Hi all,
EVE’s lore has always supported the concept of ship crews, but they’ve never been a gameplay feature. It’s certainly something I’ve wished for and written about over the years and a quick search of the forums shows I’m not alone.
The rise of AI ‘vibe coding’ has opened the door of opportunity to allow me to realise this particular pipedream, so I’m proud to present the (very alpha) EVE Crews. ![]()
EVE Crews is an ESI-driven browser mini-game designed to work alongside your EVE gameplay, with in-game activity triggering narrative events that take place aboard your ship.
It was designed using Google NotebookLM and ClaudeAI and tested on a desktop PC using Chrome, but also works well on my Samsung Galaxy tablet. It’s now reached a development stage where I think it offers an immersive option to complement EVE. But it needs rigorous playtesting.
*largely based on my lore knowledge from EVE’s first decade. If CCP has changed much of it, we can tweak as we go.
New Player Quick Start Guide
Welcome to EVE Crews, your starship command and crew management interface. The following steps will establish your command structure and integrate your active EVE Online telemetry.
-
Authentication: Log in securely using EVE SSO. EVE Crews uses a read-only PKCE flow to pull your capsuleer’s location, active ship, wallet journal, fittings, and cargo.
-
Command Commissioning: First-time commanders will face the Command Commissioning screen, which dynamically recommends a start-up grant based on your currently active hull class. You may select from Academy Graduate (CR-1, 5M ISK), Line Commander (CR-4, 75M ISK), or Fleet Asset (CR-6, 500M ISK).
-
Hire Your Officers: Your commissioning grant assigns you an Executive Officer (XO), but your line officer slots will be vacant. Visit the Recruitment Academy while docked to hire a Chief Engineer, Security Chief, and Medical Officer.
-
Conduct an Operational Session: A “session” is recorded when you undock, spend a minimum of 10 minutes in space performing activities (like combat, traveling, or hauling), and then redock.
-
Review the After-Action Report: Upon docking, the application analyses your ESI telemetry and generates a Casualty Report and operational summary on the Bridge tab. Acknowledge these reports and respond to any pending narrative events.
There’s a more comprehensive manual in-game.
I hope you enjoy the experience. I’d love to get some feedback.










