ANYTHING will suck much worse for small groups. This is something that… honestly, I don’t understand how this is not immediately and universally understood. Any change will always hit small groups harder. Any adaptation small groups can come up with, large groups can implement too. A group of 10 people is nice, but a group of 100 people is 10 groups of 10 people, when 10 people is the best size for the job.
That’s why humans keep organizing themselves into bigger groups: bigger groups respond to crises better. The problems that arise IRL with larger groups pretty much come down to inefficiencies, incompetence, and corruption, and at this point in human society, we’ve pretty well worked out very effective ways to minimize those problems for groups the size of even the largest EVE alliance.
I don’t know who ‘we’ are, or for how many ‘years’ ‘we’ have been asking for it… Hell, if asking for it for years works, then let’s ask for cloaky ships to burn cap as fast as a Basi does w/o cap-chain. While we’re at it, let’s ask for all capital ships to be removed from the game too.
Troll: 2 Newb: 0 - I count myself as the troll this time
If your mining in High sec this patch will actually make thing’s better for you, miners in high sec make ridiculously low amounts of isk compared to the big boys in null, by bringing the lower incomes up and the higher incomes down the isk becomes more valuable and what you are spending your time on means you have more purchasing power in comparison with those around you.
Also with the moon mining having t1 removed that just means that the other minerals will become more expensive.
So what problem will this solve? The game loses a whole bunch of small groups, while the big ones grit their teeth and live through the change. Now you have the same game, but with less small groups. Some might come back, and others may not bother. The big groups stay big, and since they could weather the storm, they go back to what they were doing.
I think even the big players/fleets will unsub some of their miners with this update. Let’s hope the hit to the monthly player count isn’t too big.
We as in the people complaining about not being able to find fights as solo / small gang pvper’s which has a direct correlation to super powers null blocks being super concentrated and safe, the resources being split up means people split up and then more openings for pvp will be available, everyone wins even the null blocks because they won’t be bored out of their mind.
You seem to be mistaking ‘not at war’ for ‘not a major all-out war’. If we are at war, it is an all-out war.
If null powers are taking systems from one another in this day and age, no, there is no previous agreement of ‘don’t invade core regions’. Your information is at least as outdated as the old B0TLRD Accords.
I have no stockpile. Wish I did, but I was trying to save up for a Jump Freighter…never quite made it. And by save up, I mean save up ISK by selling ore. I’m not a builder.
It won’t because in a lot of areas the belts are often stripped within a few hours. And even when you find a quieter zone, you still have to compete with NPC fleets which do a very good job of grinding rocks. Not to mention there are a lot of miners in HS now, since the Lifeblood update brought a lot of industrialists to the game.
It may be ok if you just mine, since prices will go up - but if you also build, this means having to start buying things like nocx & zydrine from the market again (like pre HS moon mining). But since all moons are losing normal ore, this means relying on shipments from null.
So run them off. All it takes is a single shot and they will warp out and stop mining the ore.
As far as no ore being left in static belts later in the day, simply take 5 to 10 minutes to clear out an Emerging Conduit and mine in that for hours on end.
Right now there are systemic issues where CCP has decided that the problem stems from an overabundance of raw materials. I don’t necessarily agree with them, but that’s the problem they see. And rather than attempting a piecemeal approach that tries to balance one area without altering the others, they’re wiping the entire slate clean to start from scratch. From what’s been said, they feel this is necessary, because continuing to just address this one bit or that one bit will only continue to make the problems worse in the long-term.
And frankly, I’m inclined to agree with that part: the piecemeal approach has only created lots and lots of rules with their own specific exceptions and variations, and exceptions to the variations and variations on the exceptions. And the more they do it, the harder and harder it becomes to actually try to get everything working together in a way that resembles a coherent, healthy game. Past experience has shown that we are long past the point where this kind of game-wide ‘burn it down and rebuild’ was needed… if anything, I think this probably doesn’t go far enough.
But hpefully, we’ll se a similar ‘burn it down and rebuild’ attitude toward supercapitals, structures, and sov, too.
With the introduction of Emerging Conduits, the ONLY mineral that you can’t mine in High Sec now is Morphite. You won’t have to buy or import anything except that.
I think as long as players feel they don’t need 10000 super capitals then that part will balance it self out, although players might be sentimental about all the effort they took to get them.