I think EVE is way to hard for some people and they lose and die daily by the dozens… Also its really hard for those kinda people to acquire funding if they die constantly.
Looking at the killboards, for example, there are alliances that are really struggling:
I do understand that this is a very competitive game, however there has to be some level of classifying the players who obviously are having a hard time with the game and those that excel at pvp and other types of gameplay… From that standpoint, CCP should adapt the game for them a bit to allow those players to be also good at something…
What makes you think that Stay Feral is struggling? From what I can see, this alliance has a balanced kill-death ratio. And with that name, it shouldn’t need any assistance; otherwise they would not be feral but docile.
I carefully analyzed the stats and when you take away the structures they PARTICIPATED on killing, it basically boils down to 100b, roughly, which is on 172 members a little under 3 hulk kills per member.
I think there should be an initiative to assist starting alliances in their ventures to boost their pvp ‘metabolism’ and eventually make the game easier.
However you define it, the alliance is not struggling. And they’re not exactly a ‘starting’ alliance…they go back as far as September 2021.
In addition to being in Absolute Order I also run a little 5 person corp that is entirely me and collectively has 16 kills. Now that’s what I call struggling.
See this is what’s wrong with EVE and the toxic side of zkillbord.
People focus on zkill stats rather than grand strategy. Zkill only tells a small part of the story of a PVP engagement. I dislike people who focus on their zkill as their entire personality.
Don’t get me wrong zkill has great benefits for intel and memes of poorly fit ships but to focus on your ISK blown up/ISK lost ratio and flaunt that at the bar as a one trick pony will get you beaten up pretty fast by actual veterans/warriors.
These real vets and warriors see the bigger picture behind an engagement. They know the cost of war. Unlike OP where he seems to make zkill stats as mentioned in my post… his entire personality…
EVE is supposed to be hard. That’s its’ niche. If it wasn’t ‘harder’ than other games it has little else to recommend it.
As has been pointed out many times before, anything meant to make EVE ‘easier for the little guy’ is generally even more exploitable by everyone else. It’s not hard to create an alliance or other entity that looks like “a new little guy” and milk it for all it’s worth.
The EVE solution is for those struggling to team up or ally with larger groups until they can carry their own weight.
Note that this is not, in my own view, good game design. But it’s basically the niche that EVE has clung to for so long, it has little audience beyond the groups that like that design. So for better or worse, making EVE less competitive and more ‘friendly to the little guys’ is unlikely to gain any traction and would almost certainly end up being poorly implemented.
There are things EVE can/should/needs to do to get better, but somehow making “EVE easier” for an alliance that already has a 3:1 kill ration isn’t one of them.
It’s enough to make one wonder what your actual agenda really is.
Because medium structures are dirt cheap. There has to be some kind of trade-off. If they were harder to kill, high sec would be littered with them like the 137 million mobile depots being used as advertisements around gates…
I have not really noticed medium structures really being used as advertising in hisec, did not happen when they were easy to defend either, but I do believe you are having a little poetic license there you naughty boy.
In my view they were easy to kill before that, they were just made even easier to kill, seems a bit silly to me when they were dying all over the place anyway… and I may add that I was going many jumps in hisec with not a single one in sight before that needless nerf.