EVE Isk Per Hour Industry Program - Version 5.1

Got this error when trying to open IPH: 404 Error when opening IPH. I think the universe/factions ESI endpoint is depricated? · Issue #197 · EVEIPH/EVE-IPH · GitHub

As far as I can tell, the method listed in the window to add Private market structures does not work. When i copy and paste the structure, it simply says “invalid name.” And yes, I have access to the structure.

I could be wrong about this: I think you need to input the structure’s ID number. There is a webpage on the eveuniversity website showing how to get that number.

I have no clue why, but the method of right clicking and copying the info and pasting somewhere else to get the id works now. It wasn’t working yesterday but now it is. Thanks anyway.

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Build 5.0.9248.24753

  • Added a new feature to allow updating the entire market history for all blueprints for a selected region. To use this feature, go to the Update Prices tab and press the button labeled “Refresh Market History,” which will open the interface form. On this form, select your preferred region and it will show you the last time it was updated and the total items out of all items that can be produced from a blueprint. Press ‘Refresh History’ to begin the process. Users do not have to wait until this process completes to use other features of IPH. Just move the window to the side and continue using the program. When complete, IPH will notify you and you can update an additional region or close.
  • Updated database and images to March 22, 2025 versions.
  • T2 Structure Modules and Rigs will now allow T2 filtering by the Tech check box.
  • The Booster manufacturing facility will now be used for implant and booster production.
  • The EDENCOM System check on the Mining Tab will now apply 10% duration reduction to mining speed instead of 10% mining yield when checked.
  • The mining yield on the Mining Tab will now correctly calculate the Venture’s Role Bonus.
  • Selecting Drones on the Blueprint Tab will now allow for filtering by Navy Tech.
  • Made several updates to blueprint data that will allow for more consistent filtering items by Navy and Pirate factions.
  • The size filter will now apply consistently to upwell structures (e.g., Ansiblex = S, Astrahaus = M, Tatara = L Soyito = XL).
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Build 5.0.9278.37813

  • Updated database and images to May 27, 2025 versions.
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Build 5.0.9319.38440

  • Updated database and images to July 7, 2025 versions.
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Anyone have suggestions on running isk per hour on linux? My first efforts using bottles have not worked….

Not sure if I am being daft but there seems to be blueprints missing when selecting “all blueprints”.

For example, the Medium F-S9 Regolith Compact Shield Extender does not seem to exist within the application.

I tried selecting all blurprints on the manufacturing list and clicking preview item list.

I also tried the “Select Blueprint or Reaction” drop down on the blueprints tab.

Anyone know how I fix this so that the blueprint list is complete? (I have spotted a couple others so I assume there are a lot more)

I do not believe there is a BPO for that item, there would only be the Medium Shield Extender I

check in game thee is no BPO for that, only for these

Great Stuff!

Is there any updates?

Hello Zifrian,

first of all, thank you for this fantastic tool. EVE Isk per Hour has been absolutely essential for me for many years — especially the combination of API integration, blueprint management, and accurate production calculations. Nothing else in the EVE ecosystem comes close to replacing it. Truly outstanding work.

I have a small but very helpful feature request:
an additional column in the Manufacturing List that shows the profit percentage (Profit %) and can be sorted.

Here’s the reason:
When I review my own blueprints, I can currently sort only by absolute profit, ISK/hour, or SVR. This usually pushes only the “big” items to the top, even though many smaller items are percentage‑wise far more profitable. A sortable Profit‑% column would make it possible to identify not only the highest absolute profits, but also smaller or mid‑tier items that are worth producing because they offer strong percentage returns.

This would make production planning much more flexible and would be a real benefit for industrial players with large blueprint collections.

If this is technically feasible, it would be a fantastic addition.
Thanks again for reading — and for maintaining such an exceptional tool.

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Seems like a great tool. any chance you can add a dark mode and the ability to make it fullscreen?

Best isk per hour I have ever made in eve is ninja salvaging/looting wrecks in faction war systems. Where the null crabs graze.

Build 5.1.9618.25367

  • Updated database and images to March 31, 2026 versions.

Blueprint Tab

  • Added a check box to select whether to add the BPC cost to the blueprint calculation or on the manufacturing tab, which will use the blueprint copy price in Update Prices
  • Added a new setting to Application Settings labeled “Build when not enough items on Market.” When set, and build/buy is selected on the Blueprint Tab, if IPH determines that a component for the main blueprint is cheaper to buy than build, however there are not enough of the quantity needed to build the main blueprint, it will force it to build. The resulting display will show the quantity in a blue box to indicate that it is cheaper to build that component, but there is insufficient quantity available on the market to buy the quantity needed.
  • Added an optimize tri-check on the invention tab that will calculate the best decryptor or no decryptor to use for T2/T3 invention by IPH or Profit. Default is unchecked, check 1 is for optimizing IPH, and check 2 is for optimizing the profit calculated. The Optimal decryptor option compares both raw and component costs and uses the best to compare to other best raw and component. For instance, if you want to calculate the best optimal IPH and the raw IPH is 100 isk and the component IPH is 200 isk, it will use the 200 for comparison to other decryptor outputs.
    Additional costs and BPC costs are now saved for all users and non-owned blueprints.
  • Users can now refine moon ores for use in minerals and moon materials on the Blueprint Tab.
  • Added the 2% time reduction for items using the Mutagenic Stabilization skill.
  • Added the 1% time reduction bonus for items using the Upwell Starship Engineering and Outpost Construction Skills.
  • Added an icon under the facility selector that when pressed will bring up the market history for the selected blueprint.
  • Added an icon under the facility selector that will appear when the selected blueprint is on the market (NPC) or LP stores.
  • Added an icon under the facility selector that will appear when reactions are used in build.
  • Additional costs are now saved with the blueprint when pressing Save BP.
  • Reaction skills will now show up in the skill lists that pop-up when double clicking the “Can/Cannot make this Item” and “Can / Cannot make All Components for this item” labels when a reaction is used in the production of the list.

