EVE Online dev team is understaffed

Spot on.

New map makes me scratch my head too. It would be one hell of a pain in the a.s to fly between Hi-sec regions. And what is benefit in that, just for sake of change?

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Since we dont have any specific data on that matter we both can only assume. I do assume that most players understand the appeal and motivation in an unlimited PvP game. I do also assume there are lots of players who like EvE for other reasons despite unlimited PvP.
This is shown by the little participation in ganking in the grander scheme which only makes up less 10% of overall losses in HS, Null, Low:

It is also backed by player surveys (in china) , which led CCP to designing an entirely new server:

No, there are in fact players who are decades ahead, in terms of SP, in number of multiboxing accounts, in liquid ISK, overall assets, etc.
But even if we go by “only a couple of years”, a “couple of years” behind in progress allready is a giant barrier of entry and instant no-no to a shtlot of folks, especially in this day and age of gaming.

Perhaps you beside EvE, don’t know much about modern gaming mentality?

Yes it is, to a degree… but jesus please dont try to make EvE look like eSports again LOL :joy::

Skillcap in EvE is a joke compared to… well basically anything else in real eSports.
And btw “There are no fair fight in EvE”, right? right.

But truth of the matter is the majority (based on overall ganking loss vs total loss numbers shown above) does not live a gankers life and propably a BIG amount of players do want an experience without highsec ganking, thus a new server.

So why not give people freedom of choice when they open their launcher, letting them pick and choose which experience / server they prefer? What do you loose by giving options? Why are you so against the idea of a new, different server?

I think CCP is doing the right move in China there.

And you think this because your my psychologist? :rofl:

I simply disagree there are some who do it right and some who are simply doing it wrong. Easier to see in bigger companies harder to see in smaller/one-man operations. Understaffing is an issue with the work force and the ability to hire. Doing business analysis is a case-by-case basis can’t simply paint a broad stroke and say all companies have management problems. There are great businesses/banks/schools in my community who run pretty well at serving me (the customer).

There is evidence CCP has damaged their reputation. Questionable decisions such as abandoned stations (lack of notice) bugged releases (trig invasion/more), and some might say wrong priorities towards the wrong goals. I may not be a dev, but we all see these things and it causes us to speculate why they have been happening constantly for many years. There is so much lost protentional with CCP and their reputation it’s a shame. We all can keep speculating and I don’t know as more than you. What I do know it’s unfair to paint in broad strokes and say all businesses have management issues where it should be a case by case.

Comes back to my point about speculation. We don’t have the numbers. All we know CCP might actually be taking in more short-term revenue. Who knows! We need the data! I would LOVE to see the business case paper the person assigned to analyzing the impact a sub increase (with bulk purchase options) would have on CCP and the community. These things get so much more complex behind the sense balancing limited resources/game ideals/a community always watching your every move. I can only view what everyone else views on the outside.

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Albion Online took the best parts of EVE, and now CCP is just copying what albion online did and implementing this into eve because it works.

Albion Online is basically eve online with this new map in medieval times without the need for alts.

Albion also does not have “highsec” (blue zone) ganking. Still their sandbox works perfectly fine.

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Excatly, and the territory reset is a very good system.

If they then keep the old map of eve it’s just going to be 347 players with 6700 alts.

It was a huge battle between Edencom defense initiative (EDI) vs Triglavans. Huge Player vs Player HS battle. (Who can do the most PVE) The NS groups intervened and caused it to fall. It was a really great day. The incursion communities dropped their fleets to lead people to save the system. Random people everywhere went to help. Shame we lost it. That’s what we get as a community LOL

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When thinking about this… well beside eve there is not even one single MMO left on the market which forces players into permanent pvp (without giving options like pve servers, blue zones in albion etc.)

Maybe EvE needs to adapt or die.

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Or maybe Eve needs to shine where its unique.

Anything can be sold with the right mindset and marketing.

Not a defeatist mindset, like yours.

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Yes, that was kinda my point in comparing it to Albion. Also the alts focus is more detrimental then positive. It creates a feeling of a empty dead universe.

Yeah, especially that new server, doesnt it :laughing:?

Clearly it’s not working

That’s called problem shifting or escaping.

Not solving.

It’s not working, no thanks to slowly trying to fix Eve by avoiding core issues and choosing the easy themepark road like everyone else.

No, it clearly didn’t, and isn’t working anymore.

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My guess is that they were hoping that it would encourage more players to take shortcuts through low and nullsec. So, that’s actually one thing that I don’t entirely hate. Of course, I have no doubt that travel times will piss people off. But they might have been able to keep them from getting too ridiculous through fewer systems, a continuous loop (the most you’ll have to travel is halfway around the galaxy), and linking systems in a way that allows a more direct path through space.

No he’s been hanging in EVE space waiting for some distracted poor soul to make one mistake… like living in a cave.

He’s not splitting the community.
The community is already split and has been for years.

Think about it: if you want to transport stuff safely u need to take the long all arround the galaxy, hundreds of system to get to the other site.
If you want to make quick buck u only need to pass through the middle and take the risk or go with protection/scouting/politics.

Sounds good to me, at least better than Jita with cavemen waiting at gates.

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No way in hell people will try to “shortcut” anything of value through middle of the null, it’s crazy to even think about it. For jump freighters it can be very beneficial though.