So its their testbed and they will want to see reaction from people.
Here are my opinions:
The map thing is awful, looks like in high where majority of people are (and start) the travel times will be a lot bigger especially for new players who will get bored even faster of warping, longer routes means less activity, probably another way of forcing players to get into some shady, thiefing corps so they lose the will to play when destroyed in low, the old knife in the back stuff, for loot or for those new logs. We all know that low, WHs and null is pretty empty, so ccp will just make high sec landscape awful enough for you to go to low faster. Nope, do not want. People have to do stuff in their own pace. Not too fast as this will make them lose confidence, and they will treat in game systems as hostile and for a reason of monetization. As some systems would disapear that also means player hunting grounds, stuff from stations, agents, all of it would disapear⌠awfull, you must not remove stuff and call it contentâŚ
Safety adjustment locked to green is stupid, as it removes the baiting and makes high even more boring, alongside long travel times after Niarja was turned null. Reductions in alliances make the game less player driven but more system driven. They want to reduce impact of players on the game, CCP wants more power over player than alliance leaders have themselves.
Stellar express recovery service will remove the heart thumping emotions when you are about to lose your ship, it will be easy to get the stuff back, which is also a slap in the face of manufacturers and its making economy less relevant, is making the ships sold for $ more viable for CCP. With it in place the loot from wrecks will be removed for players to grab I think, else they will just clone the items. NO LOOT IN DESTROYED SHIPS FOR GRABS. Awful.
Journals will be replacing loot, something like a corpse tags to collect. Kinda ok, but ONLY if it would drop alongside the loot from wreck. In FW that would have a lot of impact I think, when introduced to tranquility.
Ship suitability system looks like something from diablo when you get sets of items for additional bonuses. Kinda strange, could really mess the balance if those would be very powefull, I think they would be just 1% or 0.5% here or there, and removing 1% or 0.5% at the same time, to not disturb balance a lot. Will make also the ship unsellable on market if those bonuses would stay after repackaging, and ship would be available only on contract. If you have a ship you fly ones in pvp and it gets bonused, you will not sell it so fast as before. I am afraid it will be used for you to get more and more ships you grind bonuses for and all of them will have some small bonuses.
Overall it seems CCP wants to make EVE more like diablo immortal but with spaceships and without constant action. Awful idea, if I want hack and slash I go play diablo immortal that is constant action. If I want serious spaceships, I play EVE.
Better just give us the cat ears.
Your content have to stay original, just give more of it, more spaceships more clothes, more missions, more tiers.