That’s not why it will ‘fail’. But I’ll circle back to this at the end.
It’ll fail because that’s how the math works. Pick any large, organized, established group of people who hold territory with an eye toward being able to enforce internal order and defend from hostile nations.
Now tell me how successful, in the age of telecommunication and reasonably rapid transportation, any group of ‘nomadic raiders’ typically is in actually hurting those societies. They’re not. They’re an annoyance. That’s it. Because that’s what industrial capacity, numbers, and organization create. That’s just how things shake out.
If you try to make a system where those benefits don’t happen, where any bunch of idiots running through smashing windows and looting storefronts is an actual danger to the large society… then everything collapses. In EVE terms, at that point, nobody has any reason to hold sov. It is more time-and-effort effective for players to stay in lowsec then. Which is exactly what they’ll do.
Well, first, you don’t want ‘room for unlimited empire growth’. If there was that, there’d be no reason to fight. And so long as sov null exists… yeah, EVE is the right place for empire-builders. The big empires, in fact, tend to show better retention than the churn and burn of solo play in highsec. By a lot. That’s one of the reasons they’re big.
You’d need to see some serious new and unexpected threat to see actual change in allegiances among the core groups. You’ll see different alignments of the balance of power, sure… and when one bloc fragments, the pieces scatter to different places… but really, the cores of 4 of the 5 major blocs haven’t changed in at least seven years: Goons, TEST, NCPL, xDeath.
CFC, HBC, N3, DRF… Imperium, Legacy, PanFam, Fi.Re. Really… there’s been no major changes in allegiances since 2013. Just understand that those 4 cores, while they are loyal to one degree or another to their coalitions (and we can argue about how loyal each group is to their friends without ever agreeing), when it comes to interactions between the different cores… there’s no allegiance there to change, only different alignments in EVE’s version of Bismark’s Concert of Europe.
Nobody wants to rule over a dead game. Nobody. Not even that person you just thought of (whoever it was).
Now, back to that ‘fail’… There’s no way to make an effective system where the nimble vikings can present credible threats to the nation-states of null. That doesn’t mean there isn’t a way to make it so the nimble vikings can, you know, go viking. They should absolutely be able to go raiding and pillaging, and making enough money to go home covered in gold and glory.
But if they want to do it over the long term, and they want to do it successfully enough to use it as a way to grow in power until, like their antecedents, they are a Power unto themselves… well, they’ll need to be raiding from somewhere. They’ll need to be able to establish themselves as overlords, showing up and taking their due from those they can cow, and pillaging and running away from those they can’t. And that’ll mean not being so nomadic. It’ll mean having a home base they sail from. And being able to defend it.