in your gamelog unlock Boarding Actions — real-time mini-operations led by your Security department, with timed decision points, leader trait overrides, and per-beat casualty risk. Ransack structures at mission and exploration sites for off-manifest loot and revenue. Difficulty scales by structure type: civilian silos are forgiving, military installations mean business, and rogue drone sites will eat an unprepared boarding party.
- Station Operations: When docked, dispatch away teams on multi-session missions via your XO — station contacts, deserter hunts, and Acquisition Details that source useful goods from the station’s grey economy into your ship’s off-manifest stores. Risk profiles vary by faction and security status; teams can return injured, detained, or not at all.
- Crew logistics: Officers can be billeted station-side and crew sent on shore leave, with retainers to pay and recall handled per station. Stranded personnel can be retrieved by chartered transport, or ferried in bulk by shuttle.
- EVE Colonies: A persistent colonial arc linked to your Planetary Interaction activity. Build a colony population, manage faction friction, and route commuter traffic between ship and surface. Your XO can administer colonies remotely by fluid-router relay — capacity scales with their Command Rating, and split focus carries a retention surcharge — or you can deploy dedicated administrators and division leads planetside.
- Captain’s Quarters Redux: A restored 2013 Twine adventure, playable while docked, accessible via the ⊕ DOCKED topbar pill.
What it reads from EVE (read-only, no writes)
Location, active ship, wallet journal, cargo, skills, saved fittings, killmails, standings, notifications, planetary colonies.
Getting started
- Log in at eve-crews.com via EVE SSO (read-only PKCE flow).
- Complete Command Commissioning - choose a starting grant tier and initial crew manifest.
- Hire your line officers from the Recruitment Academy while docked.
- Undock, fly for at least 10 minutes, redock.
- Review your After-Action Report on the Bridge tab and respond to pending comms.
The in-game Commander’s Manual covers the rest.
Recovery URL: EVE Crews (clears local data and reloads from cloud save)
Based on lore research from EVE’s first decade, including the CCP t0nyG Fanfest 2011 crew chart and official chronicle sources. Some extrapolation required.
I hope you enjoy the experience. I’d love to get some feedback.
Latest updates documented here: Ship Destruction update





