Update Prices Tab

  • If the program is started for the first time, IPH will download initial market prices from Jita for baseline price data.
  • Manually updated prices will now show as blue text.
  • Added a setting to program settings to override any updates to manually set prices.
  • Double-clicking on a price will now bring up the history window.

BPC Prices

  • All blueprints have been added to IPH as blueprint copies for use to estimate build costs.
  • Users can now update all blueprints with an estimated copy price from contracts. To download contract data, select the Blueprint Copies check box with the third option (tri-check - shows a dash) and select Download Prices as normal (with settings, etc.). Notes: For Jita, this will take several minutes as there are over 20k contracts normally. Also note, BPC data can only be downloaded from contracts by Region and IPH must download all contracts in the region before parsing BPC data. Contract data includes Item Exchange only (no auctions) and has only one price (no buy or sell) so Min Sell and Min Buy will return the same minimum price value, for example. Data is cached so if a user wants to update from Min Sell to Median Sell, they can run this update and it won’t download full prices. Users can check (not tri-check) BPC data and update data cached in IPH from the last update.
  • The check option for BPC prices only updates from cache and does not refresh the contract prices.

Mining Tab

  • Added the ability to override boosts for manual cycle and range entries when Use Fleet Booster is checked.
  • Added Cycle time to the mining grid to show cycle times by mining crystal selected.
  • Drone yields are now adjusted for the type of ore volume mined and converted to units per hour in the results table.
  • Added the Venture Consortium Issue, Pioneer, Pioneer Consortium Issue, Outrider, and Odysseus ships to the mining tab.
  • Added Kernite and Omber back to High-sec ore selections.

Asset Viewer Updates

  • Dramatically reduced the refresh time for updating or sorting assets in the Asset Viewer.
  • Users can now share assets among all loaded characters by selecting the character assets in the associated asset screens on the Reprocessing Plan, Shopping List, and Manufacturing Tab.
  • Added names to all Asset locations where a name is set. For instance, if you name a Small Standard Container “Loot” then IPH will show “Loot (Small Standard Container)” as a node in the Asset Viewer for both personal and corporate assets.
  • Added the names of all corporation divisions for corporation hangers when set different than the default. Note, this requires users add the scope esi-corporation.read_divisions.v1 to their access permissions in Account Management (re-load the ESI character data).
  • Added any blueprints in industry jobs to assets for the station/structure they are installed. Note, you will need to allow ESI industry jobs scope for this functionality.
  • Added the ability to see what is the current ship, either in space or in a station, of the current character. Note, you will need to allow ESI current ship and location scope for this functionality.
    Widened the Asset tree in Asset Viewer for new names.
  • Removed Check/Expand/Collapse all buttons and added a right-click option to check/uncheck or expand/collapse for each selected node.
  • Selecting the station hangar as the asset location will no longer select ships unless the Ship Hangar is also selected for loading assets. Users can also select specific ships for asset loading, which loads all items on or in the ship unless filtered out.
  • Improved several labels for better access.

Reprocessing Plant

  • Added Total Reprocessing Cost to the window, which will show the reprocessing fee charged when “Include Reprocessing Tax” is selected in the Reprocessing Facility.
  • The %Return will now show Red for less than 100% returns and Green for anything greater than 100%
  • Users can now change the prices of materials in the Reprocessing Output and per-unit prices of items in the Item List by clicking on the Cost Per Item and Total Cost columns respectively and editing the text box. Note, prices updated in the Item List will adjust the per unit price of the item regardless of the quantity listed.

Other Changes

  • Added the ability to do inline price updates to the Invention and Copy Mats windows
  • Added the ability to ignore invention for T3 items.
  • Updated usage calculations which will result in more accurate values for invention and copying for T2 and T3 items.
  • Added improved error message processing when errors occur on startup.
  • Users can now text search for regions and systems in the Facility interface.
  • Added a new scopes, redesigned, and added more information to roles on the Add Character window. Note, the only new role in use is Corporation Divisions (esi-corporation.read_divisions.v1) - Requires Director Roles.
  • Removed the ESI Status Monitor
  • Changed the base resolution of IPH to 1280w x 720h to conform to 16:9 aspect ratio.

Bug Fixes

  • Checking or unchecking the Invention Costs checkbox for T3 invention will now correctly display and calculate final values on the BP tab for T3 invented items.
  • IPH will now show invention usage for T3 items.
  • Component and Capital Component facilities will now correctly display bonuses when rigs are installed in those facilities. Note, this was only a display change.
  • Changing a structure in the structure viewer will now correctly load stats for any installed rigs.
  • Stripping a structure in the structure viewer will now correctly clear the Facility Bonuses table.
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Build 5.1.9626.40194

  • Updated database and images to May 6, 2026 versions.
  • Polarized BPs should no longer crash the program when selected.
  • Quantities for invention materials should now be correct (values are unchanged).

Anyone run this on Mac? What steps did you use to get it running?

Hi, Am I right in thinking that IPH was no longer going to be updated, or was i mistaken?

Also curious this still being supported - looks like release binaries were updated 2 days ago (from this post date):

GitHub - EVEIPH/LatestFiles · GitHub