I’ll have you know that it’s based off of 10,000 hours of player observation conducted by Hubert Dreyfus himself… and definitely not pulled out of my ass.
Also, I apparently forgot to give context for that graph earlier. I found the original in a GDC lecture on skill progression in Esports. It came from a study of skill development in DOTA2, and I updated it to reflect Eve Online. So, yeah, it should be taken with a grain of salt, but it does demonstrate that there are different types of skills, and that they are learned at different rates. This is relevant to the point I was trying to make, because JJ asserted that it was better to give newbros breathing room to learn basic mechanics, while I argued that it would actually stunt their growth, by interfering with their ability to learn other types of skills, such as PvP avoidance and risk management (on top of all the other negative consequences).
And here’s the original graph if you’re interested.