This tool is an alternative to the in-game route optimization function. The in-game function cannot handle large lists of waypoints due to processing time. This tool has an adjustable level of recurrence which allows you to sacrifice accuracy for speed for large lists of waypoints. You can also use the tool to process long lists of waypoints in the background while you continue to play the game.
To use the program:
Choose either shortest, secure or insecure for your route using the radio buttons. If you do not, shortest is used by default.
Choose the number of cycles. Higher values will allow the script to consider more possible routes. If the value is high enough for the given number of waypoints, all possible routes will be considered and the result will be optimal. Lower values will take less time to process but the end result will be sub-optimal. A high number of cycles for a long list of waypoints can take an unreasonable amount of time to process.
Enter your origin and first waypoint. Then press the enter key.
Enter all remaining waypoints one by one into the destination field, pressing the enter key after each one.
If you would like to use a fixed endpoint, click the check-box and enter the name of the system you would like to use for the fixed endpoint, then press the enter key.
Click the “optimize” button.
The script will run, yielding an effectively short route for the given waypoints. When multiple cycles are used, all possible routes are compared and the shortest is returned.
Compare the number of jumps displayed immediately after clicking the optimize button to the number provided after the process has completed to verify improvement.