Hi fellow explorers!
Does anyone have a better idea of the random heal values the Self Repair utility nodes can give?
In the last couple of weeks I wrote a python-based offline hacking simulator based on the hacking minigame and I’m trying to figure out some of these more detailed interactions.
So far I’ve seen that Self Repair spawns with heal ranges between 5 and 17, randomly. And then gives three heals of that value when used.
Does anyone know more about the lower and upper limit and distribution?
A link to the forum page about the tool, for those interested.