So, I want to point out that CCP obviously introduces certain mechanics into the game for the purposes of allowing players to respond to “wrongful” acts against them. Whether they are effective or not is not really the point I was exploring in this thread (although discussion is still welcomed on their effectiveness).
Rather, it’s a concerted attempt by CCP to “balance” the game so-to-speak, but the mechanics are lop-sided if you will, if one considers which is meant to “punish” (e.g. exact revenge) and which rewards. I’m talking simply game mechanics not necessarily player’s behavior, because folks who have played EVE long enough knows to weigh the odds and consequences to act a certain way and risk the mechanics of the game that respond to their actions (e.g. unprovoked gank in hi sec in a cheap ship, get CONCORDOKKEN, lose standing etc…)
So, if I were to “score” the number of mechanics in EVE that responds to “negative” behavior versus “positive” it would be 5 to maybe 3(?) if there are any mechanics that you could consider that reinforces positive behavior.
I mean, its a stretch for identifying game mechanics in EVE that might reinforce positive behavior, but I can certainly count at least five that acts to punish “negative” behavior.
Could this be what EVE might be missing then, with all the threads that ask “how would you change EVE” etc?
The question seems to come up often in other threads it seems.