Yes, the most stable person got a disconnect on only one of his clients (during the World ARK).
Thanks for the info.
Looks like it is still not the time to come back to it, at least not now for people like us whoās connection is not stable in the first place.
This is not a connection issue. This is literally some kind of client-bug happening on a random, to a random person. Basically, the client becomes unresponsive. I donāt even know how to approach this issue ⦠It just seems as if one\few client(s) get an information which they canāt process (makes them bug out).
Are you leaving the launcher running in the background ? I had this problem - symptom was both the launcher and one client hung, while any other clients kept running. Work-round was to kill the launcher as soon as all the clients were visible on the screen.
Will try that out next time we will be in an ARK! Thank you for the tip.
EDIT: OK, that is not an issue for one person who fires his clients directly (logs in via SSO).
Who fatfingered the chatserver now? No chats are working and all my chat stacks are completely messed up. That performance update was a wholesome success. The industry window is now more sluggish than ever before.
I hadnāt realised you could do such a thing - thanks.
thats now ccpĀ“s Userhardf.ck⦠make EVE not to save. Take away all chats soon. Then we can write marco polo in chat,.that should be fun with out answerā¦
Do roaming fleets still invade Minor Conduits?
Yes. They invade all type of sites (including World ARK).
Is it just me or did CCP screw up the map again? Wasnāt the Incursion filter fixed after it broke the map? It again breaks it.
Can we please have the UI fixed with regards to button highlight brightness. There is no way and has not been no way since CCP change the UI to their dumb Lightflow rubbish to see which button is preselected. I just hit enter for a notification window in the believe it was preselected on Yes, which is the button that I wanted to press and which I believe was the preselection in the recent past, but instead it was preselected on No and I rejected a thing instead of accepting it.
I would really appreciate if CCP fixed this and made preselected buttons actually brighter, and make them even brighter when you hover over a button.
mathgirrl
Jul 20, 02:44 UTC
So, Iām a total āCareBearā. I hang out only in hi sec, I do mostly peaceful things, mining, PI, manufacture, etc. I am risk-averse. Never PvP. Never go into lo sec space. Getting blown up is a trauma for me. One of the good things about this game is hi sec where l can do my thing. These safe and peaceful activities are how I have fun and enjoy the game.
This Triglavian thingā¦it is ruining my experience. They blew me up once, when I was just trying to jump through. I was in an industrial ship, I never shot at anything. What is the point of it? I donāt understand why the developers would impose this on players like me. Players who want that sort of experience have ample opportunity to go find it. But instead the developers have turned hi sec space into lo sec space. Is it their intention to drive out subscribers like myself? Thatās certainly how it seems. Can anybody enlighten me? If this is how itās going to be from now on, I will leave and find another way to spend my money. If this is finite, can anybody tell me when it will be over?
Just donāt go into invasion systems like everyone else not interested in the content? You explicitly had to confirm a popup with a clear warning message before you could jump.
what about when they are in my home system?
I feel that autopilot should be turned off while traveling through the invasion as it places you too far from the gate.
Go somewhere else, highsec is very big. Traveling in a pod or well tanked ship is not an issue. Figuring that out (for example by asking other players) is called āplaying the gameā.
After doing these for a few hours this weekend I have to say the spawn rate for random fleets is right on the mark. I could pretty easily find a fight and the trigs escalated just enough to make it feel very dangerous. The forced me to retreat many times which I appreciate, while most fights allowed me to pull in a worthwhile loot/salvage pile.
The biggest issues for invasions right now, apart from being very repetitive are ships not leaving wrecks behind, making salvage be very bad in world arks.
The second biggest problem is being punished for defending your loot against ninjas.
Having RR make you go criminal is just one of the most stupid changes ever. Make them go suspect as before, and make repairing a suspect or someone with a LE give you a weapons timer. This will make neutral logi already bad enough without punishing you for defending your loot.
You do not have the luxury of time to clear out enemies with an active thief on grid. So everyone engaging the thief will die once targeted by the NPCs.
Thatās why you hire dedicated loot thief hunters ⦠never thought about that role in your fleet?