1: An opportunity to massively grow an infernal EVE base of modders, dedicated to ameliorate
certain parts of EVE ONLINE.
2: EVE source code should be made public, in its entirety maybe in the past. And today we would probably have several EVE modded offshots, capable of running on multiple people servers, 24/t online.
3: EVE source code is strictly private, and only a minor part is made public. The past is gone.
What the future gives?
What is it a joke of some sort or what?
You know how to extract graphite from coal and make a stealth coat with some nano-diamonds oxide mixed in?
No wait, you meant they invented coal free barbecue, and are giving out the secret to it?
Isn’t it dangerous to play with fire?
Or was it Diesel first then fire?
Because it seems sarcastic you are giving up this secret?
Oh… I see… still on with Github???
I’ve seen all the forks being made already for all projects.
They seem very nicely inserted into a MO paradigm of reducing the common workload
across different instances as low as possible. Very useful insight.
Thanks GEO! I Misjudged you.
Will you accept my apologies?
So you think one of these tools could give access to the Abyss code, and allows devs to run
localized virtual version of them? With a Copy of the Master Server with the player metadata, ships, and all, as a fake server to read from and have devs working freely on stuff like adding a MINICARD GAME in the ABYSS, like a sort of Tetris Overlay and D&D Magick cards?
Sounds like a threat to me… but I hate compilers… and MS Visual Code… especially after the Copilot announcement… it’s been almost 10 years of having stopped studying C++ and Python also… I need to relearn quite a lot…