EVE level of hard that an alliance can endure

I think EVE is way to hard for some people and they lose and die daily by the dozens… Also its really hard for those kinda people to acquire funding if they die constantly.

Looking at the killboards, for example, there are alliances that are really struggling:

I do understand that this is a very competitive game, however there has to be some level of classifying the players who obviously are having a hard time with the game and those that excel at pvp and other types of gameplay… From that standpoint, CCP should adapt the game for them a bit to allow those players to be also good at something…

What are your thoughts?

What makes you think that Stay Feral is struggling? From what I can see, this alliance has a balanced kill-death ratio. And with that name, it shouldn’t need any assistance; otherwise they would not be feral but docile.

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Yes, I agree, they should be rock solid, however only on paper they seem to be alright, but try to go back a few pages and you will notice a pattern appearing, not just with them, but with similar alliances.

Its a struggle to keep up that keeps appearing, lack of objective experience, size, proper attitude etc. They build up, move somewhere and just fail. Not just them, but a ton of similar alliances are having the same problem. Another example would be a mining alliance I saw recently in Solitude and a 10 man group thats in a WH, 133252, somehow they are doing better then the pvpers…

So apparently EVE is hard on these types of players and Im wondering what can be done to help them

An alliance that’s got 300bn more in kills than losses in the past 3 months needs help ??

I don’t think you fully looked at the stats.

I carefully analyzed the stats and when you take away the structures they PARTICIPATED on killing, it basically boils down to 100b, roughly, which is on 172 members a little under 3 hulk kills per member.

I think there should be an initiative to assist starting alliances in their ventures to boost their pvp ‘metabolism’ and eventually make the game easier.

Any of such mechanism would be abused.

It’s Eve, where the toxicity level is only matched by the desire of its players to ruin the game… sorry, to ruin your game.

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However you define it, the alliance is not struggling. And they’re not exactly a ‘starting’ alliance…they go back as far as September 2021.

In addition to being in Absolute Order I also run a little 5 person corp that is entirely me and collectively has 16 kills. Now that’s what I call struggling.

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The game is easier than it was 10 years ago.

This thread is carebear propaganda.

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Too much taxes and “fees”, otherwise the game is fine as is.
If some alliances can’t hack it then they need to dissolve and join those who can.

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Something, something, hand-holding, participation trophy, no child left behind. Yep, that about sums it up…

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In EVE’s case “no child left unpodded”. :smiling_imp: :smirk: :popcorn:

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That you have no idea about the game?

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See this is what’s wrong with EVE and the toxic side of zkillbord.

People focus on zkill stats rather than grand strategy. Zkill only tells a small part of the story of a PVP engagement. I dislike people who focus on their zkill as their entire personality.

Don’t get me wrong zkill has great benefits for intel and memes of poorly fit ships but to focus on your ISK blown up/ISK lost ratio and flaunt that at the bar as a one trick pony will get you beaten up pretty fast by actual veterans/warriors.

These real vets and warriors see the bigger picture behind an engagement. They know the cost of war. Unlike OP where he seems to make zkill stats as mentioned in my post… his entire personality…

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There’s a reason “peacock” ends with those four letters ^^

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I think you don’t understand the game.

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I think that OP thinks this entire game revolves around zkillbord lol.

But that’s my rando internet stranger two cents.

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I knew Stay Frosty was a trashtier mining guild, but I didn’t realize they are also crybabies. Oh well.

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EVE is supposed to be hard. That’s its’ niche. If it wasn’t ‘harder’ than other games it has little else to recommend it.

As has been pointed out many times before, anything meant to make EVE ‘easier for the little guy’ is generally even more exploitable by everyone else. It’s not hard to create an alliance or other entity that looks like “a new little guy” and milk it for all it’s worth.

The EVE solution is for those struggling to team up or ally with larger groups until they can carry their own weight.

Note that this is not, in my own view, good game design. But it’s basically the niche that EVE has clung to for so long, it has little audience beyond the groups that like that design. So for better or worse, making EVE less competitive and more ‘friendly to the little guys’ is unlikely to gain any traction and would almost certainly end up being poorly implemented.

There are things EVE can/should/needs to do to get better, but somehow making “EVE easier” for an alliance that already has a 3:1 kill ration isn’t one of them.

It’s enough to make one wonder what your actual agenda really is.

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I think I am more on the:

“Why does CCP go out of their way to screw the little guy!”

Medium structure nerf to one timer…

Because medium structures are dirt cheap. There has to be some kind of trade-off. If they were harder to kill, high sec would be littered with them like the 137 million mobile depots being used as advertisements around gates…

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