EVE Online to go native on macOS!

Some of the input issues are due to OS shortcut clashes, which then cause issues with Wine. This means it has difficulty in realising the true status of a key (sometimes the ‘stuck’ issue being reported).
Other issues are just due to the OS / Wine / Game layers that get crossed - if any of them has an issue, it gives a poor experience. I’ve noticed this in particular when the system is under heavy load.

We’ve been doing a bit of a dive into input the last few days, including rewriting some core bits of it (like default shortcuts).

When we have a public test, I’ll be keen to hear comments about input / shortcuts, as I know there has been weirdness with the Wine client.

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